OK, no major changes to enemy AD, very positive,
1) letting people grow their AD and not designing it for the ones that are at the top, VERY POSITIVE
2) the map changes are actually good, an additional donate node, 4 in row versus 3, plus, after the garrison, players with less AD can do normal nodes versus the BOSS. many times the BOSS has battles where you lose a unit
3) REWARDS - well, I didn't break out the pencil and paper bag but the kiosk looks like an aviary rotated, both with GE bonus. The Magnum is GBG based with a blue extra. Overall, will help some and others maybe not but I do not think they are a complete waste.
4) NO FPs and replaced with medals I think is good. We can get FPs everywhere but those medals only in QI. So, again, top QI players may have completed medals expansion but I would guess the overwhelming majority has not, so a positive.
Wow, I give this next championship a big plus.
I know fragments have been mentioned but, being the world leading expert in fragments (see description below..lol), we are getting them in every aspect of the game so I have gotten used to wasted fragments. Not happy about it. What can be done, as a suggestion, make a reward that is a wildcard, fragments that can be applied to all the rewards below the 2 new rewards, Kiosk and Magnum. It can be scaled to avoid abuse, like getting many more neo checkmates. So, if the L12 reward is 120 fragments, maybe 60 of the wild card? Maybe at a 5 or 10% reward rate? Some design where if you wanted to get a L2 checkmate, it would take 1 whole championship at 5000 progress. This reward not given as a chest or season reward, has to be gotten by playing. This would be 2000 fragments and I would be able to clean up a lot of those buildings, and just have wildcard left. It could even end up being 1000 fragments per championship. Then next championship, include Kiosk and Magnum.