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Feedback Quantum Incursions update

People are just saving all their QA waiting for the boss and the rest of us are just left with the sloppy seconds which results in a fraction of the sailor moons coins???? I'm in a guild of 59 people and two people (really just one) single handedly conquered the sector.
Ah man, that got to suck. In ours, the five of us coordinate with each other but also tend to use up QA as they come so none is wasted by sitting on the collection point.
 
Ah man, that got to suck. In ours, the five of us coordinate with each other but also tend to use up QA as they come so none is wasted by sitting on the collection point.
Apparently someone in the guild posted that the red boss was up literally less than an hour before I checked on it and it was gone...

I've found no good solution to this. I swapped to a higher player guild just for this reason, same thing happened in that guild too except I was sitting there waiting on someone to finish literally 2 fights on the blue castle for 7 hours - that player gets those 2 fights in, then conquers the red boss and half finishes the blue boss too. I don't have much blue stats, in the late game you really gotta commit to one or the other.
 
Apparently someone in the guild posted that the red boss was up literally less than an hour before I checked on it and it was gone...

I've found no good solution to this. I swapped to a higher player guild just for this reason, same thing happened in that guild too except I was sitting there waiting on someone to finish literally 2 fights on the blue castle for 7 hours - that player gets those 2 fights in, then conquers the red boss and half finishes the blue boss too. I don't have much blue stats, in the late game you really gotta commit to one or the other.

Well the best solution is not to fret so much about it. While bosses and lieutenants are worth a little more than regular nodes, it's not THAT big a difference. And if you make enough AP you'll still get enough lunar coins to buy the important stuff by just spending your AP, even if it has to be farming nodes.

Upside if your guild clears the bosses on you like that, you might be able to compensate somewhat by building less boost and more AP.

On a separate note, you don't 'gotta' commit to one or the other. It's certainly easier to focus, but if you're in a tiny guild and want to do both bosses, it is possible (i was able to throughout the second half in a guild where i was the only one trying when i was still trying hard. AP got nerfed since then but that just means you'd need more from your city)
 
Like what @xivarmy had stated, I, too, had to work on both stats as I was in guilds that didn't give me any breathing room (I had a lot of red, but little blue at the time; so you can wonder when someone will clear a blue node so I can progress) and when I returned, I was in the same road block because that someone cleared it, but also cleared others that prevented me from going further until reset (imagine staring the blue boss node dead in the face while it laughs at you). A lot of action points were wasted by just sitting there, hoping someone would clear out that obstacle so I can progress further. Time (and drama) later, my friends and I decided to make our own guild and kept on helping each other.

Then again, I wasn't getting no more than just 3k progress points (if lucky) each incursion at the time that I had to consult some solid guides to see where I had gone wrong and it was evident that I was building tier 2 buildings after collecting from the first set. After making a few runs with xiv's guide, I decided to make a few modifications to see if I can get more progress since donating wasn't necessarily my thing (all this power and nothing to let it onto is a waste in my opinion). I was able to fight my way through VIII before needing decos to see if I can fight through IX, X, XI, and ultimately XII. However, the costs for erecting a Nautical Statue is 400k/300k/750 that will give me 30/30 on R/B, and I was building on both since we all went hunting on the map, but I didn't want to be stuck anymore. I had a grid set at 25 expansions owned, but that was expensive (mostly on the goods and shards to remove impediments) to build, so I decided to settle on just the 20 to be owned and just build around it. This time, I took notes with each collection (well, except for the important data of how much on that collection I would get to which I do when it comes again so it will be complete) on what to do and how to go about it.

If I wasn't so OCD with things, I would go a little beyond the 6k that I am coasting to; but, I also saw that I didn't have to spend all Sunday night until the end grinding to that mark like I had done in the past; so better sleep for me, I guess.
 
Well the best solution is not to fret so much about it. While bosses and lieutenants are worth a little more than regular nodes, it's not THAT big a difference. And if you make enough AP you'll still get enough lunar coins to buy the important stuff by just spending your AP, even if it has to be farming nodes.

Upside if your guild clears the bosses on you like that, you might be able to compensate somewhat by building less boost and more AP.

On a separate note, you don't 'gotta' commit to one or the other. It's certainly easier to focus, but if you're in a tiny guild and want to do both bosses, it is possible (i was able to throughout the second half in a guild where i was the only one trying when i was still trying hard. AP got nerfed since then but that just means you'd need more from your city)
My main city focuses on red stats (from the very easy to get for free Oarcrests). If your city had nothing, sure, but I have an added stack of over 600% more on the red side. So I would be extremely penalized not being able to do the red boss anymore, having to make that up with a ton of extra space and extra buildings.

If I can't even hit the boss because one ahole took it all for themselves, I'm totally demoralized into playing QI at all. It's a bullcrap situation that inno is allowing to be exploited. Only 40 people or 2/3 of the guild have done any QA at all, can you imagine what it's like if all 80 people in an 80 man guild gave it their all every day? Inno didn't do the math and needs to make an adjustment.

Sometimes inno messed up on something and now we find out the cracks of the situation. It's ok to tell inno they need to fix it. I don't think my request was unreasonable.
 
A new champ, and again, there’s nothing new in the gameplay. The game has become too boring. Even the prizes don’t attract attention anymore… Maybe it’s time to look for another game to spend time on?
 
Not liking this:
Consequently, we have removed the old Selection Kits and Fragments from the reward pools. However all of these buildings are available on the QI Store, at a discounted rate to account for their older age.
Unless you all also doubled the amount of fragments of each 'older' building from 4000 to 8000 per round. It's kinda tacky if Inno is taking us from 4-L2 buildings of our choice per season to 2-L2 buildings.
 
Not liking this:

Unless you all also doubled the amount of fragments of each 'older' building from 4000 to 8000 per round. It's kinda tacky if Inno is taking us from 4-L2 buildings of our choice per season to 2-L2 buildings.
It's actually a much bigger nerf than that if you were trying to 'stock up' on an old building - as there was multiple selection kits you could choose for 2 more and 2 more and 2 more. i.e. on live right now you can get as many as :

(edited because i forgot that the 2026 kits don't include the 2025 and earlier buildings)

2 checkmates at 50% off
2 checkmates from selection kit at 40% off
2 checkmates from selection kit at 30% off
2 checkmates from selection kit at 20% off

essentially it sounds like only the first survives? so from 8 to 2

I'm not sure how crucial this is as newer players can probably diversify their targets to the extent they have more to spend ; and established players are typically going only for the bazaars mostly as far as i've heard of late.

It is good that the list is getting a little shorter (the fellowship shop is quite the scroll), but it would be nice if as you suggest they increase the limits on items to compensate somewhat for the removal of old selection kits.
 
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Agreed that it is good to shorten the list. Definitely need to relax the restrictions on numbers bought per season though! While I'd love to be able to get 8 of what I'm after per season I'd be good with it at least being 4 per season so 8K frags per season for all buildings. Wouldn't be upset if they made it so all are 16K, though.
 
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