Could you please tell me what faults and bugs you are talking about?
Issues that st paddies has had multiple years in a row:
It can cost 50-100x the amount to upgrade ONE LEVEL that the festival produces each round AND the increment of increase of adding that one level is literally so small that it doesn't show up in the numbers (less than 0.01% change). This is mostly seen on the last 50 levels (250-300) of the festival/boat. The average festival takes perhaps 30 seconds (?) without upgraded manager, this is literally sitting and waiting for almost an hour just for ONE final level out of the final 50. Remember, to get the final upgraded price, we need to do a great number of towns over a period of 2 weeks and most of us are working people who arn't checking in on this every second to upgrade something right as it comes up.
ex. Right now my level 286 festival produces 1.01T shamrocks every 30 seconds, the cost is 71.4T shamrocks to upgrade. It costs 72x more than the festival produces, I just upgraded it and it's STILL on 1.01T shamrocks which is less than 0.01% increase in productions per level that I had to wait 36 minutes to upgrade if it even changed values at all. Thats pretty #'ed up numbers right there.
Many of the tasks that are 28 and above in the game would take you longer than to just pay for the next town. Gain 12Q shamrocks. Upgrade cupcakes to level 200. Upgrade 200 levels. Ext. Why ??? The next town should be the end-game achievement with nothing left to be accomplished.
The game doesn't give us enough pots to be able to do every town and get the final price in time before the event ends without having to apply extra strategy that makes the game more of a play of numbers rather than having fun. There's no point in playing a town when you run out of pots, wait a few days of tasks before playing again. This is mostly a hinderance on the fact that we can get stuck on tasks in the lineup for upgrading managers. If we weren't forced to pay pots and upgrade a manager just to get to the next task (allow to skip task or view all tasks), this could be mitigated. But simply, the game should give more pots. Not even a lot of pots either, 300 is probably enough to do the final town with only a little bit of misery.
I also just don't like how the festival/boat numbers are never equal....its an ocd thing.