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Spoiler Space Age Space Hub

Goldra

Baronet
You are focusing on the GB. Its true that they are not as powerfull like titan GB, but they can be used.
More info that you dont say:
- Colony goods buildings will give special good like the x4 of settlement good buildings. The worst thing is that life support buildings, will cost special goods, except the first one.
- GB has a limit (caped). Sterllar warship is caped at 200, not sure if it means troops or %; cosmic catalyst is caped to 25% of critic
- Troops habilities: Force shield for heavy; fly for fast; contact for short ranged; powershoot for long randed; stealth for light; champion the same.
 
You are focusing on the GB. Its true that they are not as powerfull like titan GB, but they can be used.
More info that you dont say:
- Colony goods buildings will give special good like the x4 of settlement good buildings. The worst thing is that life support buildings, will cost special goods, except the first one.
- GB has a limit (caped). Sterllar warship is caped at 200, not sure if it means troops or %; cosmic catalyst is caped to 25% of critic
- Troops habilities: Force shield for heavy; fly for fast; contact for short ranged; powershoot for long randed; stealth for light; champion the same.
From the moment the game places a limit on GBs, this makes us limited. Why limit bonuses? With each passing day, no one will want GBS anymore, everyone will focus on events because the cost of space is much more interesting. While GBs only give two bonuses that are most often found in event buildings, nothing else makes you want to have GBs if they are not exclusive bonuses.They created three new GBs and with bonuses that are already quite common. So that's it, everyone wants innovation in bonuses. They already give a lot of guild goods, units and % of atk def. The only thing out of the curve there was the the critical attack
 

CaodeAqua

Farmer
I agree, new x2 GB are not at all interesting, right now I don't see no motivation ageing, sad to say I have expected more innovation new age. Hoped for 3.rd GB "Red Galaxy", guess it didn't fit in the current meta, implies a new age? Outer Rims maybe...
 

Dessire

Regent
Even I was able to suggest better ideas for bonuses:

-X/Y/Z% chance to have 2 units healed after a fight, half of your units healed or all your units resurrected. At level 80, chances are 45%/30%/20%. The higher the level, the higher is Z% chance and the lower are the other 2.

Max Z% is 25%. In fights of 2 waves, this effect activates in each wave.

- according to how much population you have available or occupied vs the total population you have in your city, you receive one of the next 2 benefits:
1. If your available population is 49% of your total population or lower, all your non GBs productions, attacks and defense are increased by X% X at level 80 is 15% and max % is 20 or 25%. In case of attacks and defenses " if you have 1000% of red attack, it increases up to 1150% if X is 15%.

2. If your available population is atleast 50% of your total population, X amount of buildings no longer require road connection. Those buildings are the biggest ones in your city. At level 80 the number of buildings are 30, max. Number is 50. Maybe at level 180.

- the more fights you do in GbG, the more negotiations you can do with 4 turns instead of 3 turns, the more negotiations you do. The more fights with no attrition you can do. At level 80: if you do 50 fights, you can do 25 negotiations with 4 turns instead of 3. If you do 50 negotiations, you can do 25 fights with no attrition. You need to do atleas 2 fights or 2 negotiations to active this benefit and the max number per day is 50. The max. Number, maybe at level 180, could be 75 or 100.

- this bonus is to encourage players to participate more in gbg, expedition and QI:
If you earn a reward in any of those 3 places, you receive those rewards x2. The chance increases if you have not participated so much during a day.

At level 80 you have 15 x2 rewards (can be more) but 15 on each feature; 15 in GbG, 15 in exp., 15 in QI. If your the first x2 reward has 100% chance and it decrease down to 10% for the last time. Max number of x2 rewards could be 30. Relics are not applied for this, the same for himeji/SCarrier rewards.
 

WillTreaty2

Farmer
I agree. The great buildings are a bit of a let down. Of themselves, they are actually pretty good. But the fact that they offer so little that's new makes one seriously question whether it's worth the time and resources in the first place.

But people will build them, because where else are we going to put our fps.
 

CaodeAqua

Farmer
To late for suggestions new changes for beta, maybe massive negative feedback during beta may help, the only aspect i like is involving special goods into the new meta, sadly it is a minor change, we have tons of special goods doing nothing, new meta dont't resolve this issue if you are not aging up!
 
I agree. The great buildings are a bit of a let down. Of themselves, they are actually pretty good. But the fact that they offer so little that's new makes one seriously question whether it's worth the time and resources in the first place.

But people will build them, because where else are we going to put our fps.
In GBs that have exclusive bonuses, now I do this hahahaha I now only invest in CF, OA, Seed Vault, BG, SC, HC and FI
 

mcbluefire

Baronet
Applauding special goods usage is very premature. What if the special goods demand on these GBs is on par with the SAT goods demand of the SAT GBs? We going to find a way to make 10K+ special goods/day? To me, if this proves true, sounds like a way to double down on making these GBs take YEARS to level to 80. If that is the case it will be punishing.

Yeah, it's great that only people in SASH can even plant them, if that's true... The Traz replacement is fine and dandy. But with Keen eye off the charts who needs more AO "keen eye"?

I also have to agree that these are NOT a reason to jump to hub, though. (Yeah hub. it's shorter than SASH; even if it can be confused with many recent event buildings!)
 
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