DeletedUser4444
Guest
On the Iron age map we have encountered a Guild with a (too ?) smart approach to defense.
The Guild - lets just call it S creates a group of several 1 or 2 man guilds (offspring guilds) and relinquishes one sector to each guild. Since each "offspring guild" only posses one sector they get the HQ defense bonus for each sector.
So now S has its border protected by its "offspring guilds" - each taking full advantage of the HQ defense bonus. It can even rotate members between S and the "offspring guilds" to ensure ensure that resources, fresh troops and materials gets delivered to the "offspring guilds".
Smart or too smart ? What do you all think ?
The Guild - lets just call it S creates a group of several 1 or 2 man guilds (offspring guilds) and relinquishes one sector to each guild. Since each "offspring guild" only posses one sector they get the HQ defense bonus for each sector.
So now S has its border protected by its "offspring guilds" - each taking full advantage of the HQ defense bonus. It can even rotate members between S and the "offspring guilds" to ensure ensure that resources, fresh troops and materials gets delivered to the "offspring guilds".
Smart or too smart ? What do you all think ?