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Not A Bug: Removal of lag when collecting not implemented live - why?

Andi47

Overlord
Reproduction Steps:
Beta:
1.) collect supply or goods buildings
--> moons appear within half a second (OK here, has been implemented several versions ago)

Live:
1.) collect supply or goods buildings
--> it takes 2 or 3 seconds for the moons to appear and the supplies/goods to be added. Why?

Issue Description (10/10): On beta, the lag after collecting goods/supplies/coins (waiting for sync) has been removed several versions ago. Is there a reason why this has still not been implemented to the live servers?

Player:
World:
Operating System:
Browser Version:
Viewport Size:

Beta: 1.78.d98cdd0 (30.05.2016 8:33), Andi47 (73349), zz1, en_US, WIN 21,0,0,242, Windows 10, Firefox/46.0, 1920x947, DirectX9Ex (336 MB VRAM)
Live: 1.76.c0307ed (23.05.2016 10:53), Andi47 (868769), de5, de_DE, WIN 21,0,0,242, Windows 10, Firefox/46.0, 1920x947, DirectX9Ex (336 MB VRAM)

I have performed a quicksearch of the forums using a select few keywords relating to my bug to see if it has already been reported: yes, nothing found
 

thephantom

Emperor
InnoGames
It was added on Beta to test how it will work, if there are any problems, crashes, etc. Possibly the results weren't as good so it may not have been enabled on live.

Cannot say why it's not added to live for sure, but will ask and point it out.
 
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