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Feedback Quantum Incursions update

Outlaw Dread

Baronet
Anyone looking at the stats will see that there are many guilds with only a few players. Clearly, there are players that prefer being in a small guild. A problem that I see is that being a member of these guilds means that some features of the game are often out of reach. "Trying to keep up", when competing against more active players, becomes a fool's errand. Generally speaking, F2P players cannot expect to "stay even" with P2P players and casual players shouldn't expect to "stay even" with active ones.
You assume too much. (only worthwhile quote from that film)

I pay for diamonds (quite a bit in fact), as do a few others in all 3 of my guilds. Before the last 2 years, F2P or P2P did not materially impact what elements of the game you could participate in, just how fast one could progress. In either case, FoE required a relatively small investment of TIME each day to play. Time spent, and the Fun-to-Effort ratio, are what matters to many folks. Mileage may vary for pixel-addicts.

Now, to keep up you either devote a couple of hours each day (sometimes more), OR you pay cash for a lot of diamonds to buy yourself the time needed to stay engaged with most parts of Foe. Over time, Inno keeps adding and adding on far too many poorly thought-out, not coherently linked up, and not-very-much fun parts to gameplay. Heck, Frankenstein had a more coordinated set blueprints for the monster than Inno seems to have for FoE.
 

Outlaw Dread

Baronet
I was responding to a comment where the poster wanted to be able to "keep up" or "stay even". In my book that means "compete".
"Being able to participate in most aspects of FoE" does NOT mean being a "competitive player in FoE". Nor would anyone ever reasonably interpret participation as equivalent to competition. If you can’t imagine playing something for fun, and not for status, that’s your problem
 
"Being able to participate in most aspects of FoE" does NOT mean being a "competitive player in FoE". Nor would anyone ever reasonably interpret participation as equivalent to competition. If you can’t imagine playing something for fun, and not for status, that’s your problem
I've lost track of what your point was. You used the phrases "stay even" and "try to keep up". If you meant this to imply "participate" then your message was misunderstood. My bad.
 

Kommodor

Squire
Без діамантів? Це можливо тільки в тому випадку, якщо ви не боєць або у вас 500% статистики з головного міста.
100% of my points are earned only by battles, I always let other guild members close donation nodes.
 

Kommodor

Squire
Sorry, I'm not buying. A QI settlement starts with 12 4x4 grids. It looks like you have 24 in your settlement. I'd love to learn how you got to 17 Villas, 7 goat Farms, 7 Arches, and what appears to be 12 expansions without buying shards. :rolleyes:
Now I have 8 territory expansions for goods, and in 4 hours the ninth one will be open!
 
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Now I have 8 territory expansions for goods, and in 4 hours the ninth one will be open!
I apologize for doubting you. Clearly, three expansions from shards and eight from goods - in an 8 day old settlement. Now, I need to reverse-engineer your settlement and try to figure out how to replicate your success. One question, what do you have in your main city that provides coins/supplies and/or boosts the production of coins/supplies in the settlement? Btw, very nice work.
 

xivarmy

Legend
Perk Creator
I apologize for doubting you. Clearly, three expansions from shards and eight from goods - in an 8 day old settlement. Now, I need to reverse-engineer your settlement and try to figure out how to replicate your success. One question, what do you have in your main city that provides coins/supplies and/or boosts the production of coins/supplies in the settlement? Btw, very nice work.
I imagine he probably has a bunch of extra goods at the start of the settlement. If one was going to use goods expansions, you probably should try for at least +50 goods at round start to move your baseline to 30 of each.

This allows:

Expansion 1: 30 Unselected Good D
Expansion 2: 30 + 30 Selected Good C (= 14400 C & S)
Expansion 3: 30 + 60 Selected Good A (= 63000 C & S)
Expansion 4: 30 + 100 Selected Good B (= 105000 C & S)
Expansion 5: 180 A (= 189000 C & S)
Expansion 6: 240 A (= 252000 C & S)
Expansion 7: 310 A (= 336000 C & S)
Expansion 8: 390 A (= 399000 C & S)

Given the production of his city to make that 399000 supplies is 7 * 7 * 9750 = 477750 per 10 hours

It's somewhat questionable to me whether the supplies for later goods expansions were "worth it" compared to converting them directly to payload (more houses for AP or hoarding for decos once you need them). Day 8 is pretty late to still be ramping and planning to get more back than you put in to further expansion - especially if that ramping first costs a very expensive expansion.
 
I imagine he probably has a bunch of extra goods at the start of the settlement. If one was going to use goods expansions, you probably should try for at least +50 goods at round start to move your baseline to 30 of each.

This allows:

Expansion 1: 30 Unselected Good D
Expansion 2: 30 + 30 Selected Good C (= 14400 C & S)
Expansion 3: 30 + 60 Selected Good A (= 63000 C & S)
Expansion 4: 30 + 100 Selected Good B (= 105000 C & S)
Expansion 5: 180 A (= 189000 C & S)
Expansion 6: 240 A (= 252000 C & S)
Expansion 7: 310 A (= 336000 C & S)
Expansion 8: 390 A (= 399000 C & S)

Given the production of his city to make that 399000 supplies is 7 * 7 * 9750 = 477750 per 10 hours

It's somewhat questionable to me whether the supplies for later goods expansions were "worth it" compared to converting them directly to payload (more houses for AP or hoarding for decos once you need them). Day 8 is pretty late to still be ramping and planning to get more back than you put in to further expansion - especially if that ramping first costs a very expensive expansion.
I had an "a-hah" moment reading your illustration on how to get the first 4 expansions. The thing is, unless I'm overlooking something, the only main city building that produces QI goods is the Ascended Pigsty. I have three in inventory (need 5 to get the +10 of each QI good needed) but, even if I manage to get another two, I'm not very excited about a settlement strategy that is not currently sustainable.
 

Kommodor

Squire
I apologize for doubting you. Clearly, three expansions from shards and eight from goods - in an 8 day old settlement. Now, I need to reverse-engineer your settlement and try to figure out how to replicate your success. One question, what do you have in your main city that provides coins/supplies and/or boosts the production of coins/supplies in the settlement? Btw, very nice work.
Additional at the start
+ 5 units
+ 10 goods
+ 20000 coins
+ 47,000 supplies
current bonuses
+ 5% coins
+ 14% supplies
At the time of settlement, the remaining fee is collected every 10+ hours
coins - 697500
supplies - 502250
if I don't forget to collect, I will receive more than three million by the end of the settlement
 
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