Aerendil
Merchant
- Reason
- manual fight cost time, FoE costs too much time
- Details
- reduce the amount of fast/ranged combos in QI level 1-6
- Balance
- low, some people can fight more in QI
- Abuse Prevention
- nr
- Summary
- reduce the amount of fast/ranged combos in QI level 1-6
- Have you looked to see if this has already been suggested?
- yes
I start with QI high combat values (250+, all cultural settlements, some other buildings). My 8 starting ballitas can easily win in the early levels against any combo save one,
the fast/ranged
against 3 fast + 2 ranged I win most of the with ballistas without a hit in manual fight, but if you use auto fight you get a hit or loose a unit
Against 4 Fast, 2 ranged or 4 fast, 3 ranged you better use other troops and you have injured troops, so you can fight only a limited number of battles
it is fine to fight a battle manually somtime, but not everytime
The fast/ranged combo has a too high percentage in the enemy selection. in some battle encounters 2/3 of the battles are fast/ranged combos
Reduce this percentage please
I am not getting money for doing manual fights, I just play here to have fun.
the fast/ranged
against 3 fast + 2 ranged I win most of the with ballistas without a hit in manual fight, but if you use auto fight you get a hit or loose a unit
Against 4 Fast, 2 ranged or 4 fast, 3 ranged you better use other troops and you have injured troops, so you can fight only a limited number of battles
it is fine to fight a battle manually somtime, but not everytime
The fast/ranged combo has a too high percentage in the enemy selection. in some battle encounters 2/3 of the battles are fast/ranged combos
Reduce this percentage please
I am not getting money for doing manual fights, I just play here to have fun.