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Spoiler Space Age Space Hub

CaodeAqua

Farmer
The other two aren't bad, but they could be much better.
I deleted Alcatraz 6 months ago to save space, no need for GB producing troops current meta, event buildings are taking the care of gap, I'have +6K titan units per category and 26K Rouges, I don't need more troops and more attack/defense. Inno's new age implementation strategy is in my view failing big time, copy paste and no real innovation given the name of the new age, I expected more this time...
 
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mcbluefire

Baronet
In GBs that have exclusive bonuses, now I do this hahahaha I now only invest in CF, OA, Seed Vault, BG, SC, HC and FI

SC, HC, and FI do not provide anything special. They actually produce less goods/sqr than a feta farm, less FP/sqr than a Hidden Good.

Per my calculations:
  • HC@L180 = 0.9 FP/sqr/day, HC@L91 = 4.15 goods/sqr/day. (SC is about on par)
  • FI@L100 if running egypt/aztecs can average a whopping 1.27 FP/sqr/day, if in vikings/japan/mughal 2.42 goods/sqr/day and 1.9 past goods/sqr/day.
    Absolutely sad.

CF is good if you have the time for RQs. I may ditch mine after SASH RQ grinding for goods and diamonds.

With you on SV and BG. AO still okay in my book as well.
 
Applauding special goods usage is very premature. What if the special goods demand on these GBs is on par with the SAT goods demand of the SAT GBs? We going to find a way to make 10K+ special goods/day? To me, if this proves true, sounds like a way to double down on making these GBs take YEARS to level to 80. If that is the case it will be punishing.

Yeah, it's great that only people in SASH can even plant them, if that's true... The Traz replacement is fine and dandy. But with Keen eye off the charts who needs more AO "keen eye"?

I also have to agree that these are NOT a reason to jump to hub, though. (Yeah hub. it's shorter than SASH; even if it can be confused with many recent event buildings!)
As for Titan, inno wanted to introduce special merchandise for GB. The players demonstrated en masse. Inno retreated. We will have to do it again.
 

WillTreaty2

Farmer
At first I was really disappointed in the new great buildings. But they have grown on me a bit.

Stellar Warship-- basically, a much better Traz in every way (more units, better secondary offer, and smaller footprint). For those who don't do much fighting, I can understand the let down. But if Inno can revitalize GbG and GE so that more people enjoy fighting, than I can see this building becoming very popular. As it is, in the top guilds, when you are racing another guild all day long, you can never have too many units or attack/defense boost.

Cosmic Cartelist-- Similar to above, the AO critical hit is really useful. Do we really need more guild goods on a GB? Probably not, but I am also not going to complain about it. Now I just wish you could use goods to rush a camp instead of diamonds -- then guild goods would suddenly be even more valuable! But that's never going to happen.

I think people are mainly disappointed because the GB don't feel that novel. But if we can get over that, the GBs themselves are actually pretty decent.
 

Vic.Vicious

Marquis
At first I was really disappointed in the new great buildings. But they have grown on me a bit.

Stellar Warship-- basically, a much better Traz in every way (more units, better secondary offer, and smaller footprint). For those who don't do much fighting, I can understand the let down. But if Inno can revitalize GbG and GE so that more people enjoy fighting, than I can see this building becoming very popular. As it is, in the top guilds, when you are racing another guild all day long, you can never have too many units or attack/defense boost.

Cosmic Cartelist-- Similar to above, the AO critical hit is really useful. Do we really need more guild goods on a GB? Probably not, but I am also not going to complain about it. Now I just wish you could use goods to rush a camp instead of diamonds -- then guild goods would suddenly be even more valuable! But that's never going to happen.

I think people are mainly disappointed because the GB don't feel that novel. But if we can get over that, the GBs themselves are actually pretty decent.
The voice of reason huh? That's a good thing but when it all comes down to it, they stated they would make some gbs better and the AO and Traz could get the makeover and we get something new and exciting instead of a duplicate boost. It's just lazy!
 

WillTreaty2

Farmer
I agree, it's lazy. But if they are going to be lazy, at least they are giving us something good. I wouldn't want to put all that work into a Hub great building that is on par with the Flying Island, for example.
 
Great, another oceans age where you're grinding special goods for 6 months with tech thats 3 pages long? Although, how much tech can they really push if theres only military and colony buildings up so far? Some avatars and hub upgrades. Maybe it'll just be a few techs with obscene requirements. Just give us some 1x1 housing and productions!

Now the military buildings have to be good since nobody has them or a tras anymore.

I was really hoping for some kind of word about opening the past colonies....maybe it was just a pipe dream.
 
Yeah, it's great that only people in SASH can even plant them, if that's true... The Traz replacement is fine and dandy. But with Keen eye off the charts who needs more AO "keen eye"?
The announcement only says that dark matter is needed for the Cosmic Catalyst, it does not say that for both GBs

Also the announcement says that dark matter "will be added to goods buildings" - it doesn't say only to Hub's goods buildings, which would be new and therefore not added, so clearly something else is planned.
 
Getting a 2nd AO at a small footprint has massive potential. Although it heavily depends on how much % chance it offers at lvl10. Since it continues with 0,16%/level and is capped at 25%. For reference AO increases its chances by 0,16% around lvl159 and offers than a chance over 45%. Although it does seems to not improve between levels 156 and 157. Assuming the Space Hub AO to hit 5% at lvl10 it would take till lvl135 to hit the cap of 25%. Assuming it is higher and offers 10% at lvl10 it would hit its cap at lvl 94 (rounded). AO offers at lvl10 6,98%. So, if it does offer 5% at lvl10 it's mildly underwhelming but offering 10% at lvl10 is unlikely, very high and the final leg would be an improvement less than 0,16%. Which is implied that it wouldn't. So, my guess is between lvl94 and lvl135 with a greater likelihood to lvl135 to find the cap of 25%.
As a stand alone GB it's too expensive and offering insufficient crit. hit chance to be interesting. However if the competitive GbG meta shifts more in favour of AO, which is speculative but what I'm expecting, it'll become a vastly more interesting GB. Alongside the SA:SH Alca. Let's assume lvl180 AO's become common within top guilds. Offering ~48% crit. hit chance. Assuming my estimate is correct for the SA:SH AO of 5% at lvl10, this will offer in combination with a lvl180 AO:
~53%, ~60%, ~65% at SA:SH levels: 10, 54, ~86 respectively
Imo lvl54 would be already an outstanding achievement. Considering massive costs are to be expected. So, a crit. hit chance around 60% could become common within top guilds. Considering AO lvl201 offers 50% crit. hit chance it's quite a step up. Definitely not a game changer for intermediate players but highly developed and competitive players that ~12% extra crit. hit chance in combination with a lvl180 AO and 45% keen eye can prove to be significant. This is still with the assumption that there ain't no major bottlenecks we don't know about yet before lvl54 of the SA:SH AO.
 
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