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Not A Bug: St Patrick Minigame looses progress

beelzebob666

Overlord
Pathfinder
Spoiler Poster
Troubleshooting
impossible on player end
When the browser is closed shortly after an action in the StPat minigame, the change is not saved properly.
It seems the browser sends the action taken to the server only after a couple seconds (up to 10- correction up to 20!!!!) - that is way more time than should be considered for "lets wait a sec for everything to be properly saved"

e.g.:
StPatMinigame.jpg

before upgrading hat factory upgrade hat factory and reload shortly after after reload


game progress should be submitted to the server at least when a building threshold is reached and the production is increased significantly.
 
Browser or App version and version number
1.248.01b34b1b15 (04.01.2023 18:54), Beelzebob666 (169598), zz1, en_US, Windows 10, Chrome/108.0.0.0, 1920x937, OpenGL Vendor=WebKit Version=WebGL 2.0 (OpenGL ES 3.0 Chromium) Renderer=WebKit WebGL GLSL=WebGL GLSL ES 3.00 (OpenGL ES GLSL ES 3.0 Chromium)
Recreation steps
as described above
Frequency
always
Can this be reproduced?
yes
Last edited:

Juber

Overlord
Community Manager
This is not a bug, but currently intended behavior. To many updates are not possible without hurting the server performance.
 

Juber

Overlord
Community Manager
It already does that, when you close the event window, this is however not possible, when you close the game with the window being opened.
 

MooingCat

Viceroy
Spoiler Poster
Why not? It's possible to detect tab/window closing, should be possible to use that to either send the data, or at least alert the player that they're losing progress..
 

Juber

Overlord
Community Manager
It's possible to detect tab/window closing
Is there anything implemented in the game to do so? I am not aware of anything. If not, the devs would need to add it, but then it would not be a bug anymore, but a possible improvement (as which we have already forwarded the issue).
 

xivarmy

Overlord
Perk Creator
It's a bug in the sense of "not expected behavior by end user" - you clicked up the level, you expect the server to have saved it.

Catching the "on close" handler for the tab would probably handle most cases, but maybe not all (the browser can decide to unload the tab without closing it to save memory for instance - and I don't know that it would send a "close" alert in that case; and similar is possible with mobile devices when you're not in the focused app).

I'd say a visual indicator of the current levels being "saved/not saved" would be a minimum to at least make it the user's fault for not knowing they had to do something more :p
 
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