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Feedback Quantum Incursions update

hades8840

Marquis
I prefer that x2 is no longer a thing . I used to wait for x2 so I could maximise my points as I dont have the boost to go as far as some this way now I can start straight off the bat .. On a side note I have a lot 300% boosts for attacking army for QI that we got from the latter days of the history event yet that level off boost didnt show up in the live versions
 
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FrejaSP

Viceroy
Just found one more difference between the 2 maps, the one with many double roads and crossroads starts at 400 matches in a node, (Dragon walley) whereas the one with a straighter path starts with 280 matches in the first node. (Drake Mountain)
So if we wants to stay down in the low levels, we have to choose the one with many branches = Dragon walley

I do miss the 2x but maybe it is better without
 
Just found one more difference between the 2 maps, the one with many double roads and crossroads starts at 400 matches in a node, (Dragon walley) whereas the one with a straighter path starts with 280 matches in the first node. (Drake Mountain)
So if we wants to stay down in the low levels, we have to choose the one with many branches = Dragon walley

I do miss the 2x but maybe it is better without
There are two type of nodes: normal and advanced (check the title in the reward).
Normal nodes have 280 advancement required (it was 130 - less action required than old version even if you did always x2): donation, choice, army
Advanced nodes have 400 progress required (it was 160 - more action required than old version if you did always x2): lieutenant, garrison, stronhold

The third type is the boss node.
Each has its own list of reward.
 

nice2haveu

Viceroy
I don't like to encourage the purpose of restricting us to choosing 3 of 5 military and goods buildings. First of all why restrictions. Instead they can put restrictions like placing only one military and one goods building in the QI settlement (simple choice). Why make few guild members halt by giving limited choice, Just to state it's a guild feature, choosing 3 buildings initially are totally unnecessary with the recent change of removing multipliers.
 

SlytherinAttack

Regent
Baking Sudoku Master
Given the latest changes, why would anyone choose to build anything other than Iron Foundry?
For sure they will fix it like, only preferred goods to be donated (which is still x1) and other goods option should be disabled. Then only it becomes as a guild feature. Don't scold me, I am just assuming like this.
 
Were you always able to fight with the bonus though? Around half of my fights were always without bonus on live. Should be similar for many others as well.
on live, yes. My guild assigns 1 troop per player after grouping them based on the max attack % they can get (0% for donators, 200% for people who switch to donations around level 7, 400% for players who fight to level 10, and then a few people push level 10 with 500%) .. we rarely have to fight 1x. I'm here now hearing this is removed which is hugely disappointing, it takes away practically the only strategy that has been involved.
 

Martha-Marcie

Merchant
Is there any scope to adding QI bonuses to QI prizes? I know they are coming up in mini games and I like the link, but it just seems an obvious thing at least some of them should do?
 

SlytherinAttack

Regent
Baking Sudoku Master
Without seeing preferred units or goods to perform on the QI nodes, I felt like eating without any interest or hungriness.

It's okay to remove x2 multipliers, but interest in doing battles becomes very dull (not sure how many felt like this). Feeling very vague to do the battles now.

Is there any possibility to get "All ages" military building into QI?
(Rogue hideout, Champion's Retreat, Color guard camp and Drummer School) it can be brought with limitation and restrictions also fine.

I would like to suggest one modification but it will be more challenging for QI with the recent updates,

- A node should declare always preferred units or goods for it. Without multipliers, the usage would be slightly different which is like, maximum of 30 battles only allowed with non-preferred units in the node. Same logic applicable for goods donation concept and coins/supplies. There is a corner case where the player doesn't have preferred units and only has non-preferred units for battle, in that case, after reaching maximum 30 node progress in a non preferred way, they need to spend quantum actions to play another 5 battles or attempts or progress in the node. If the node is not finished, they have to continue this approach until the node ends.
The quantum cost for allowing for extra 5 progress can be 5000, since each player node progress of those each attempt cost is still 3500. Logically, 5 attempts are taking extra 1000 quantum actions per attempt and additional node attempts cost is not changed at all. So after reaching maximum on non preferred units, each node attempts cost will be 4500.

- Bringing All age military buildings choices to QI. Initially 3 military buildings choices are requested, so this also includes in it. Player has to decide from 5 regular age military buildings with 4 All age military buildings. So totally 9 military buildings. In that only 3 can be picked. Player can choose like all 3 from regular age or all ages military buildings. If in case, player selecting combination of both, it should be like 1 + 2 or 2 + 1.
Possible combinations are,
Normal Military buildings - A (total 5)
All age Military buildings - B (total 4)

3A - 0B
2A - 1B
1A - 2B
0A - 3B

And normal Military buildings can be placed with basic logic without any special requirements. But, all age military buildings will be placed in the QI settlement only when the settlement has one cultural, one decoration buildings and with basic logic of required population for placing the specific all age building.
 
The prices for the nodes seem to be better and more interesting for lowe age players now too. Even difficulty 1 gives (end boss) a chance of 150 goods for next age. I know that would have helped me as a small player.
 

Fenix

Viceroy
The most important improvement for me is missing: having to redo the entire city is very boring, repetitive, and tiring. During the championship we should have been able to stay in the city, at the end of the championship, then start all over again. I don't have the desire, nor the patience, to build a city from scratch so that when it can finally help me, it disappears into space.
The other aspect, in the old GVG, the battles carried out helped in the city's missions, besides having to be done manually (a hassle), this have no interest in the player's city missions.
 
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