Real benefit of QI golden chest pass purchasing
Actually, they'll have to be around 33% more active than before if they want to earn the 500 shards for the 3 expansion to start a quantic city (and not spend half the incursion in the building phase). Nerf of QI pass is there as wellFor low activity players it's probably a benefit to not have to think about 2x anymore. Which with less node completed was more prone to unlucky combination.
That is not strictly correct.Actually, they'll have to be around 33% more active than before if they want to earn the 500 shards for the 3 expansion to start a quantic city (and not spend half the incursion in the building phase). Nerf of QI pass is there as well
A french player did the math considering different ways of playing and shared the following results however:That is not strictly correct.
Now you need 100 progress for each prize in the pass. That is 25 battles/donation, in low activity guild (you will not get the x5 on low activity).
Before you needed 30 progress that was 15 to 30 battles (but only 15 donation of coin/supplies).
In an not that active guild you might be a long time on a bad troop combination.
If it's a shared plan, I'll be glad to look at itPersonally I use a plan that require only 2 expansion with shards, which is cheaper initially.
Good point, I was not expecting such an increase from the announcementMy issue is that at the same time donation nodes have gone up a lot.
Difficulty 1: from 1200 to 4100
Difficulty 2: from 1400 to 8200
Difficulty 3: from 3500 to 12300
That is a very big increase, and it's not justified by us being able to balance our resources.
I use a copy of Flotte's guide.A french player did the math considering different ways of playing and shared the following results however:
View attachment 11438
"Cas", i.e. player profile considered:
Considering less QI active players are either 2 or 3, they do have to be more active, around +33%.
- Fighter/Farmer full x2
- Mix Farmer/Fighter 2 units : x2 on donation + fight when possible (so a few x2 thx to his 2 units)
- Mix Farmer/Fighter 1 unit : x2 on donation + fight when possible (so a fewer x2 thx to his only unit for fighting)
- Fighters with 1 unit only : same as above but no donation
Even "best" case regarding low impact for this change is around +17% activity required.
I did on top of that checked the amound required before / after to get 500 shards every incursion (minimum activity):
- Championship 1 --> QI pass 390 ; 750 ; 1050 ; 1290 (600 shards) ; 1530 (400 shards) ; 1830
So 1830 progresss in total, around 305 per incursion.- Championship 2 --> QI pass 1300 ; 2500 ; 3500 ; 4300 (600 shards) ; 5100 (400 shards) ; 6100
So 6100 progresss in total, around 1220 per incursion.- That's 4 times previous amount, i.e. the only case where a player does not have to increase its activity is when he was only always doing x1.
If it's a shared plan, I'll be glad to look at it
Good point, I was not expecting such an increase from the announcement
Depending on the guild (size, number of players farming), it could even be an early blocker either on the map or in the city building...
You're describing precisely profile 2 there, sorry if I translated badlyIf you want to use the action you had (old version) you had to donate AND fight. And since you cannot skip nodes or your action would fill up, you have to make some of the battles without 2x.
You also cannot skip any node without having your action fill up.
Donation at 2x for coin/supplies
Good donation at 2x most of the time
Battle at 2x or 1x depending on luck.
Unfortunately very soon after it was released I had to replace it for being too low %. Sorry gvg team, inno just doesn't care anymore.Why, oh *WHY* wasn't the Last Province hit with a QI boost like 5% of both red and 5% of both blue? Then we'd actually see it in a city somewhere.
maybe: donations nodes are done in minutesWhat is this inner competition that they are talking about?
To account for the balancing adjustment happening while the Pass is already running, you will receive four QI Summer 2024 Epic Selection Kits directly in your Inventory also on 04 Sep 2024
The big popularity for donation nodes isn't a cost-thing, it's an effort thing. Click the max button a couple times and use up all your actions. No sitting their doing actions one at a time.Some donation nodes are more popular than others, yes. Choice nodes are the best because you just need to donate action points. Everybody wants them. Troop donations can suck later on because they are much more costly than just fighting a node.
I wonder what they are going to do.
Oh hell no! Don't give them THAT idea. Then again, Inno is now best known to make things that are not popular with the players, yet popular to them (as they don't play their own game).I suppose they could be introducing the negotiation minigame, or something else similar in place of donation nodes to undo that. That would make them suddenly very unpopular lol.