CrashBoom
Legend
yes and the chance to get it is twice 10%only 1 new building in QI?
yes and the chance to get it is twice 10%only 1 new building in QI?
There are some changes to the pass in the announcement, but mostly technical issue of swapping old reword building with the new one.[...]
Wonder if there were any changes to the PASS, nothing was mentioned so I assume no changes.
[...]
Many will like the garrison and I believe it will have the same AD as an advanced node.
[...]
I totally agree with you.If the new neo supply buildings were 2x2 instead of 3x3, they would have been useful to replace the Jumpin'Pumpkins. But they are too big.
They will likely end in my inventory.
Jumpin' Pumpkins needs road, checkmate lv 2 doesn't. So the space comparison is 5 vs 9.If the new neo supply buildings were 2x2 instead of 3x3, they would have been useful to replace the Jumpin'Pumpkins. But they are too big.
They will likely end in my inventory.
I think Wyverntide Smithy from GBG was also zero population - but it's also 3x3, and has less boost. And Cider Mills may as well be (you can afford hundreds of cider mills for the population of 1 pumpkin).I think this is the only production building in the game that had no population cost at all.
Care Weight: | | 400% | 800% | 50% | 1200% |
Building | Overall | Pop | Boost | Supp | Prod |
Neo Checkmate Lv 2 | 1231% | 0% | 534% | 30% | 667% |
Cider Mill | 876% | -1% | 0% | 20% | 857% |
Jumpin’ Pumpkin | 850% | -462% | 87% | 25% | 1200% |
Elite Jumpin’ Pumpkin | 803% | -531% | 102% | 31% | 1200% |
Care Weight: | | 400% | 800% | 50% | | |
Building | Overall | Pop | Boost | Supp | Deficit vs 1500% | Square Waste |
Neo Checkmate Lv 2 | 564% | 0% | 534% | 30% | 936.00% | 5.6 |
Cider Mill | 19% | -1% | 0% | 20% | 1481.40% | 6.9 |
Jumpin’ Pumpkin | -350% | -462% | 87% | 25% | 1849.50% | 6.2 |
Elite Jumpin’ Pumpkin | -397% | -531% | 102% | 31% | 1897.40% | 6.3 |
Care Weight: | | 800% | 50% | | |
Building | Overall | Boost | Supp | Deficit vs 1500% | Square Waste |
Neo Checkmate Lv 2 | 564% | 534% | 30% | 936.00% | 5.6 |
Cider Mill | 20% | 0% | 20% | 1480.00% | 6.9 |
Jumpin’ Pumpkin | 112% | 87% | 25% | 1387.70% | 4.6 |
Elite Jumpin’ Pumpkin | 134% | 102% | 31% | 1366.50% | 4.6 |
In a lot of guilds they certainly are. Saw some celebration of "not needing to wait" for donation nodes - don't think they quite realised that these 3 donation nodes aren't going to last very long at all.- Donators are going to be bored most of the day with only 3 donation nodes before the bosses
If you are almost maxxed out on Quantum expansions you are probably in a very small minority. Since expansions are the top reward from QI I'm fine with there being lots of opportunity to earn medals.- Donators are going to be bored most of the day with only 3 donation nodes before the bosses
- no quantum ass changes? It is horrible right now. WAY WAY WAY too many medals. Very unrewarding compared to the first three championships. If I wasn't one of the top two QI players on my city I wouldn't get it but even then I feel scammed, I added up everything I've gotten to date last weekend and it was horrible. I don't need more medals when I've almost maxed all my QI medal expansions, my last QI expansion can come slowly but you're shoving those expansions down our throats and in exchange not giving us nearly as many Neo colossi as we used to get
Actually, you do have the option to not start at 08.00 the Thursday but at 00.01 another day, so there isn't only one option. Map isn't the only option in QISince there is only one option, a quantum officer (or other officer) should not be needed to start the incursion.
The incursion should start automatically when there is only one option!