I'm more curious to see screenshots of layouts throughout the QI: starter layout (day 0), post starter layout, early intermediate phase (day 1-3), intermediate phase (day 4-7), late phase (day 8+). Only seeing screenshots of advanced phases and loose snippets and claims from QI-masters isn't really convincing or getting the point across. It's nice and all to see what some can manage but for all I know it could've been bought up just as well as it could've been done through f2p.
The common claims with reliance on placing 2+ forgotten temples and temporary levels on event buildings isn't really convincing either. At least not for a long term sustainable strategy. I could argue 200+ attrition is in any age achievable by spamming daunting towers (50% att./tower for 1d) but it's equally isn't holding ground for sustainable achieving the claimed 200+ attrition. So, my point is rather: we got the point. Maxed out settlement reward buildings as a foundation reinforced with 1 forgotten temple (can consistently be refreshed through weekly GE completion).
Regarding the context of what I'm looking for to be convinced of: the existence of a proven and reproducible formulated sustainable f2p QI strategy. The sustainability by default disqualifies all temporary levels and temporary buildings that can't be reliably and consistently be replaced for a fresh one. Hope one of the QI masters is able to post a day by day progression log + day by day screenshot in 1 post w/o the reliance on a bunch of temporary buildings (maximum 1 forgotten temple + tournaments grounds, no temporary levels).