I remember when the 'Aid' feature was first added to the game.
There were many players that instantly hated it, said it was insult to their friends and guildies, threatened to never use it, and some threatened to quit the game. All over a feature that no one was forced to use. Now everyone uses it, and many act like they can't live without it (after all, how many of you really manually mot/pol anymore?).
Yes this was a for the betterment of the gameplay as this not only cut the amount of clicks, but also the time it took to finish a mot/poli run was a greatly reduced.
My point is that no matter what we introduce in the game, some like it, some hate it, and there is no way to please everyone.
Hey! the saying 'you can't please all of the people all of the time' is as old as the hills, so no change there.
As to too much clicking I have to disagree. At some point players have to be required to interact with the game to actually play it. If it all becomes too automated we are no longer playing the game, we are just watching it.
The players can never NOT interact with the game, and players would not want that anyway.
It's a players choice as to if they play multiple cities, or have strategies that involve investing thousands of FP's at a time, etc.. That doesn't necessarily mean in the normal course of playing a world that the game is inherently click intensive.
This is a bone of contention with me at least, and totally unfair considering it's Inno that have moved the goalposts not the players.
To glibly state 'It's a players choice as to if they play multiple cities' would be true for those who have just started playing or within the last year. But what is absolutely unjust, and not taking into consideration that the vast majority of those players with multiple cities were started 3-4 years ago before the click-fest started, and the time and effort (and possible diamonds) are colossal that they have put in to build them up.
Inno were the ones who increased the click rate of the game by adding GE, and Tavern, both of which are click intensive, especially theTavern, which would be even worse had there not within minutes of it's conception, complaints that an indication of whether a seat was vacant or not was needed to cut the clicking on every player in our friends list to find that out.
Not only has the tavern created this double unnessercery clicking (where I'm seated in someones tavern is of no interest to me, and has no point in the game), but it has doubled my friends list which also needs aiding as well as visits.
As for GE, it would be an educated guess that the majority of guilds require a certain amount of GE activity, and now the prize is more likely to turn up 2-4 extra goes is not helping either when you have to do again on multiple worlds.
And the game now more pointed in the commercial direction since MGT joined, these endless events have not only added to the click-fest but have begun to become boring and repeditive, which is a shame as players and me included, waited in aticipation of the next event, now I wait with anticipation to just play FoE inbetween the events.
So because Inno have decided to put into place new features that are basically click-fests, your intimation is to get rid and only have the one city? I don't think Inno or MTG would be very happy that you intimate that their revenue sources be cut down?
However, I understand the feelings being stated here, and I will happily pass them along.
Thats great and thank you, but it would be better if the devs actually looked for themselves to gauge the intensity of the feeling of the feedback which with the best will in the world you can't do. And we know you pass along the feedback , but very rarely get any back.
It would also improve the player experience if the devs actually played the game, not at work with with a multiple gb internet pipe and computer systems with 120 gb of ram, unlimited diamonds etc? But at home on the own PC with ordinary internet access. and take a couple of years to build their cities up to the end of the tech tree. Let them experience the lag, the memory leak etc that we all have to put up with.
Also have a panel of players who know their stuff from the Beta forum, to use as a sounding board before even working on any new features to get their take on what would good or bad. If it had been in place before, things like the episodes of the Crystal villas and no indication on empty seats in the Tavern etc etc etc, would not have arisen and wasted devs time and players mental state constantly being mucked about, lessening the players playing experience.
Only then will FoE become something to look foreward to at the end of a hard day at work to relax the stress of the day, instead of adding to it now their commited to their cities and mates after so long playing and not wanting to waste those years of effort.
This was a game, it's become a chore, since Forge of Events became a click-fest.