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New Idea Research Cost organized by age/type

Reason
Its hard to track what goods of what age are needed when random goods of different ages are right in the middle of them, seemingly random and for no reason, forcing people to scroll around just to find the good of what age is needed. Over complicates trying to figure out what I can trade for something I need.
Details
Research cost should show like the inventory goods, by age and type with newest age first.
Balance
None, just visualizing the cost in an efficient manner.
Abuse Prevention
No
Summary
The research cost box should order goods by age and type.
Have you looked to see if this has already been suggested?
Probably not.
1732903430655.png

Why is prom in the middle of sleep beds and space silver??? It's not even a required good anymore?! It's just so random!! Also look how far I had to scroll just to get to the SASH goods!

It should be organized by age like the goods inventory tab:

1732903624596.png
 

CrashBoom

Legend
yes sorting would make it better

that is why I only use the FoeHelper for that
and the FoeHelper is also removing zero required goods from the list

Why is prom in the middle of sleep beds and space silver???
because the difference 9751 is between 9300 and 10145

It's just so random
no. it is sorted for difference: lowest (negative) on top, highest on bottom

except for FP: those are always first
 
View attachment 12112

Why is prom in the middle of sleep beds and space silver??? It's not even a required good anymore?! It's just so random!! Also look how far I had to scroll just to get to the SASH goods!

It should be organized by age like the goods inventory tab:

View attachment 12113
FPs are always at the top. From there, the goods are in the order of "difference". Largest shortfalll >>> largest surplus. It makes sense to do it this mway because it puts the goods for which there is a shortfall at the top of the list.
1732904489004.png
 
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