Tahrakaiitoo
Marquis
No, I want to add onto my own city. Not build a new one from scratch every time; to me that's extremely repetitive and boring.That's what they're doing with Quantum Incursions.
No, I want to add onto my own city. Not build a new one from scratch every time; to me that's extremely repetitive and boring.That's what they're doing with Quantum Incursions.
I hope they’ll expend the friends list. The more friends the stronger SV becomes.Actually I hope they use my fantasy GB where each level adds an extra friend. So I can wait for a bit. Also, it is still taking a while to accumulate resources for more levels on the Titan GBs. I guess it's a good concept to prevent newbies from getting high on these GBs while they are in the iron age...lol
I just hope FOE doesn't get too congested with too many things to do like Wartune, otherwise, people will tune out.
Some sure, but every event has a very specific theme. Those themes usually don't go together.Don’t we have plenty event buildings that make our cities look like where stuck in the early ages? Except for anniversary event
I would rather see a thousand more medieval buildings than one more science fiction building.Yes, it gets tiresome to mostly get nature or medieval buildings.
I try to avoid this as much as possible. I don't place buildings that are out of place in my city, or I keep them as far away from the most developed part of my city. I don't play to just 'add numbers'; I play to have an aesthetically pleasing, strongly themed city. And I just happen to dislike the science fiction aesthetic for the most part (the only one I've liked somewhat is the Oceanic Future).It's not like Foe cities are devoid of anachronisms. They are a mishmash of buildings of vastly different style, culture and tech.
Fair enough but while you don't like SF styled buildings, even if your in SA:T it's highly unlikely the city looks SF. Much rather like time travel has gone wrong to the point of a time slide.Some sure, but every event has a very specific theme. Those themes usually don't go together.
I might be in the minority, but I'm a player who enjoys making their city look like an actual city.
That's why I would prefer going to more historic ages again. Ages provide far more different choices than an event ever does. An age has different houses, stores, military buildings, production, roads, etc etc.Fair enough but while you don't like SF styled buildings, even if your in SA:T it's highly unlikely the city looks SF. Much rather like time travel has gone wrong to the point of a time slide.
We already have plenty historical ages content: events filling cities with historical architectural buildings, settlements, GbG reward buildings (diamond league), etc. No need to regress. All we would end up with is something like VF: a somewhat historical main building and a city filled with event buildings of random historical ages and some SF buildings. Not sure what you’re hoping at or envisioning differently other than that. I’ve proposed an concept however that would allow for a historical city to be developed replacing space colonies. Which I presume would better meet your wishes than an actually regressing back ending up with an age like VF.That's why I would prefer going to more historic ages again. Ages provide far more different choices than an event ever does. An age has different houses, stores, military buildings, production, roads, etc etc.
Also: You'd probably be surprised by the amount of old stuff I have in my city; buildings that really aren't worth having around if all you care about is bigger numbers - but that's not the type of player I am, so I keep them just because they look good in my city.
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Space Hub Battlefield man?
Analysing both a bit better and considering the potential the space hub carries us far. It might be renamed upon release to space age: Oort Cloud. This is speculation or being heavily influenced by it. As it’s the first “place” in interstellar space when looking from Earth. Perhaps it could also be just the Kuiper Belt but I think if they’re aiming at leaving the solar system it’s more likely the Oort Cloud.Looking the Victory / Defeat pop up window... Space Hub troops man?
1. with laser sword probably heavy?
2. wheel like probably fast or light?
3. energy wave probably ranged?
4. Spaceships probably artilleries?
got info on Space Hub troops or GB/s man?
So, is not enough for you have only old ages buildings in 99% of events?!Just more sci-fi stuff. So tired of it.
I wish they'd do a 'time travel' gimmick and give us 'alternative history' settings. Old civilizations with a unique twist to them.
Maybe even weird mash ups of two very different old civilizations to create something new and interesting.
It's common for us to think this is a war game or a battle game. It's neither, it is a strategy game and you want us to go where and do what? If strategy is not a part of the conversation then it frankly............just doesn't matter. The way your city looks results in what? What strategy is that? Play how you want but I guarantee most players here don't care about weird storylines and combined building structures from different timelines. I respect your desire for different but forging an empire has a meaning and I don't think that's it.That's why I would prefer going to more historic ages again. Ages provide far more different choices than an event ever does. An age has different houses, stores, military buildings, production, roads, etc etc.
Also: You'd probably be surprised by the amount of old stuff I have in my city; buildings that really aren't worth having around if all you care about is bigger numbers - but that's not the type of player I am, so I keep them just because they look good in my city.
I wouldn't mind if more events have differently themed rewards IF there were more historic ages again.So, is not enough for you have only old ages buildings in 99% of events?!
So your way of playing the game is 'right' and my way is 'wrong'? Is that it?It's common for us to think this is a war game or a battle game. It's neither, it is a strategy game and you want us to go where and do what? If strategy is not a part of the conversation then it frankly............just doesn't matter. The way your city looks results in what? What strategy is that? Play how you want but I guarantee most players here don't care about weird storylines and combined building structures from different timelines. I respect your desire for different but forging an empire has a meaning and I don't think that's it.
I have zero interest in building another city, honestly.We already have plenty historical ages content: events filling cities with historical architectural buildings, settlements, GbG reward buildings (diamond league), etc. No need to regress. All we would end up with is something like VF: a somewhat historical main building and a city filled with event buildings of random historical ages and some SF buildings. Not sure what you’re hoping at or envisioning differently other than that. I’ve proposed an concept however that would allow for a historical city to be developed replacing space colonies. Which I presume would better meet your wishes than an actually regressing back ending up with an age like VF.
This is the concept. It would promote developing a permanent historical city alongside the regular city. Rewarding players for their efforts but offering to change their rewards by changing things around if they desire so.
What? My response to you wasn't about me at all. Think about this. They give us 1500 diamonds like a gateway drug as if the price of playing events hasn't changed, they are making changes mid-event, and GBG is boring and no longer as rewarding as it used to be considering several different factors, the AD is not balanced, friends list too short, forum related communication all over the place, they added coin to titan GB cost and then limited coin boost use and you are talking about goofy stuff. Someone like me? what does that even mean? I wasn't trying to attack you personally. Either way, I don't care too much what you say! GOOD day!So your way of playing the game is 'right' and my way is 'wrong'? Is that it?
That's quite an egocentric way of looking at things.
I can respect that you have a different way of looking at the game, but does that mean that it should only cater to someone like you?
I think the answer to that question is a resounding: No.
What? My response to you wasn't about me at all. Think about this. They give us 1500 diamonds like a gateway drug as if the price of playing events hasn't changed, they are making changes mid-event, and GBG is boring and no longer as rewarding as it used to be considering several different factors, the AD is not balanced, friends list too short, forum related communication all over the place, they added coin to titan GB cost and then limited coin boost use and you are talking about goofy stuff. Someone like me? what does that even mean? I wasn't trying to attack you personally. Either way, I don't care too much what you say! GOOD day!
@Tahrakaiitoo you're making me curious regarding expectations of a game like Forge. Where the core game is centred around advancing through ages, ever further. I mean for example: expecting the game to just stagnate and expand on existing ages after developing the age we're living in today. With maybe after many years an additional age to keep up with the present? But deepening existing ages. I'm legitimately curious as it's a quite interesting point of view on the game and a game centred around ever further advancing.
Time and space are two concepts that are related. Likewse, an empire can advance in age (time) but also in territory (space). Inno could for instance create a massive Roman empire map for the iron age players with epic 4-wave battles against renowned enemies of Rome. This could take months to complete. Conquering certain areas allow you to establish new cities, military forts, famous buildings like the Hadrian Wall, which give you a bonus or resources for your main city. If you age up, you could be prohibited from advancing further on the Roman empire map but you would be forced to start the Carolingian empire map.@Tahrakaiitoo you're making me curious regarding expectations of a game like Forge. Where the core game is centred around advancing through ages, ever further. I mean for example: expecting the game to just stagnate and expand on existing ages after developing the age we're living in today. With maybe after many years an additional age to keep up with the present? But deepening existing ages. I'm legitimately curious as it's a quite interesting point of view on the game and a game centred around ever further advancing.
I got that point but what I try to understand is the expectations. In regards of ages. In regards of expecting to revisit historical ages in more depth. Although I feel they've done a fantastic job with settlement, giving to some degree depth to a specific part of a historical age of a different culture, it lacks more depth. If they would design a settlement more like @Charles el Britannia described, it would give more depth to it all. For example each run being dedicated to deal with a part of the Roman Empire. Until we've completed them and can choose to replay any run.It was never about the advancing for me when I started. I stayed in a lower age for a LONG time, but at some point that just felt too limiting.