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Feedback Quantum Incursions update

i cant play here on beta im a 1 person guild here but can tell you were im not a 1 person guild we not happy so enjoy if you can do it .they did nonthing to help the smaller guilds at all the same ones that had top spots still have them lmao .we still giving it a go the ones that still trying any way as this has killed a lot of there ambitions .oh well .cant kill the boss you acomplished nonthing ,just wasted time ,an oh i was trying any way here on beta did ok not great but was makeing some progress ,now i dont try on beta any more
I'm testing one person guild no bonuses in QI and it's actually douable.
I don't get much progress and I'm not sure I can get to 2000 progress to use the free chest I unlocked (only one for now), but the reward from the action are good enough for me, in this city.

Remember beating the boss is IRRELEVANT in this new version.

Also if the guild is in the ranking at all, for being after top 50 the guild get >50k guild power. Not important for an advanced guild, but quite cheap for a low level guild. Requires 10 progress (maybe) = one win in two week. No settlement development required, just fight on first day manual for one battle. I'm curious to see how many level it gives for a guild at level 1. (Edit) I checked it's level 9.
Actually from ranking on beta it seems that guild in rank 5800+ with 0 progress also get the reward.

I actually get more than just one battle.
The version I prefer for a new city is Neo King and Queen. Those are small, no road and produce guild good (25 level 1 and 50 level 2).
The Neo Sentinel and New Tower are more efficient, but you need to win 4x to fill the same space and they increase the chance to have problem with aids and give no guild good (remember solo guild!). The neo winner plaza and neo botanical rotunda are not worth this sentence effort.

If you can get 250 progress (or more) then you can get one level of Neo Colossus from pass too.

Since there is no garantee I can get any shard that I spend back I use the blueprint for a main city with 0 bonuses and no expansion with shard (nor any shard spend on settlement), source US forum by @xivarmy:
https://forum.us.forgeofempires.com/index.php?threads/zero-support-qi-city.46702/

BTW that plan is good as a back up to fall on if you run out of shards during a championship:
  • accidentally spend too many shards on chest or miscalculated the amount you need for next incursion;
  • or do not get shards back during an incursion;
  • or even you start incursion with just enough shards to open the expansions and then find out you need extra shards to remove all the many obtacle that you actually got everywhere*;
  • or championship is extended, and you notice AFTER you spend all your shards believing it was the last incursion of the championship.
The plan does need some adjustment to be more efficient if you have bonuses from main city.

If you are and advanced city (all settlement completed + forgotten temple + event building that gives QI bonuses, not including gold league building nor temporary builting) you should be able to get 390 progress on level 12 WITHOUT any help from your guild.
Actually if the rest of the guild is "helping" it's more difficult to get progress on level 12.

* my plan for advanced cities include using 3 consecutive expansion on top or the bottom. They are between 0 and 1 on at least one of the 4 options. That is just 10 shards. Sometimes it's 2 which is 35 shards.
But once I found a map that require to remove 3 obstacle if I wanted to keep using my usual plan. And that can be a problem, costing a total of 85 shards.
 
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Thunderdome

Emperor
I don't get much progress and I'm not sure I can get to 2000 progress to use the free chest I unlocked (only one for now), but the reward from the action are good enough for me, in this city.
Thought it was 1k progress points to unlock both free chests (up to 200 mark for the first chest, up to 1000 mark for the second).
 

CDmark

Viceroy
question, Vagabond, mine is 6% here in beta, HMA, 7% on live CE player and was reported to me by titan player 8%. Why would this specific QI Red attack parameter scale? How is that fair? I understand why other parameters scale but I thought QI was not included there. hmm
 
I don't think most player can replicate that. You have additional action from your temporary building if I remember correctly what you posted. I usually cannot use more than about 1.5M action.

Another slightly strange thing. You have 5000 progress which requires exactly 1.75M action (not rounded). So either you never moved, which is impossible, or the action number shown in the stat is rounded down!
 

Kommodor

Squire
I don't think most player can replicate that. You have additional action from your temporary building if I remember correctly what you posted. I usually cannot use more than about 1.5M action.

Another slightly strange thing. You have 5000 progress which requires exactly 1.75M action (not rounded). So either you never moved, which is impossible, or the action number shown in the stat is rounded down!
on the phone the number is more precisely 1775500, here the rounding is clearly not mathematical..
 

xivarmy

Legend
Perk Creator
I don't think most player can replicate that. You have additional action from your temporary building if I remember correctly what you posted. I usually cannot use more than about 1.5M action.

Another slightly strange thing. You have 5000 progress which requires exactly 1.75M action (not rounded). So either you never moved, which is impossible, or the action number shown in the stat is rounded down!
He builds a lot in his city - It makes a difference.

I hit over 5k on my main world last season without any ascended buildings (but I do have 200%+ boost from settlement/event/forgotten temple so I only have to build boost for the last couple days, and 450/hr from escutcheons and elixir emporiums).

Was a bit over 4500 the season before that - main difference was i started using some expansions and moved to 4 goat farms last season.

I'm expecting to hit ~6250 with my test with 10 ascended buildings on my main this season on live.
 
In order to get the same gains as before the update to this IQ you need to make at least 10,000 progress. 5,000 you only get half of what was expected before. In other words the game has been nerfed the quantum pass that is PAID. The game nerfed something paid in favor of what it gave for free that doesn't even come close to what came in the chests. For me, two bad things in this new update are this. Having t there was a purposeful nerf in the pass where you need 10,000 progress which currently and for a long time will be difficult, maybe in a year if Inno stops giving crumbs of 50/200 quantum actions in the buildings? Only time will tell. And the other thing was this, the stroke of midnight automatically puts a new level on the IQ.And no one can complete the nodes and before you had engagement through the nodes, power of choice, nodes of actions, you could gain quantum actions by moving through the nodes and today that has been taken away.Even the interaction with the guild that people had to do the x2 in the first championship was taken away. Each new championship they invent a mechanic to delay the game and so it ends up leaving everything everything is very annoying because it goes into automatic mode.
 
In order to get the same gains as before the update to this IQ you need to make at least 10,000 progress. 5,000 you only get half of what was expected before. In other words the game has been nerfed the quantum pass that is PAID. The game nerfed something paid in favor of what it gave for free that doesn't even come close to what came in the chests. For me, two bad things in this new update are this. Having t there was a purposeful nerf in the pass where you need 10,000 progress which currently and for a long time will be difficult, maybe in a year if Inno stops giving crumbs of 50/200 quantum actions in the buildings? Only time will tell. And the other thing was this, the stroke of midnight automatically puts a new level on the IQ.And no one can complete the nodes and before you had engagement through the nodes, power of choice, nodes of actions, you could gain quantum actions by moving through the nodes and today that has been taken away.Even the interaction with the guild that people had to do the x2 in the first championship was taken away. Each new championship they invent a mechanic to delay the game and so it ends up leaving everything everything is very annoying because it goes into automatic mode.
Did you take into account the improvement of the reward for individual progress?
Previously I was making most of my shards from pass. But in this iteration I make them mostly from node progress. The amount of shard had declined. But for medals I didn't notice a big difference with the previous free pass. There are many more medals in the free pass milestone, about one in two.
Building are going much quicker, even without opening all 6 chests. Especially if you manage to fight on the last 3 levels where each colleciton is 1/10 of a full kit.
In other words the game has been nerfed the quantum pass that is PAID.
Correct! So don't buy the pass.
And no one can complete the nodes
But you don't have to anymore. Before we needed to beat the boss to access the improved chests at the end of the level.
But now only progress count for the chests. So if doesn't matter if the guild get 6k progress from just level 1 and beating the boss or split amoung the first node of each level without EVER finishing the first node. You still get the 6k progress chess regardless (or whatever chest the guild unlocks).

The value of beating nodes is that:
  • you have access to easy progress node with donation, this help getting more progress from player in guild that cannot fight (or don't want to fight).
  • If you reach the dvanced/boss node progress on those nodes gives better reward than the initial normal nodes (but the enemy is stronger both in A/D and troop composition).
But there is no advantage in beating the boss anymore.
Except that it means a guild that can do it has more progress in a day that a guild that cannot beat the boss.
Even the interaction with the guild that people had to do the x2 in the first championship was taken away.
Yes, it was taken away.
In the first istance (x4-5 progress for every action) the balance was as if around 50% of your action was x2 and the rest 1x. Which depending on how well you did might be a nerf or an improvement. But it did take away the bad blood in some guilds since some x2 was easier to accieve than others (for example: ballista + archers x2).
In the second istance (x10) nothing was changed, because the milestone / free chest unlock was just moved in proportion (which made the whole change quite pointless).
you could gain quantum actions by moving through the nodes
No, moving between node costs action. They actually reduced the move cost to 500.
You might be referring to the action reward on old normal nodes. In which case you misspelled: progressing.

What was actually nerfed:
  • Slower medal progress for paying players.
  • Closed loophole that allowed pass buyer to get more shards than it cost to buy additional action (="free" progress).
  • Forced players to figure out how to handle all levels instead of getting progress from lower level easy nodes (which is what I'm missing the most).
 

xivarmy

Legend
Perk Creator
I wouldn't hold my breath waiting for auto-levelling to go away.
It definitely solved a problem. And that problem is one that many of the complaints pretty much imply they'd rather not have been solved - that it was easier on individuals the smaller/less active their guild was.

But it did create a new legitimate problem: the feeling of groundhog day due to not visualizing the progress well.

I would not be surprised by any of:

- an alternative approach to attempt to solve the same problems (which still won't satisfy the people who want it easy for the full duration). Perhaps instead of biweekly resets it could not reset until you clear the last difficulty. Top guilds would focus on doing that as often as possible, while the smallest guilds might only get 1 pass through and need to face the higher difficulties slowly and steadily rather than getting a fresh start with easy encounters every 2 weeks.

- new visual systems to try to let people feel their progress better; maybe it could just be 1 bigger map and the difficulty goes up like auto-difficulties but your map progress is retained so you have to go through the full variety of node types. Or maybe an abbreviated version of the standings could be overlayed on the map so you see the guild's ranking and who you're chasing/being chased by more prominently to make micro-goals.

- declaring the feature stable and letting people adapt how they will to what it now is
 
It definitely solved a problem. And that problem is one that many of the complaints pretty much imply they'd rather not have been solved - that it was easier on individuals the smaller/less active their guild was.

But it did create a new legitimate problem: the feeling of groundhog day due to not visualizing the progress well.

I would not be surprised by any of:

- an alternative approach to attempt to solve the same problems (which still won't satisfy the people who want it easy for the full duration). Perhaps instead of biweekly resets it could not reset until you clear the last difficulty. Top guilds would focus on doing that as often as possible, while the smallest guilds might only get 1 pass through and need to face the higher difficulties slowly and steadily rather than getting a fresh start with easy encounters every 2 weeks.

- new visual systems to try to let people feel their progress better; maybe it could just be 1 bigger map and the difficulty goes up like auto-difficulties but your map progress is retained so you have to go through the full variety of node types. Or maybe an abbreviated version of the standings could be overlayed on the map so you see the guild's ranking and who you're chasing/being chased by more prominently to make micro-goals.

- declaring the feature stable and letting people adapt how they will to what it now is
Since each incursion, and each championship has to have a beginning and an end the first scenario seems impractical. Top guilds could clear level 12, and move on to the next incursion, and the next, before smaller guilds clear the first few levels on the first incursion. I can't see how this could work.

Players should wrap their heads around the concept that completing levels is irrelevant (and with the bonus nodes at the end it's not possible). Instead, making progress, as shown on the Guild Member Ranking and the Incursion Ranking, is what is important now. I think that players will adjust to this new meta in a short amount of time.

I think that your third scenario is most likely. INNO may continue to tweak QI mechanics but I doubt that they will reverse course on auto-levelling. If for no other reason because it it biased towards active players whether they be P2P or F2P.
 

angelgail

Baronet
had all my members playing an they were enjoying it .now 5 has stoped said they no use .oh well we never tryed to get to first was happy at 8 or 9 .finished up to lvl 7 including the boss now it is a much waste of time for us but some of us still keep trying .those of you that can do it go for it an have fun .
 
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