MonkeyDCapo
Baronet
I Like this oneNow, we got some new images for the campaign. And yes, they are no placeholders.
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I Like this oneNow, we got some new images for the campaign. And yes, they are no placeholders.
So you think it is a good idea to release a new Age without a continent map to fight on and units? We still have our city on earth and we propably need to fight there.I don't understand... We just reached a new planet and there already is a war? PvP tower, military buildings. Cmon, the first colony will be scientists, not soldiers.
To fight? Excuse me, vs whom? Rocks?So you think it is a good idea to release a new Age without a continent map to fight on and units? We still have our city on earth and we propably need to fight there.
especially on a new planet first people who will be there are scientists.
To fight? Excuse me, vs whom? Rocks?
Oh yeah, Mars colony with its own ship, with village to build and left behind does not sound like settlement at all, no, of course not.Cultural Settlements do not have their "technology" at the same Research Tree where we got the Eras tech.
Space Age Mars is not a settlement.
Space Age Mars is not an Settlement. It is a new age (as you can see in the research tree) with an outpost, which is like a settlement. We still have new buildings for our city and another city/outpost/colony, where (as it looks like) we can farm other resources. Also the text states, that the colony will be left behind, when we go to the next age. Until then, there is months of work to do. It is not permanent, but will not disappear after a couple of days/weeks.Oh yeah, Mars colony with its own ship, with village to build and left behind does not sound like settlement at all, no, of course not.
that is really disappointingFor me it sounds more like a "culture settlement" than a new age, with the ""SAM|Unlock these expansions by researching the required technology. Place expansions adjacent to your colony grid for more space to build. Upon moving on to the next age, this colony will be left behind, so expansions will not carry over."" - Less thrilled now
I think it is good. I don't want my main city, my Settlement, a Mars-Base, a Moon-Base, ect. 3 cities would be more than enough.that is really disappointing
the best things an era bring with it and then we must leave it behind
nobody would force you to use all features of the gameI think it is good. I don't want my main city, my Settlement, a Mars-Base, a Moon-Base, ect. 3 cities would be more than enough.
Do you even understand what Julian is talking about and what SpaceAge seems to be or are you just trolling?nobody would force you to use all features of the game
he is talking about that 1 city, 1 settlement and 1 outpost (3 cities) is enough for him and he don't want to play moreDo you even understand what Julian is talking about and what SpaceAge seems
an outpostand what SpaceAge seems
so are you trolling and not allowing my opinion that I want keep my outpost and if it is too much for other players they should select the features they don't use to reduce the amount of time being in the gameor are you just trolling?
Strongly agreed it's sad to work on a major colony towards a point that it can take carethat is really disappointing
the best things an era bring with it and then we must leave it behind
You need to watch the second season of NatGeos Mars and the expanse.I don't understand... We just reached a new planet and there already is a war? PvP tower, military buildings. Cmon, the first colony will be scientists, not soldiers.
Strongly agreed it's sad to work on a major colony towards a point that it can take care
of it's own. On top of that. From the looks it will reach much larger sizes than the
settlments. While the theme futures are also beeing in some way a future vision of the
dev. it's also a grimm one: After spending a lot of time, money and effort in a Mars
colony, we will leave it after losing intresst in Mars. Wich is also a huge step back
after achieving something like that, since it almost dwarfs all previouse achievments
of history.
As for maintaining 3 cities (main city, settlement, colony) I think the settlement is just
a side quest anyways and the colony wouldn't take that much extra time to keep
running than the main city. I mean there are plenty of players with 6 fully active
main cities, some even including settlments.
In my opionion the concept of a colony is very intressting. Much better than the
harbors and giving a much better expirience of the space program and exploration.
It would be better if in the end your colony would remain with having a few side
quests unique to it. Keeping it as a feature. For unlocking some extra stuff if you
want, but having an option to ignore it or shutting it down on will rather than beeing
forced in making a ghost town. Another good sollution would be keeping it for later
use in the End Game of FoE.
Anyways the concept of explorations on the map sounds intressting. Especialy as I read
it where you need the aid of your colony.