Without seeing preferred units or goods to perform on the QI nodes, I felt like eating without any interest or hungriness.
It's okay to remove x2 multipliers, but interest in doing battles becomes very dull (not sure how many felt like this). Feeling very vague to do the battles now.
Is there any possibility to get "All ages" military building into QI?
(Rogue hideout, Champion's Retreat, Color guard camp and Drummer School) it can be brought with limitation and restrictions also fine.
I would like to suggest one modification but it will be more challenging for QI with the recent updates,
- A node should declare always preferred units or goods for it. Without multipliers, the usage would be slightly different which is like, maximum of 30 battles only allowed with non-preferred units in the node. Same logic applicable for goods donation concept and coins/supplies. There is a corner case where the player doesn't have preferred units and only has non-preferred units for battle, in that case, after reaching maximum 30 node progress in a non preferred way, they need to spend quantum actions to play another 5 battles or attempts or progress in the node. If the node is not finished, they have to continue this approach until the node ends.
The quantum cost for allowing for extra 5 progress can be 5000, since each player node progress of those each attempt cost is still 3500. Logically, 5 attempts are taking extra 1000 quantum actions per attempt and additional node attempts cost is not changed at all. So after reaching maximum on non preferred units, each node attempts cost will be 4500.
- Bringing All age military buildings choices to QI. Initially 3 military buildings choices are requested, so this also includes in it. Player has to decide from 5 regular age military buildings with 4 All age military buildings. So totally 9 military buildings. In that only 3 can be picked. Player can choose like all 3 from regular age or all ages military buildings. If in case, player selecting combination of both, it should be like 1 + 2 or 2 + 1.
Possible combinations are,
Normal Military buildings - A (total 5)
All age Military buildings - B (total 4)
3A - 0B
2A - 1B
1A - 2B
0A - 3B
And normal Military buildings can be placed with basic logic without any special requirements. But, all age military buildings will be placed in the QI settlement only when the settlement has one cultural, one decoration buildings and with basic logic of required population for placing the specific all age building.