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Implemented Sell Area

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DeletedUser

Guest
Basically dragging an area in which everything is sold, so using this example..

ideagj.jpg


The path area shown would be sold instantly, instead of one by one.
 
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DeletedUser

Guest
Dragging would be a good idea, but only in some instances. In areas crowded with buildings - it might be hazardous.
 

DeletedUser

Guest
Personally I'd rather stick anything I'd already built, constructed, unlocked or paid for into the inventory to be sold / upgraded or used again as and when space is available.

It looks as though this will eventually be possible with the inventory tab and the E and B sub tabs .....see no reason why things couldn't be sold from the inventory directly ....that would save a lot of wrongly and quickly clicked things being accidentally sold or paths of production being disrupted, simply move the item firstly to the inventory and sell from there.
 

DeletedUser199

Guest
Dragging and selecting multiple buildings could also be useful for collecting goods, gold and supplies :)
 

DeletedUser

Guest
Indeed, a drag area with multiple purposes, but may it make the game too easy?

Yes im questioning my own idea like a boss!
 
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