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Feedback Quantum Incursions update

jovada

Regent
Additional at the start
+ 5 units
+ 10 goods
+ 20000 coins
+ 47,000 supplies
current bonuses
+ 5% coins
+ 14% supplies
At the time of settlement, the remaining fee is collected every 10+ hours
coins - 697500
supplies - 502250
if I don't forget to collect, I will receive more than three million by the end of the settlement
all good but what i really want to know is how much progress points you reach , because investing your shards in buildings ok but do you have for example 2500 progress points or only 500 because i don't see how the first 5 days you can score points if you invest everything in buildings
 
all good but what i really want to know is how much progress points you reach , because investing your shards in buildings ok but do you have for example 2500 progress points or only 500 because i don't see how the first 5 days you can score points if you invest everything in buildings
They posted their QI battle stats earlier. My QI boosts aren't quite as high and I can handle the first 6 levels without needing to buy more units.
 

jovada

Regent
They posted their QI battle stats earlier. My QI boosts aren't quite as high and I can handle the first 6 levels without needing to buy more units.
6 days of battles without buying extra units, only starting with 8 of each and the + a few from certain buildings. Or you do every battle manuel and come back every hour hoping the injured are healed, or you start with very high stats , ( i have +200 to start with red and blue) but doiing 6 levels without buying extra units ???
 

xivarmy

Legend
Perk Creator
6 days of battles without buying extra units, only starting with 8 of each and the + a few from certain buildings. Or you do every battle manuel and come back every hour hoping the injured are healed, or you start with very high stats , ( i have +200 to start with red and blue) but doiing 6 levels without buying extra units ???
Some fights you know can be autoed with 8 ballista with no injury. Manual battle when you need to. Not using units for the first days is actually semi-important in order to be able to invest in more coin and supply production at the start.
 
6 days of battles without buying extra units, only starting with 8 of each and the + a few from certain buildings. Or you do every battle manuel and come back every hour hoping the injured are healed, or you start with very high stats , ( i have +200 to start with red and blue) but doiing 6 levels without buying extra units ???
Same as @xivarmy. I auto when I know that 8 ballistas will win with zero damage. Manual otherwise. On 5/6 I mostly manual.1731619520578.png
 

CDmark

Viceroy
Well, I finally accomplished my goal, 12500 progress for the "finish all goods production" consumable. At first glance, I thought it was a "finish all special productions" but what would I do with that thing, just an inventory nuisance. When I looked closer and saw those 3 little white bricks behind the gyroscope, it was business time for me. The "mass self-aid kit" at 9250, NO!!! I set my sights higher, went for the big guy @ 12500.

Please stop with the flowers at my feet...Confetti? are you kidding me??? Is that a float I see coming down the street...Wow, before Thanksgiving too, WOW. Please stop, I am a dedicated, focused player. I know what I want and I go after it. Shards, schmards, who needs them at 9250 and 12500 when you can land the big tuna in the boat @ 12500.

"I want to thank my family for supporting me, especially my daughter who took over present opening in the Christmas Event. Without her, it would not have been possible."
 
At first I thought the finish all goods productions was next to useless. Than I realised synthesizers can greatly benefit from them. Combined with AI core +2x prods + BG 2x Y% chance could help accelerating the sluggish progression substantially. It takes quite some space but since we're having record levels of efficiency almost every event, it's hardly compromising capabilities.
 

Kommodor

Squire
all good but what i really want to know is how much progress points you reach , because investing your shards in buildings ok but do you have for example 2500 progress points or only 500 because i don't see how the first 5 days you can score points if you invest everything in buildings
as of now
QI_0002.jpg
 
The rework is TERRIBLE.

As a
  • veteran player with more than 12 years in game,
  • leader of 2 guilds
  • 3rd winner in GVG on czech server cirgard
  • product and marketing manager with "support", "UX", "design" and "project leading" experience in real live

    I must say:

PLS. RECRUIT PROGRAMMERS, NOT JUNIORS. PLAY THIS GAME. THANK YOU

Without any joke... i have more than 27 feedback on this game.


but I have neither the desire nor the energy to write it. Especially when I know that nobody cares about my opinion anyway, especially not the developers.
If a developer contacts me, I'm willing to pass on my feedbacks. But I'm not going to spend hours typing it out in English for no one to read.

Anyway, it's absolutely horrible where the game has gotten to. What with everything being destroyed, shut down. I had to laugh when I saw how the public vote on the changes went. First you let people vote on what they want and then for every change you write that you won't do it because it's too complicated. What kind of totally stupid game code do you have? My husband is a game developer and sometimes Forge totally makes him nuts. Do you have some junior guys with no experience working for you? Has a designer ever played this game?

A thousand and one UX bull****, backlogs, missing balance. Every server the same instead of making different servers. E.g. no great buildings, different guild numbers, you can come up with a million changes that create new Forge for old players!!!!

Also The word "balance" is probably dirty to you.
Great buildings outdated, new players don't even need to build them, every event will outdo them. Quests outdated. Technology reward outdated and ridiculous. Buildings from "colonial age" completely useless (houses, cultural buildings). No one need it anymore. Only top giga guilds and crazy nolife players are constantly on hand. Just look at stupid invasion upgrades. GVG you have destroyed. GB is still being spun by the same people.

I am really sad about direction of this game. Sad and resigned.


I have about 14 likes on my comment, more than others. Still its not enough for INNO reply. So Its same like others forum. We are talking to us, you dont care. Or I dont really deserve reply from community manager? Or am I just blind that I didnt see your answer? :)
 
I have about 14 likes on my comment, more than others. Still its not enough for INNO reply. So Its same like others forum. We are talking to us, you dont care. Or I dont really deserve reply from community manager? Or am I just blind that I didnt see your answer? :)
You posted what was little more than a rant, insulting developers and players alike, and expect a response? In this particular instance, the absence of a reply is a response.
 

Kommodor

Squire
I have about 14 likes on my comment, more than others. Still its not enough for INNO reply. So Its same like others forum. We are talking to us, you dont care. Or I dont really deserve reply from community manager? Or am I just blind that I didnt see your answer? :)
if, in 12 years of playing, your cities on other servers are in such a terrible state as on the beta server, then you are still new to this game and it is no wonder why no one is interested in your comments ... Now QI is about passing levels and it is a challenge, for this you need to develop your city in a certain direction, and not a guild of 1-3 people for 11 days to collect points at 1-3 levels!!! and cursing is now done by the dark mass and it is easy to manipulate it
 

Dessire

Emperor
Anyone looking at the stats will see that there are many guilds with only a few players. Clearly, there are players that prefer being in a small guild. A problem that I see is that being a member of these guilds means that some features of the game are often out of reach. "Trying to keep up", when competing against more active players, becomes a fool's errand. Generally speaking, F2P players cannot expect to "stay even" with P2P players and casual players shouldn't expect to "stay even" with active ones.
In the meanwhile, a guild with 80 members, all in a very low age, earning more than 150K points by only participating the first 5 days of IQ: we are a joke for you? Ha! What is that so called "top powerful guilds"?
 
In the meanwhile, a guild with 80 members, all in a very low age, earning more than 150K points by only participating the first 5 days of IQ: we are a joke for you? Ha! What is that so called "top powerful guilds"?
I was speaking about small guilds with mostly casual players. If your 80-member guild surpassed 150K points in 5 days then you are neither small nor casual. I don't understand why you replied to me.
 
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