Teak
Steward
TBH does Inno even play the game?
The only thing you will achieve is that it's less punishing if you play the game "less sustainable" for a longer period of time.
You just end up with more players, that are hard stuck in their era, e.g. not able to complete events, colonial age roads and supply productions in 3 or even more ages above. We've all seen those
For anyone decently playing FoE, these improvements have 0 to none impact.
I would love, if "regular tech tree" buildings would be a viable option for your city - but lets be real, they aren't. Even GBs are getting more and more useless.
- required Forge Points and resources have been reduced -> Irrelevant, 1-2 events and those costs aren't an issue for anyone
- unlockable features have been moved further along in to the research tree, however as your progress is more rapid you actually unlock after an equivalent number of hours play time in the game as you would have previously -> Irrelevant, teching up is not an issue, besides special goods [>Future]
- cost for all and construction time for most buildings have been reduced -> Irrelevant, "regular" buildings do not matter, since 1 new event building will be better than a whole future city
- production times, produced amount and provided population and happiness remain the same -> See above
- scouting time and cost have been reduced -> Now were talking: Would be way more impactful after ~ Postmodern, especially Arctic, Ocean, Virtual
- required goods for sectors have been reduced -> Irrelevant, you can auto fight anything after 1-2 events / you already have hundred times the required goods compared to the balancing of initial ages
- armies in sectors have been adjusted to make the fights easier -> see above
- infiltration cost has been reduced-> see above
- rewards remain the same -> N/A
- completely new (and shorter) main storyline -> Besides some productions probably no impact on required time [but let me guess, less free dias]
- all side quests from Iron Age up to the Colonial Age have been removed -> see above
The only thing you will achieve is that it's less punishing if you play the game "less sustainable" for a longer period of time.
You just end up with more players, that are hard stuck in their era, e.g. not able to complete events, colonial age roads and supply productions in 3 or even more ages above. We've all seen those
For anyone decently playing FoE, these improvements have 0 to none impact.
I would love, if "regular tech tree" buildings would be a viable option for your city - but lets be real, they aren't. Even GBs are getting more and more useless.