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Some Statistics and a small FAQ regarding Great Buildings

DeletedUser

Guest
Disclaimer: Please note that since the game is a constant "work in progress", the numbers may change over time. The current numbers reflect the status of game version 1.11 from October 2013. Please don't nail me if you relied on my numbers and got it wrong ;-)

Great Buildings:
29asn7a.png


Contribution Rewards:
1418gh2.png


As there have been complaints regarding the readability of the Quick-FAQ, here it is again in plain text:

Great Buildings (GB) Quick FAQ
1) Find a blueprint (BP) template by polishing, motivating or plundering other players. BPs can also be bought for Medals (work in progress) and/or Diamonds.
2) Donating forgepoints to help other players level up their GB's can reward you with BP parts depending on your rank in the contributors list.
3) When donating forgepoints, you get BPs and BP parts for the exact GB you are donating to. If you have already constructed this GB, the BPs will be stored internally for a TBA use.
4) Which BPs you get depends on the age the buildings you polish/motivate/plunder are from. This includes decorations, goods buildings and quest reward bonus buildings.
5) You need to own all 9 parts of the blueprint as well as the goods required to be able to construct the GB.
6) Once you've placed the GB in your city, you need another 50 (Bronze and Iron Age: 40 - Industrial Age: 60) Forgepoints to actually start the reward production.
7) GBs need to be connected to roads.
8) GBs do not consume population.
9) If you sell a GB, it will not be put back into your inventory, it will be lost and you get nothing back.
10) You can obtain the same BP part multiple times (indicated by x2, x3 etc in the template). Duplicates can be traded 2:1 for a random BP of the GB you are trading in.
11) The goods requirements are the same for everyone.
12) Military and Defense bonuses of multiple GBs add up, so for example a Dragoon can have up to 200% defense bonus.
13) "Military Boost" affects offensive and defensive properties of your units only when attacking, "Defense Boost" applies to the units only when defending your city.
14) Goods producing GBs produce goods respective to the age you're currently in.
15) There is no cap on how many blueprints you can collect per day.
16) Quest Reward Boost: When you get coins, supplies, goods, diamonds or medals as reward from quests, you receive an additional xxx%.
 
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DeletedUser929

Guest
are the goods required to build each lvl the same, i.e. will it always be 340 wire for every lvl of the deal castle??
 

DeletedUser

Guest
You will need to pay the goods listed above only once (along with owning the 9 blueprint parts) to "unlock" the building and to be able to place it into your city. Leveling up GBs is done only with forgepoints, no goods needed for this. If that's what you were asking.....
 

DeletedUser929

Guest
it was, i assumed you had to pay the goods every lvl. silly little farmer :p
 

DeletedUser1223

Guest
14b) Defense Boost only applies to units defending the city, while Military Boost always applies. For example if you have all those five buildings at level 10, the maximum bonus when attacking is "only" 150%/150% - but defending your city it's 150%/350%.

Things getting serious, to catch on the dragoon example, the final and maximum attack/defense while defending is 70/180 :)
(Taking ~1.8 years to build all those up on your own with 1 forgepoint per hour)
 
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DeletedUser

Guest
so with a ranger boosted to the max, you will go with 88 attack against 180 defense - how many shots will that take if you need 2 shots to beat a naked dragoon (40) with a naked ranger (35) ? I've encountered a 350% dragoon already, tried with 8 naked field guns - needless to say I couldn't take off a single health point from a dragoon with 8 shots lol


******edit
Here's those 350% dragoons.... I had 11 shots, then I died ;-)

poor_rangers.png
 
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DeletedUser3346

Guest
Okay most of it seems clear to me, however i have one question. For the lighthouse of Alexandria it says +145% x40 and 21 random goods daily, i have no idea what the x40 means. Probably missing something obvious, but what's meant by that?
 

DeletedUser2752

Guest
It means it is automatically used for the first forty buildings that produce supplies (after that it's ineffective until the next day)
 

DeletedUser

Guest
Added a table with GB forgepoint contribution rewards.
Have fun :)
 

DeletedUser

Guest

FP, Medals, BP:
rank 1: 65, 163, 3

rank 2: 35, 83, 2

rank 3: 10, 41, 2

rank 4: 5, 16, 2

rank 5: 0, 8, 1

on version 0.23, but I noticed no differences
 
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DeletedUser

Guest
I did this for a competition on EN forums but I'll repost it here as it has all the HMA and LMA rewards.

forgeofempiresbagbrewar.png
forgeofempiresiagbrewar.png
forgeofempiresemagbrewa.png
forgeofempireshmagbrewa.png
forgeofempireslmagbrewa.png
forgeofempirescagbrewar.png
 

DeletedUser

Guest
Added the missing reward numbers of forgepoint contributions to level 10's HMA- and LMA-GBs. Thanks for your help!
 
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DeletedUser

Guest
Updated the Great Buildings table with Industrial Age GBs. The donations table will be updated once I have gathered enough data to make it worthwhile. Also, it seems the goods requirements are not quite finished yet....
 
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DeletedUser

Guest
I forgot to update the reward changes that took place with update version 0.26. This is fixed now. For further details on the changes, please check the 0.26 changelog.

Goods requirements for Industrial Great Buildings are still pending.
 

DeletedUser3576

Guest
I got a question: why is a building that offers boost on supplies again? The only thing we can do whit supplies is build and some minor uses for troops. No offence to anybody who want's it but I have more then 12 mil. supplies and nothing to do whit them.
 

DeletedUser

Guest
I got a question: why is a building that offers boost on supplies again? The only thing we can do whit supplies is build and some minor uses for troops. No offence to anybody who want's it but I have more then 12 mil. supplies and nothing to do whit them.
1) You can build fewer supplies production buildings and use the freed space for military barracks or something else useful.
2) Resource-boost GBs increase "gamepoint collection" which is important for players, who care about global rankings.
 

DeletedUser3576

Guest
1) You can build fewer supplies production buildings and use the freed space for military barracks or something else useful.
2) Resource-boost GBs increase "gamepoint collection" which is important for players, who care about global rankings.

I do have the Lighthouse of Alexandria for the supplies boost.
 

DeletedUser3764

Guest
Can anyone tell me if the supply boost royal albert hall is in additon to the alexandria building? In other words the alexandria building boost 40 production buildings by 145%... Will the SAME 40 building als receive the royal albert hall boost OR do we have to have 115 supply buildings to get the benefit, assuming the buildings are running on a 24hour scycle?
Thanks
P
 

DeletedUser

Guest
They add up, so with the Lighthouse + Royal Albert Hall you can boost your supply collection 115 times daily. If you choose the 24h production cycle, you'll indeed need 115 supply buildings to take full advantage of this. Using the 8h cycle or lower makes it a different story though.
 
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