CrashBoom
Legend
only 4 worseYou are right... there are like 3-4 worse GBs than this...
then there are about 10 better that are still too worse to build
only 4 worseYou are right... there are like 3-4 worse GBs than this...
Great Buildings are not designed to be ... great ....
Can you say it again, without laughing and without thinking about the Arc, Frontenac, and Alacatraz?Great Buildings are not designed to be 'overpowered' or great but to fit in a certain playstyle.
I can say it if you want: Arc, Frontenac, and Alacatraz were not designed to be overpowered. Nobody creates something overpowered intentionally.Can you say it again, without laughing and without thinking about the Arc, Frontenac, and Alacatraz?
How do you know that?You weren't even ashamed to put it on live servers without debugging it first!
This has been recognized in the French community.How do you know that?
To be fair Great Buildings originally had a lvl 10 cap. If it had only been removed for particular Great Buildings it’d be a lot easier to introduce new Great Buildings without them overpowering whatever they’re introduced into. Arc I can see as having been necessary to allow growth of FPs at a rate that won’t take forever to reach end game. Probably could have been capped and still served its purpose, but too late for that nowCan you say it again, without laughing and without thinking about the Arc, Frontenac, and Alacatraz?
To be fair Great Buildings originally had a lvl 10 cap. If it had only been removed for particular Great Buildings it’d be a lot easier to introduce new Great Buildings without them overpowering whatever they’re introduced into. Arc I can see as having been necessary to allow growth of FPs at a rate that won’t take forever to reach end game. Probably could have been capped and still served its purpose, but too late for that now
Level | FP/day | FP/day Aztec | Goods/day | Goods/day Viking | Troops/day | Cost with 1.9 locks | FP ROI days |
13 | 6.9 | 9.1 | 20.0 | 24.3 | 4.7 | 6930 | 761 |
16 | 7.2 | 9.7 | 20.8 | 25.7 | 4.9 | 9289 | 958 |
18 | 7.4 | 10.1 | 21.4 | 26.8 | 5.0 | 10721 | 1059 |
19 | 7.5 | 10.3 | 21.7 | 27.3 | 5.0 | 11398 | 1102 |
34 | 9.0 | 13.6 | 26.1 | 35.2 | 5.7 | 19438 | 1431 |
42 | 10.0 | 15.8 | 28.9 | 40.5 | 6.0 | 22609 | 1431 |
65 | 12.2 | 21.5 | 35.6 | 54.1 | 6.8 | 34723 | 1614 |
76 | 13.2 | 24.1 | 38.4 | 60.2 | 7.0 | 48007 | 1992 |
While I agree with everything else in your post, I think you missed the point I was trying to make about the Arc being necessary. A cap on the Arc would have been a good thing, but the game did need something that would reduce the time taken to get from stone age through to the current last age if the game was going to keep getting new Era's added onto it. Otherwise you'd never get new players to reach the end of the game. Arc achieved thisSo no, I wouldn't say Arc was necessary.
While I agree with everything else in your post, I think you missed the point I was trying to make about the Arc being necessary. A cap on the Arc would have been a good thing, but the game did need something that would reduce the time taken to get from stone age through to the current last age if the game was going to keep getting new Era's added onto it. Otherwise you'd never get new players to reach the end of the game. Arc achieved this
f2p finishing the events normally is already enoughEh? You don't need an Arc for that. Powercreeping event buildings achieved that. Arc is only really for the great building game.
please, delete ROI, never think about ROI when you are leveling up a great building! what you must worry about is about the time you need to have it at 80, for example, as soon as possible. it is not the same level up a GB to level 80 which cost 100K FPs in 1 year to level it up in 1 month! As soon as you reach to your goal, the more you will earn better rewards compared to other players.Re removing the 1 troop reward, I've updated my excel to see what improvement this makes (the FP per day is improved since there's less options in the common shards)
I added a couple columns so for this paste, I've removed the chance columns that everything's based on, so that it fits.
The FP ROI Days is how many days rewards would need to be collected for, to get back the FP it costs to level the GB. (Spare the 'FP isn't everything' responses please, I know, I'm just providing data to put the overall rewards in to perspective - FP can be discounted unless you want to invest 5 1/2 years in to the future in order to receive the goods and troops now)
Level FP/day FP/day Aztec Goods/day Goods/day Viking Troops/day Cost with 1.9 locks FP ROI days 13 6.9 9.1 20.0 24.3 4.7 6930 76116 7.2 9.7 20.8 25.7 4.9 9289 95818 7.4 10.1 21.4 26.8 5.0 10721 105919 7.5 10.3 21.7 27.3 5.0 11398 110234 9.0 13.6 26.1 35.2 5.7 19438 143142 10.0 15.8 28.9 40.5 6.0 22609 143165 12.2 21.5 35.6 54.1 6.8 34723 161476 13.2 24.1 38.4 60.2 7.0 48007 1992
We will investigate the issue and try to reproduce the issue.@lordwasa Do you have an answer to that? (Now beta foe app 1.204.2 and live foe app 1.202.13)