I've been a generalist for most of my time playing the game and always felt favored or at least not penalized for doing so - sometimes it's good to have goods you can afford to spend; and sometimes it's way cheaper to be able to fight. The reward for single mindedly focusing on one stat isn't *that* high even within its scope (hurray, 10-20 more attrition of autobattling nausea - blech).My guess is that they wanna strongly encourage active consistent GE5(+) and GbG diamond league play. Even though not every player and guild is fanatically enough to get into GbG D league to grind for the temporal building, nor are some players well suited for GE5(+).
Imho the irony is that they didn't like generalists. Yet they're encouraging and pushing us to be generalists. Because only fanatic generalists can fight efficiently in GbG D and beat GE5(+) consistently to obtain the buffs necessary to be successful in QI. The devs should making up their mind. Do they want generalists or specialists?
GBG farming was the main thing that drove people into "only attack matters" frenzy (which I disagreed with being "worth it" as it was happening - but there was at least a rationale for it), but I mean these days you still get a lot of other stuff even when optimizing only attack. So everyone probably is somewhat a "generalist" even if they didn't mean to be.