As most know the event quests are starting to become the same drag, for each
event. In particular the annoying once. A few honourable mentions in regards
of the least popular quests:
> Produce 99999+ times a production of X minutes/hours
> Gain 99999+ happiness
> Buy fps
> Gain 99999+ population
etc.
So, while identifying an problem is the first step to improvements, I also feel like
solutions should been made and thought of. I would like to discuss openly about
the possibilities and solutions for better event quests, or even better ways for holding
events in FoE.
event. In particular the annoying once. A few honourable mentions in regards
of the least popular quests:
> Produce 99999+ times a production of X minutes/hours
> Gain 99999+ happiness
> Buy fps
> Gain 99999+ population
etc.
So, while identifying an problem is the first step to improvements, I also feel like
solutions should been made and thought of. I would like to discuss openly about
the possibilities and solutions for better event quests, or even better ways for holding
events in FoE.
Event Towns
Introduction:
Each event is organised in a different part of the globe and each event town
will have its own scenario and similar to cultural settlements its own unique
mechanics which distinguishes itself from the others. Unlike cultural settlements
no event town contains impediments. Each town will still host their old mini
games which are either accessible in the event town and/or in their current
position.
When an event has started the player will receive an pop-up window with their
first log-in of the day, informing them that an event has started. The event town
is accessible with the event hub pier.
The pier could have two different skins:when no active event is present and when
an event is active. This could help even more with catching the intention that an
event is active. If the dev. team is really ambitious they could make skins for
each event.
No event
When there's no active event you can find an overview of the various returning
events with a description of the event. You can also find records of previous
events like now.
Active event
When an event is active you can visit the event town through the Event Hub,
similar to how you can enter an cultural settlement through the port. When
you want the event overview you can press on the main building of the event
town.
Event examples:
Spring event
During spring you can visit an Eastern town preparing for all kinds of festivals for
celebrating the spring and the rose blossom. In this town you'll learn more about
the festivals and while doing so your unlocking new buildings for the event town,
which you need for the event quests who reward you with event currency, needed
for the mini games.
St. Patrick's day
Is hold somewhere in an Scottish place. There busy preparing for their event but
the previous event manager left in the last moment. So, the town asked your
help to safe this special day. While doing so you learn more about the tradition
and the specially fitted buildings for the event.
Soccer event
The chosen place for this year's international Soccer event is running out
of time. With your help they can still bringing the sport event to every sport
fan in the world.
Summer event
You discovered a bottled message. It appears to be an treasure map on
one of the tropical Forge Isle's. On an tropical island a friendly pirate offers
to help you out if you'll able to building up an fleet and muster a pirate crew
quick enough.
The curious governor keeps an eye on both of you. Can you manage to keeping
the governor out of your treasure hunt and finding the treasure before time
runs out?
Halloween Event
A strange figure who owns a sinister wondering circus has requested your help.
He is in the need of some supplies and ideas for this year's Halloween. In return
of the favour he's offering you a special reward. Can you trust this mysterious
fellow?
Winter event
During the winter event you are invited to visit the winter town of the last few
winter events. They are once again busy preparing for Christmas, the shortest
days and longest nights of the year.
A terrible snow storm had destroyed much of their preparations. They requested
your assistance to rebuilding it all and saving this year's Christmas. While your
helping them out an mysterious season spirit is reported to making all kinds of
pranks slowing down the preparations. He called himself Frosty the snowman.
Is there really a season spirit fooling you and the town, or is there an old friend
behind the scene pranking you again?
Daily unlocked quests
In the event TT there can be advanced options time blocked until a certain
time has past. This can be displayed with an timer running down to 0. After
this the timer disappears and the tech. will behave like any other tech you
can unlock in the tech tree of the main city and settlement.
Alternatively daily quests can also exist of achieving certain tasks in the event
mini games. For example during the summer event use 3 tickets (if tickets
are regenerating like wild life).
Reasons & thoughts behind proposal:
The current system of how events are organised in FoE is very limited and
forcing the team into using such annoying quests over and over. The proposal
could resolve this entirely by introducing an easily controllable environment as
a specially designed event town.
In those places there can be also some additional mini games or just the
existing minigames getting recycled. The quests could evolve around doing
those mini games or achieving certain goals in set mini games.
I did not include Wild Life event because I don't know if it will become on reoccurring
event like the listed events. If Wild Life event would become a real thing, it'll be probably
hosted in an nature reservoir.