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Discussion Stop this of automatically increasing the IQ level at midnight

What do you think about the automatic increase in IQ levels every day at midnight?


  • Total voters
    49

Thunderdome

Emperor
@Pericles the Lion
Something in her diatribe isn't right, whatsoever. If am trying to figure out, her collection total was what ever day one was PLUS what ever was in the coffer before the QI started, which I think was 150k coin and 25k supply. Even so, if she placed a bunch of residentials without regarding to euphoria, she would not have gotten very much on her daily collections. That 25k was a decision maker since the amphitheater and bath are both 4x4 but have different euphoria counts. We had witnessed someone who dropped in a bath many weeks ago that depleted the 25k supply without being able to build anything else until he sold it to get some supply back to build.

Now the only way to supposedly make those numbers is her having to waste shards for expansions and diamonds to get shards (being lucky to have one side completely void of impediments is very low, as those would cost to remove as well with the price increasing each time), dropping in ascended buildings that gave a decent supply of coin/supplies as well as coin/supply %s.

What really got me is the fact she claimed she had 65 pillars erected. It's going to take 65 total squares along with 4,875 Euphoria, 1,625,000 of each coin/supply, an hour (or 1625 shards to speed all of them up) to get them going. Not to mention if that euphoria is causing havoc with the production, she's gonna need a big city to keep production solid with at least 10 or 11 Arch buildings (still the houses are taking double euphoria for each population dropped in) within. A Villa would give out 8,750 coin at 20% production.

So, in the end, I call BS.

I really don't care about my QI as I am set for the moment as I am only limited to the actions I am given, which I can do 28 per day with my schedule. I can do up to level 9, so I am glad for that. I'd probably do that if it was regular anyways.
 
Do you think this is good? In the past, in championship 1, progress was only 1 per fight and if you chose certain units you would have double, I would get 1400 to 1800 progress having as a fai progress range 30. It went pretty far. Then they changed it to 60 and changed it to 4,5,6 progress depending on the level the guild was at It was still good, but I noticed the nerf in the quantum pass, then they changed it to 100 progress, then I noticed that the game wanted to make us look like fools with the pass. I bought it in the first and second championship but then I didn't see any advantage from the moment they put 100 progress and now 250 being 10 progress which is a giant nerf (just do the calculations and you will see)Quantum Pass TODAY is no longer worth it compared to when QI was launched.Now to have the minimum of progress as before you have to have an advance of 10,000 to make the pass worth it and be lucky enough to always get that amount, but so far I haven't seen anyone getting that such feat on live servers which is where it really counts for the stats Before I could get almost 40 items per season in QI, today it doesn't go beyond 15/16.IQ is becoming uninteresting because now it is repetitive and you no longer have the effort to want to go to the end, as it is automatically given at midnight. Before at least there were interactions with the guild about where to go, what to choose, which units.
 

Dessire

Emperor
@Pericles the Lion
Something in her diatribe isn't right, whatsoever. If am trying to figure out, her collection total was what ever day one was PLUS what ever was in the coffer before the QI started, which I think was 150k coin and 25k supply. Even so, if she placed a bunch of residentials without regarding to euphoria, she would not have gotten very much on her daily collections. That 25k was a decision maker since the amphitheater and bath are both 4x4 but have different euphoria counts. We had witnessed someone who dropped in a bath many weeks ago that depleted the 25k supply without being able to build anything else until he sold it to get some supply back to build.

Now the only way to supposedly make those numbers is her having to waste shards for expansions and diamonds to get shards (being lucky to have one side completely void of impediments is very low, as those would cost to remove as well with the price increasing each time), dropping in ascended buildings that gave a decent supply of coin/supplies as well as coin/supply %s.

What really got me is the fact she claimed she had 65 pillars erected. It's going to take 65 total squares along with 4,875 Euphoria, 1,625,000 of each coin/supply, an hour (or 1625 shards to speed all of them up) to get them going. Not to mention if that euphoria is causing havoc with the production, she's gonna need a big city to keep production solid with at least 10 or 11 Arch buildings (still the houses are taking double euphoria for each population dropped in) within. A Villa would give out 8,750 coin at 20% production.

So, in the end, I call BS.

I really don't care about my QI as I am set for the moment as I am only limited to the actions I am given, which I can do 28 per day with my schedule. I can do up to level 9, so I am glad for that. I'd probably do that if it was regular anyways.
Only 450 crystals spent for 3 expansions and 5 goods expansios. And no ascended building used for get extra goods.

Day 1 first colection, with 150% euphoria, you can have 200K coins and almost 65K supplies.
You do not know how? Start thinking how to properly use the space

Day 2, second colectio , you can collect more than 100K supplies and almost 90K coins.

Day 3 second collection: according with what you decided to put in your city at day 2, second collectilb, you should easly be able to collect 140K supplies and 120K coins aprox

Day 4, second collection, if you already have decided to put one 2x3 cultural building or buy goods building to buy 1 or 2 expansions at second collection of day 3, you should be able to collect 200K of supplies and coins, even a bit more.

At day 6, if you are not be able to collect 300K of coins and supplies, believe me I do not know what the hell are you doing with your city and you should really start taking seriously how ti properly manage your QI city spaces and resources. . .
 

Dessire

Emperor
Oh no, have 400% of attack power at the end of QI expansions!

Me, with 3 QI crystals expansions and 5 goods expansions (the last one I bought the 180 goods one) and without using diamonds or anything else:
 

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Thunderdome

Emperor
Only 450 crystals spent for 3 expansions and 5 goods expansios. And no ascended building used for get extra goods.
So, you're telling us that you were extremely lucky in not having a single impediment in any of those expansions that you didn't use any extra shards to get rid of so you can have the room. Or, did you build along with them? It costs 10 shards to remove the first one, and increases with each one. Myself, if I have to purchase an expansion, I'd be sure to remove the impediment as well if it is one I do not have a choice (typically, I will purchase a straight line of expansions that do not have much obstacles in the way). Example, if the top of the city has 1 impediment and I needed to open all three above the town hall, I will do that and pay for the removal of said impediment.
 

Dessire

Emperor
So, you're telling us that you were extremely lucky in not having a single impediment in any of those expansions that you didn't use any extra shards to get rid of so you can have the room. Or, did you build along with them? It costs 10 shards to remove the first one, and increases with each one. Myself, if I have to purchase an expansion, I'd be sure to remove the impediment as well if it is one I do not have a choice (typically, I will purchase a straight line of expansions that do not have much obstacles in the way). Example, if the top of the city has 1 impediment and I needed to open all three above the town hall, I will do that and pay for the removal of said impediment.
Wait, are you telling me you unlock any expansion? Pls xD you are supposed to only unlock expansions without any rock xD and put there all decorations and cultural buildings and if you can connect direct road to one of them, use that expansion for more production buildings xD

Believe me, I never, never never neeever unlock a single expansion if it has a rock on it.
 
Only 450 crystals spent for 3 expansions and 5 goods expansios. And no ascended building used for get extra goods.

Day 1 first colection, with 150% euphoria, you can have 200K coins and almost 65K supplies.
You do not know how? Start thinking how to properly use the space

Day 2, second colectio , you can collect more than 100K supplies and almost 90K coins.

Day 3 second collection: according with what you decided to put in your city at day 2, second collectilb, you should easly be able to collect 140K supplies and 120K coins aprox

Day 4, second collection, if you already have decided to put one 2x3 cultural building or buy goods building to buy 1 or 2 expansions at second collection of day 3, you should be able to collect 200K of supplies and coins, even a bit more.

At day 6, if you are not be able to collect 300K of coins and supplies, believe me I do not know what the hell are you doing with your city and you should really start taking seriously how ti properly manage your QI city spaces and resources. . .
What is it about "zero credibility" that you don't understand? @Kommodor has shared what he has been able to accomplish in terms of both settlement layout as well as how it translates into progress on the map. All we get from you is snark, condescension, and no visible proof. Trust me, if I was looking for an example to follow, you are not it.
 

Dessire

Emperor
What is it about "zero credibility" that you don't understand? @Kommodor has shared what he has been able to accomplish in terms of both settlement layout as well as how it translates into progress on the map. All we get from you is snark, condescension, and no visible proof. Trust me, if I was looking for an example to follow, you are not it.
Kommodor has shown you that it is really possible have tons of attack power for free. Stop complaining about Qi and start actually playing it, using your brain to fight in last days as any player can do. Any player can have such city.
 
Kommodor has shown you that it is really possible have tons of attack power for free. Stop complaining about Qi and start actually playing it, using your brain to fight in last days as any player can do. Any player can have such city.
Exactly! Kommodor has shown us what is possible.
 
Thanks for sharing. What coin/supply boost buildings do you have in the main city for this settlement? You must have some solid boosts!
Those boost are overrated. If you have a lot of them you might get 10% more supplies (or coin).
But if you exchange 2 Butcher with 1 Goat Farm you get 100% boost!
With 9 villa, 4 goat farm and 2 Tailors a qi settlement produces more than 300k coin and supply every collection if you have 2x Euphoria.

I suppose Kommodor, is selling most of those Roof tile Houses before collecting villas and Goat Farms.
As long as you do not reduce your efficiency to 20% (even 60% will work) a Roof tile house produces more that is cost even if you demolish it after 1 collection to bring efficiency back up.

At 60% efficiency a Roof Tile House produces 3750 coins. Cost 2500 to build and give back 25% when sold. Net is +1 875 coin!
Same is true for butcher, but there the cost is in coin and the collection is supply. This transforms an net investment of 1 875 coin into 3750 supplies.
At 20% efficiency a Roof Tile House produces only 1250 coins. For a net loss of 625 coin if you sell it after one collection (and if you keep it for multiple collection the collection of other building is reduced too!).
 
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Dessire

Emperor
Thanks for sharing. What coin/supply boost buildings do you have in the main city for this settlement? You must have some solid boosts!
And by doing that, he allows other players do final levels instead of just not showing screenshots to keep people not doing those levels, which means less difficulty to achieve a good ranking spot. .
 
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