The table below feature efficiency/square of the 2 side buildings. Keep in mind that they don't require a road, when comparing next to other building's efficiency.
Feta farm | G G Gyros |
1,17 - 2.83% | 1 - 3,5% |
2 - 3,67% | 1,25 - 3,75% |
1 - 1,33 | 1,25 - 1,75 |
3,33 - 5 | 2,5 - 5 |
3,33 | % 1,25 - 2,5% |
Putting them next to each other, it appears to me both target different roles.
For a trader I would probably be leaning more towards the golden goal gyros. Mainly due to the decent
efficiency + superior fps efficiency. The current age goods can be mass produced by other buildings fairly easily. Though Feta farm's
production can prove to be strategically valuable. Despite the sacrifice of fp-efficiency.
The Feta farm is a great alternative on Watch fires and pirate outposts. While not only rivalling their efficiency, adding fps, goods and guild goods as a bonus. Quite a good choice for a fighter who does GE5 too and wants to improve %
and fund the expeditions.
The golden goal gyros is a great alternative on sentinel outposts and tacticus towers. While also offering better fp-efficiency than Feta farms and prev. age goods and for what's worth it a coin boost.
Imho both offer a different option for fighters and (parttime) negotiating players. Both bring food for thought to the table. To me both offer good utility. Personally I'm favouring golden goal gyros. As my valuation for %
is lower than my valuation of %
. To me %
is a bit better than %
to counter hostile keen eye (AO+keen eye is my alternative over %
stacking). While guild goods are certainly more valuable than coin boosts. As my arc provides enough + some other special buildings. Both more fps and prev. age goods are imho better than less fps and current age goods. This is just a personal preference ofc.
In conclusion, I think the garden and Marina both target something else. Garden offers mostly a good balance between fps, lots of BP's, a good balance in goods and slightly more finishing special productions. Compared to the other buildings. At the costs of the side buildings and some %
. Overall a great choice imo. The Marina appears to sacrifice %
,
and a steep drop of special productions. It's a quite decent choice when maxing out fps with a generous amount of BP's. While the couples appear to not sacrifice much across the board. Except for a drop in fps and bd's.
Personally I favour all that this building has to offer. Though as I'm still developing my city to improve its efficiency, my choice is couples. It's however a close call from the garden. Due to it's strong production potential. The side buildings may devalue quickly due to power leap from upcoming side buildings. For this reason I think garden is offering the best long-term value and adaptability due to its theoretically superior finish special productions items production.