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Why FoE team? why are you adding a GBuilding that requires from players have any cultural settlement active?
Hello guys.
Have you ever wonder why for this new era FoE team has decided to make a new skill related to cultural settlements?
For me, it seems like most of the players don't play / are not interested on do cultural settlements and that's why they have done this.
I do not know how good will be this new GBuilding but some players are already thinking that this GB will be something useless for most end game - pro players in FoE.
In the suggestions section, we already can read new skills for GBuildings and game breakers skills like traz + arc did at their release:
-you earn a pack of 2 fp every 2fp spent in anywhere with a chance of 40% at level 80
-all your units are resurrected or healed with a chance of 45% atlevel 80
-when a units dies during battle, there is a chance to have it resurrected with 1 of 10 points of life, at the end of the battle, that unit is permanently lost.
- 40% of your attack and defense of your attacking army is added to your defensive army at level 80.
-any player can polish/motivate any building up to 3 times per day. when a building is motivated 1 time, it has a green star above it, when is motivated 2 times, it has a yellow star and at the 3rd time, the star is red. when the star is green, nothing happens but the normal thing that happens when your buildings are motivated. with a yellow star, the building produce 35% of it's original production ( a building like the terracota farming building produces 8 FP so is 8FP + 35% of it) and with a red star is a 70%. at level 80, 20 buildings are motivated with a green star and only 10 of them can be motivated up to a star of level 3.
but despite of these examples. . FoE has decided to do something related to settlements, so unpopular are settlements that they have decided to waste a good oportunity to add any of these exelent examples? what are your thoughts?
Hello guys.
Have you ever wonder why for this new era FoE team has decided to make a new skill related to cultural settlements?
For me, it seems like most of the players don't play / are not interested on do cultural settlements and that's why they have done this.
I do not know how good will be this new GBuilding but some players are already thinking that this GB will be something useless for most end game - pro players in FoE.
In the suggestions section, we already can read new skills for GBuildings and game breakers skills like traz + arc did at their release:
-you earn a pack of 2 fp every 2fp spent in anywhere with a chance of 40% at level 80
-all your units are resurrected or healed with a chance of 45% atlevel 80
-when a units dies during battle, there is a chance to have it resurrected with 1 of 10 points of life, at the end of the battle, that unit is permanently lost.
- 40% of your attack and defense of your attacking army is added to your defensive army at level 80.
-any player can polish/motivate any building up to 3 times per day. when a building is motivated 1 time, it has a green star above it, when is motivated 2 times, it has a yellow star and at the 3rd time, the star is red. when the star is green, nothing happens but the normal thing that happens when your buildings are motivated. with a yellow star, the building produce 35% of it's original production ( a building like the terracota farming building produces 8 FP so is 8FP + 35% of it) and with a red star is a 70%. at level 80, 20 buildings are motivated with a green star and only 10 of them can be motivated up to a star of level 3.
but despite of these examples. . FoE has decided to do something related to settlements, so unpopular are settlements that they have decided to waste a good oportunity to add any of these exelent examples? what are your thoughts?