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Feedback Quantum Incursions update

Based on some comments here, it wasn't interesting before the change :rolleyes:

But it has to be done, as it was a mistake to change the boost type for level 2 building.
 
People will be unhappy especially with the Crash Boom.

There are too many mistakes in the last 2 months in the game...
 
I'm pretty sure I made this suggestion at the start of QI - but all sectors need the same amount of sailor moon coin distribution. Some sectors have a different % of distribution and different amount. After the sailor moon coins nerf, every single person is now making less sailor moons coins - combined with the fact that only certain sectors give the most coins, a lot of guilds I've been in have a bunch of goobers literally storing all their QA just to hit the bosses AND TAKE THEM in one fell swoop. This isn't conductive to QI for people to wait for the bosses and everyone else to do the other sectors - and be left with only the sectors that give the least sailor moons coins of the whole map when the bosses are complete.

It's no longer a matter of "well you spend more troops doing the bosses" because coins and supplies are irrelevant, anyone can have millions of coins and supplies as soon as the incursion starts and will make millions after the first few days. What matters is the sailor moons coins per QA which wildly differs per sector and people are definitely taking advantage of a situation leaving everyone else in the dust.
 
" it's time for them to settle in" - that was the most important part for me, NO GAMEPLAY CHANGES. As far as rewards, sure they matter but not as much as adjusting the game play. I went to the store as Zyleta mentioned, seems like a player decision,
NEO Fountain vs checkmate
More BASE AD
More GBG red, Less GBG blue
More GE red, More GE blue

Well, can I make up the "less" part with ally leveling? This is how I look at it. Being LMA, I can't really get fragments for gold GE buildings, need to age up more and still more AD. SASH player would have a different approach if gold level GE buildings are part of their city strategy.
 
As Inno had placed new items in their store, they bumped everything else downwards. And, with that, makes it possible to get more of the item you want before it resets with the new QI round.

Example:
If you purchased all (400) of the Neo Shrine and it was sold out, you now can purchase all (400) of the same thing as it got bumped down with the new adds. In fact, the spot where you had maxed out before will say that item is sold out instead. Talk about a 2-for-1 special as I predict that will get refreshed once the QI starts.
 
Not getting them.

I will keep the number of Checkmates until I get a good number of Koi ponds so I can place in the city (up to 12 for quests). For now, I am concentrating on GBg bonuses and natural bonuses. I could care less for GE bonuses since there is no point in doing more than Trial 5 for the FT frags.

As to the QI itself, I think I am on a roll in getting 6k progress a season thanks to a few buildings I snagged in the St. Pat's event that gave me +90 Red attack QI bonuses total (490) to squeeze a few days on raw power before adding the statues (I do both red and blue) to finish to XII. This time will tell me for sure as I am doing the same things. Personally, I am thanking @xivarmy for his guide that I made a slight modification onto for my uses (since I like fighting, for example, that I would get 10 additional catas when I first started, destroy the building and build that supply one for the 10 hours of harvest).
 
QI-Neo-3.png

As soon as I hit 6k progress, Ima coast! Only 6 fights left. Three in the next hour. Two at reset. And one upon an hour after reset. Goodbye to staying late nights on Sunday, trying to make even progress milestones (yeah, cannot have "over" or "under"; it has to be on the mark).
1771797897901.png
Been working on my own guide. I took the introductory (first buildings deployed) based setup from @xivarmy's guide, and from there, I had developed my own way of keeping up throughout the days and costs. I was surprised. Since I made more than I had invested, I will be having a surplus to invest in the end of incursion chests upon the 5th (if I got that many by then) and 6th (most definitely) incursions.

So, Xiv, thanks, mate, for setting the first brownstone on a buildout I truly can be proud of and can work with what I have; and a guy named Progressor on discord (don't know if he uses the forums) for giving that one challenge of not using any Tier 2 based military (sorry Trebs) unit on a big transition. Saved me 200 Alloy, an hour, and a bunch of resources from making them.

I will have to run the guide again when the next incursion comes up so I can fill in the values (resource gains) along with what I had in the beginning (before Day VIII) in order to call it "complete".
 
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ON the BOSS node which gives the HIGHEST sailor moon coins,

People are just saving all their QA waiting for the boss and the rest of us are just left with the sloppy seconds which results in a fraction of the sailor moons coins???? I'm in a guild of 59 people and two people (really just one) single handedly conquered the sector.

Inno needs to make all sectors offer the same % and amount of coins in every sector.
 
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