Emberguard
Emperor
Great, define to what degree you need it to benefit the player entering the age.Perhaps something that benefits the player entering the age.
Great, define to what degree you need it to benefit the player entering the age.Perhaps something that benefits the player entering the age.
More than "not at all".Great, define to what degree you need it to benefit the player entering the age.
More than "not at all".
Examples:
Sadly SAM was the last age to offer TWO GBs and that is part of the complaint.
- AI Core: Less efficient than Obs & Arc for guild goods. Provides no other benefit to someone in SAJM... no goods buildings in city, so no bonus. Bonus truly only useful for AF and OF and it takes more days of collecting FP than it saves in moving through those ages.
- Flying Island: Hunting around for silly spawns in settlements @ random times during the day. Can't remember the last time I started one.
- Space Carrier: Okay, helps a bit randomly with special goods and is an HC for negotiations (yawn). Decent GB in my book.
- Star Gazer: Minor help with previous age goods. Nothing stellar. Helps with player in any age they are in.
- Virgo Project: After nerf what was the point of having it?
Before Space ages:
- Himeji Castle: Free stuff while doing what my playstyle thrives on? Absolute must have!
- Terracotta Army: Boosts all four attack/defense stats? Outstanding!
- Kraken: Kind of a one shot "keen eye", but look at those FPs!
- Blue Galaxy: Chance to double whatever you want to collect with it? How can this fail?
- Gaea Statue: With Arc's ability to obtain medals, kind of pointless. Happiness was a thing for it until event buildings made it useless.
- Artic Orangery: Yeah, limited charges "keen eye", but helps with saving troops and again FPs!
- Rain forest project: If you need more goods...cool. BP help got drowned out by Arc.
- The Arc: Game changer for most play styles and guild's ability to help their members level GBs.
So in space ages, two GBs actually help with the age it is from, the rest have minor abilities that can be done with or without in the age it is from or later. Meanwhile the ages before copy & paste space brought in several extremely helpful GBs that help in their age, ages before, and ages after.
If that doesn't provide clarity then best of luck to ya, @Emberguard
there's no charges on Arctic Orangery. You're thinking of KrakenArtic Orangery: Yeah, limited charges "keen eye", but helps with saving troops and again FPs!
Good point! I get Kraken and AO mixed up when not looking at them for the combat affects. Fixed post.there's no charges on Arctic Orangery. You're thinking of Kraken
Three thoughts come to mind. First, is the quest swappable? If so, swap it out for something else. Second, 4K silver is difficult (that's why it's called a "challenge") but not impossible. It's important to curate your friends list to include 140 active friends that aid and visit your tavern (likewise, it's important for you to visit theirs). Third, don't collect your tavern until after you open up each day's daily challenge chest, this way you give yourself a head start in case you get a "collect silver" challenge.I don't really know where I should put this opinion of mine, so I try it here:
I have just got a daily task "Collect 4000 tavern silver". This is simply ridiculous!
I have never get the whole tavern collected more that twice a day. After some late improvement, which actually is nice,
it's sometimes only once a day.
Excellent. You only need to collect a whole tavern twice to fulfill that anyway.I have never get the whole tavern collected more that twice a day.
Three thoughts come to mind. First, is the quest swappable? If so, swap it out for something else. Second, 4K silver is difficult (that's why it's called a "challenge") but not impossible. It's important to curate your friends list to include 140 active friends that aid and visit your tavern (likewise, it's important for you to visit theirs). Third, don't collect your tavern until after you open up each day's daily challenge chest, this way you give yourself a head start in case you get a "collect silver" challenge.
Excellent. You only need to collect a whole tavern twice to fulfill that anyway.
To be more precise, if you're relying solely on people visiting you then you need 2.9 Taverns. If you're visiting all your Friends Taverns then that drops to 2.33 Taverns
Granted you might not be visiting all 140 Friends, but the point is any Friends you visit is a reduced amount on that final Tavern so you can empty it sooner
I've only come across one "impossible" daily challenge. It was a "complete x other quests" challenge and I was in Iron Age and had no recurring quests available because I had pushed the map too far and this was before the introduction of the daily bonus quest.That task was swappable. I did and got that done. BUT if there will be more than one impossible tasks in the future, won't do them. usually no reward is good enough to be used diamonds for.
I don't have all active friends list. I keep those which give good stuff via Truce tower. And I always open the task first thing I do. Still it is twice the day at most, sometimes even not that.
I do visit friends taverns. But lots of them -even though they are active- are not emptying their taverns regularly because they play on mobile and don't like to watch those ads.
This was the first time I came across to an impossible task IMO. Sure I have swapped some just because had totally forgotten to set boosts in the tavern or do 4h production before the end of the day. But those are not impossible per se.I've only come across one "impossible" daily challenge. It was a "complete x other quests" challenge and I was in Iron Age and had no recurring quests available because I had pushed the map too far and this was before the introduction of the daily bonus quest.
If you have inactive players on your friends list or have fewer than 140 friends that is your choice. Likewise, if you have friends that do not empty their tavern regularly it's your choice to keep them on your list.
The amount of silver that you collect from visiting taverns is age dependent (5 in IA, 30 in SAV). The amount of silver that you get from collecting your tavern is not dependent on your age but you can earn more if you upgrade your table tray.I have now emptied some taverns on my live server. Is it true that amount of the silver depends on the era you are on?
No, it is dependent on the tavern flooring of your own tavern.The amount of silver that you collect from visiting taverns is age dependent
I stand corrected. I forgot that I had upgraded the flooring in my main city tavern but not the IA one. Thanks.No, it is dependent on the tavern flooring of your own tavern.
More than "not at all".
Examples:
Sadly SAM was the last age to offer TWO GBs and that is part of the complaint.
- AI Core: Less efficient than Obs & Arc for guild goods. Provides no other benefit to someone in SAJM... no goods buildings in city, so no bonus. Bonus truly only useful for AF and OF and it takes more days of collecting FP than it saves in moving through those ages.
- Flying Island: Hunting around for silly spawns in settlements @ random times during the day. Can't remember the last time I started one.
- Space Carrier: Okay, helps a bit randomly with special goods and is an HC for negotiations (yawn). Decent GB in my book.
- Star Gazer: Minor help with previous age goods. Nothing stellar. Helps with player in any age they are in.
- Virgo Project: After nerf what was the point of having it?
Before Space ages:
- Himeji Castle: Free stuff while doing what my playstyle thrives on? Absolute must have!
- Terracotta Army: Boosts all four attack/defense stats? Outstanding!
- Kraken: Kind of a limited charges one shot "keen eye", but look at those FPs!
- Blue Galaxy: Chance to double whatever you want to collect with it? How can this fail?
- Gaea Statue: With Arc's ability to obtain medals, kind of pointless. Happiness was a thing for it until event buildings made it useless.
- Artic Orangery: Yeah, "keen eye" original intro, but helps with saving troops and again FPs!
- Rain forest project: If you need more goods...cool. BP help got drowned out by Arc.
- The Arc: Game changer for most play styles and guild's ability to help their members level GBs.
So in space ages, two GBs actually help with the age it is from, the rest have minor abilities that can be done with or without in the age it is from or later. Meanwhile the ages before copy & paste space brought in several extremely helpful GBs that help in their age, ages before, and ages after.
If that doesn't provide clarity then best of luck to ya, @Emberguard
I might be a little late to the party, I still wanted to give my two cents on that one.
Your feedback to HC/Island/SC perfectly sums up the biggest problem the game has imho - players not accepting playstyles different to theirs.
HC is perfect for you because it perfectly supports your way of play? Good for you. But why degrade SC/Island when they’re doing exactly that, but to players with different playstyles? There ARE players doing mostly negotiations and I bet there also are players that highly enjoy playing settlements. Which makes Carrier and Island as perfect for their Playstyles as HC is for yours.
I am one of those players doing mostly negotiations - which makes SC perfect for me, while it makes HC as useless for me as SC is for you.
Meanwhile my island permanently gives me way stronger rewards through its shards - which you only need to collect once or twice a day since they stay for 24hrs - than ToR gives me through relics.
So I wouldn‘t call any of these 3 useless in the slightest. they’re just made for different playstyles and each perfect in the way they were intended.
I work at a health system that uses computerized charting and am on the team that manages it. This charting software company actively solicits input from all their customers about new features and enhancements. But as they develop new features and enhancements, they contact people like me and other administrators from their customers to come preview what they are developing. Often is is in the form of screenshots as opposed to a working feature. They take in the feedback from the customers and adjust their development accordingly. I have seen them do that multiple times with feedback I and others on my team have given. And they may come back to use to ask if they captured what we meant by it.I don't know if I'm using the right terms, but the point is talking about it before the idea is in alfa, way before beta. They already implemented it and were looking for ways to improve it. I'm talking about a big idea post (like we do with suggestions) and we would give feedback about the idea, before it even exists in alfa.
For example, instead of releasing a "we hope to see your feedback on this unfinished feature being launched on beta X day" they could have said "We are planning on doing this with this requirements and this list of bonuses. What do you think?" and many of the feedback on beta release day would have already been heard before they wasted time developing the idea on alpha, and they could focus on a new list at that moment. One month later, with a nice list they could check for feedback again, and if it's good then they begin to develop it in game and everyone will be happy and inno doesn't waste face, time and effort in bad ideas
That's really true