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Feedback Quantum Incursions update

Yekk

Regent
I repeate again my previous messages. Please @InnoGames , forgive them, they Have not noticed yet how to properly use QI city to have tons of attack power to participate in the last 2 levels, even without having any event building in their main city to earn more attack power.
Even on my beta guild, which has some of the strongest players on that world only a couple can or would fight after the last Friday. No one has your city there except V.V.
 

DaSteve

Merchant
I repeate again my previous messages. Please @InnoGames , forgive them, they Have not noticed yet how to properly use QI city to have tons of attack power to participate in the last 2 levels, even without having any event building in their main city to earn more attack power.
I can't stand your attitude anymore.
Sure, if I neglect the mood of my people and have enough coins/supplies I can cluster my city with decorations and this way I can have good battle stats, but I need a steady flow of coins and supplies to get the troops it takes to do this battles, and I have to invest nearly all coins/supplies into development of my city, what leaves me with little means to help my guild in the early stages. The 100 attack/defense I get from the temporary buildings (ge and gbg) help me the the first 2 days, but after that I have to invest already in troops or decorations to be able to help my guild.

If you are this smart that you have found another way that no one of us have found share it with us. Trying to let us look as the dumb people that don't get the obvious makes you very unlikable in my eyes.
 

Dessire

Emperor
I can't stand your attitude anymore.
Sure, if I neglect the mood of my people and have enough coins/supplies I can cluster my city with decorations and this way I can have good battle stats, but I need a steady flow of coins and supplies to get the troops it takes to do this battles, and I have to invest nearly all coins/supplies into development of my city, what leaves me with little means to help my guild in the early stages. The 100 attack/defense I get from the temporary buildings (ge and gbg) help me the the first 2 days, but after that I have to invest already in troops or decorations to be able to help my guild.

If you are this smart that you have found another way that no one of us have found share it with us. Trying to let us look as the dumb people that don't get the obvious makes you very unlikable in my eyes.
XD if you think you need to have hundreds of attack boost the first 5 days, you are wrong xD obviously you must focus on get tons of coins and supplies and build triumph arcs the first 5 days xD but after day 6, believe me you can start having more hundreds of attack boost % only with decorations in QI city.
 

DaSteve

Merchant
XD if you think you need to have hundreds of attack boost the first 5 days, you are wrong xD obviously you must focus on get tons of coins and supplies and build triumph arcs the first 5 days xD but after day 6, believe me you can start having more hundreds of attack boost % only with decorations in QI city.
Ok, I will give you the benefit of the doubt. I will try at the next iteration and build accordingly to your suggestion. Perhaps its true that this way it is possible, I will see. But remains the fact, that this version of the Q is not really appealing: build, try to use up your QA, harvest, build and try to use up your QA.
 

Dessire

Emperor
Ok, I will give you the benefit of the doubt. I will try at the next iteration and build accordingly to your suggestion. Perhaps its true that this way it is possible, I will see. But remains the fact, that this version of the Q is not really appealing: build, try to use up your QA, harvest, build and try to use up your QA.
The first 5 days do not build military buildings, you must stay with the starting units and fight with them. If you can't do that, then only build archers but nothing else. Balistas must be built after day 6. And never never never build mid tier supplies factories and houses. Only the expensive ones and always keep 150% of happyness boost.
 
The first 5 days do not build military buildings, you must stay with the starting units and fight with them. If you can't do that, then only build archers but nothing else. Balistas must be built after day 6. And never never never build mid tier supplies factories and houses. Only the expensive ones and always keep 150% of happyness boost.
I do build ballista on the second day to recruit 3 ballista (only 3 then I sell the barrack). But I agree that recruiting 10 ballista in the first 5 day is just slowing down settlement development.
I do fight on level XII, not fun. But I find that a few extra ballista early on help in auto-battle with less time waiting for healing units (no diamond healing for me).

I still don't like the changes. For me the BIG point of QI was that everyone start ech incursion nearly at the same level. Inno is now going in the opposite direction.

I noticed that I almost need no archers, except the initial 8. This time on beta I didn't select archers. I want to see if other option work better for later game.
 

Dessire

Emperor
I do build ballista on the second day to recruit 3 ballista (only 3 then I sell the barrack). But I agree that recruiting 10 ballista in the first 5 day is just slowing down settlement development.
I do fight on level XII, not fun. But I find that a few extra ballista early on help in auto-battle with less time waiting for healing units (no diamond healing for me).

I still don't like the changes. For me the BIG point of QI was that everyone start ech incursion nearly at the same level. Inno is now going in the opposite direction.

I noticed that I almost need no archers, except the initial 8. This time on beta I didn't select archers. I want to see if other option work better for later game.
Since the first day or incursions months ago I noticed that you must survive only using the starting balistas and archers and never allow one of your unita to be killed. If you see that one of your units is about to be killed next turn, you must instantly surrender and wait until all your units are fine again. So yes, forget about create units before day 5.
 

Hedning1390

Merchant
I repeate again my previous messages. Please @InnoGames , forgive them, they Have not noticed yet how to properly use QI city to have tons of attack power to participate in the last 2 levels, even without having any event building in their main city to earn more attack power.
Understand that without logging in more than twice per day with the 10h schedule you can't develop the quantum city enough. In my guild we have a step by step guide that if followed gives everyone an income of 243750 coins/supplies by monday and a maximum of 400% boost from decorations (estimated average 320%) , but not everyone is able to follow it. Also 320% is not enough on the last days, so you need boosts from cultural settlements like egypt.

It's not about noticing how to get attack power. Everyone in my guild knows how to get it thanks to our guide, it is about including more players in the game so we have living servers with a lot of participation. You cannot expect and demand everyone to be like yourself.

Since the first day or incursions months ago I noticed that you must survive only using the starting balistas and archers and never allow one of your unita to be killed. If you see that one of your units is about to be killed next turn, you must instantly surrender and wait until all your units are fine again. So yes, forget about create units before day 5.
Man, you are even more ignorant about the realities in this game. You are demanding everyone play manual battles for the first 5 days? That's insanity.
 
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Since the first day or incursions months ago I noticed that you must survive only using the starting balistas and archers and never allow one of your unita to be killed. If you see that one of your units is about to be killed next turn, you must instantly surrender and wait until all your units are fine again. So yes, forget about create units before day 5.
I don't use the extra ballista to compensate dead unit.
I use it to do the next battle without having to wait for a single woulded ballista to heal. I don't get a wounded ballista in every battle. But with 3 extra I can usually do 50k activity in autp-battle before waiting for unit to heal.
 

Charles el Britannia

Baronet
Spoiler Poster
To be able to reliably win on difficulty 11 a player should need 425/425 QI stats....if QI used the GE or GBG algorithms for defense, but between the ridiculously punishing troop combinations that ensure no simple attack troop combinations to assure victory and some obviously different algorithm for the fighting we have folks who cannot win, even in manual fight mode, with 555/430 stats. This isn't fun....this is punishment.
That's strange. On lvl 12 I had 525/435, which is a bit worse than the boost of your buddies, but I could win every fight against a lieutenant.

At 495/405 I could also win if I had the right combo of archers/ballistas (2+6 or 3+5 or 4+4). I lost a lot of troops at that difficulty but I could fight.
I never use autobattle because of lack of time.
 

Dessire

Emperor
Understand that without logging in more than twice per day with the 10h schedule you can't develop the quantum city enough. In my guild we have a step by step guide that if followed gives everyone an income of 243750 coins/supplies by monday and a maximum of 400% boost from decorations (estimated average 320%) , but not everyone is able to follow it. Also 320% is not enough on the last days, so you need boosts from cultural settlements like egypt.

It's not about noticing how to get attack power. Everyone in my guild knows how to get it thanks to our guide, it is about including more players in the game so we have living servers with a lot of participation. You cannot expect and demand everyone to be like yourself.


Man, you are even more ignorant about the realities in this game. You are demanding everyone play manual battles for the first 5 days? That's insanity.
Wait, you have done all fights the first days in auto? Hahaha now I can understand why QI is difficult for some people, I always do the fights in manual unless I see my balistas can auto kill in 1 turn all the enemies. If that is not the case, I always fight in manual. From 100 fights, Atleast 60 are done in manual. Omg, people should stop doing auto battles and start using brain, patience and strategies if we want to see less people complaining in FoE.
 
Wait, you have done all fights the first days in auto? Hahaha now I can understand why QI is difficult for some people, I always do the fights in manual unless I see my balistas can auto kill in 1 turn all the enemies. If that is not the case, I always fight in manual. From 100 fights, Atleast 60 are done in manual. Omg, people should stop doing auto battles and start using brain, patience and strategies if we want to see less people complaining in FoE.
Some of us have a full time job and family, can't be spending 1000 hours manual battling and doing 10k battles in gbg and all the battles in gex all week on a game that's not going to contribute to our family or our earnings or build a skill we can use in real life.

Inno is not making a strategy with this update that is going to improve their long term goals, retain players or attract new players. We may be actually in the end game right now, no point in wasting a dime or the time.
 

Outlaw Dread

Baronet
If you have the boosts to handle above Level 1 but have been unable to get there due to low participation then change guilds. Not much can be accomplished in a guild of two active players.
yeah, what a bizarre idea. A guild that exists for casual players to only enjoy a bit of downtime from RL, and still feel that they can participate in at least some elements of the game. What could possibly be the point?

Outside of playing the game at a pace compatible with outside interests, or enjoying a guild with a couple of nice folks who think socializing with each other is more valuable than pixel herding, or just have a reasonable challenge to spark the mind instead of deaden it with a mind-boggling array of pointless details. Seriously, 5+ different types of attack boosts, for a city-building game with elements of fighting?

Part of the fun used to be making trade-offs between fighting, farming and trading priorities as you built up a city. You use to be able to build a city in each age to complete GE4, find time to do most aspects of the game, socialize a bit, and still spend under an hour a day even if you had multiple cities. Is there anything left but fighting?

I like my small guilds. Yet, most folks there increasingly feel that what was formerly a distraction from RL has relentlessly morphed into endless chores requiring 2+ hours a day just to stay even. That's not counting the hours spent trying to keep up with figuring out the endless introduction of new (but rarely innovative or truly fun), increasingly diamond-demanding chores (aka events).

Please, give the power players all the click-addicting gimmicks that they crave. I'd just like to see Inno build back in some real space and incentives for folks who want to casually play, farm, trade, socialize, and do so without feeling that the game barely tolerates their involvement.
 

Outlaw Dread

Baronet
Even if QI participation would drop by 20% that would be okay for Inno as long as the sale of event buildings with QI boosts goes up. That was their intent with the automatic increase in difficulty.
In the long run QI power creep will enable the average player to contribute more to the last levels of QI.
In the long run, everyone dies, which is just about the time needed for the average causal player to have enough boosts to succeed. At which point Inno will introduce combination attack boosts that require collecting fragments from different parts of the game (QI, settlements, GBG, G, etc, etc) to put together a single QI boost.

Though I do hear that Inno may include a disability benefit in the up-coming platinum event chests, that cover building costs for keeping your city auto-updated if you're hospitalized. The cost will be competitive with most streaming services, requiring only a 2nd mortgage on your house or maybe just signing over your kidneys and liver as collateral……
 
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Thunderdome

Emperor
Wait, you have done all fights the first days in auto?
Yeah, so what? I always do my fights on auto no matter what. It's time saving in a sense, especially on my heavy work load of a schedule, including a future set of 14 hours daily for a project that is coming up (yeah, I get 8 hours of sleep you know).

Not going to ask Inno to cut back on the Mad Hatter Tea Party/Speed Dating spiel since I know there will always be (__!__) kissers around, mooching on every piss poor plan Inno had concocted as of late and saying it was "good". However, I had learned something in all of this... and that is to save money now since there is nothing in this game is worth my spending on. Now, I cannot speak for the fools that will spend blindly, as I know there might be a few that are doing that (anyone still paying for the silver/gold QI pass?), but I can sleep at night knowing I won't be doing that.

Time for me to take on Level 6 of this fallacy.
 

Hedning1390

Merchant
Wait, you have done all fights the first days in auto? Hahaha now I can understand why QI is difficult for some people, I always do the fights in manual unless I see my balistas can auto kill in 1 turn all the enemies. If that is not the case, I always fight in manual. From 100 fights, Atleast 60 are done in manual. Omg, people should stop doing auto battles and start using brain, patience and strategies if we want to see less people complaining in FoE.
I empty all my actions and can use auto battle. Now tell me again who has the worse strategy. Your analysis of the situation is so self centered, that's why you are so wrong all the time.
 

Deleted User - 279081

Guest
I like my small guilds. Yet, most folks there increasingly feel that what was formerly a distraction from RL has relentlessly morphed into endless chores requiring 2+ hours a day just to stay even. That's not counting the hours spent trying to keep up with figuring out the endless introduction of new (but rarely innovative or truly fun), increasingly diamond-demanding chores (aka events).
Anyone looking at the stats will see that there are many guilds with only a few players. Clearly, there are players that prefer being in a small guild. A problem that I see is that being a member of these guilds means that some features of the game are often out of reach. "Trying to keep up", when competing against more active players, becomes a fool's errand. Generally speaking, F2P players cannot expect to "stay even" with P2P players and casual players shouldn't expect to "stay even" with active ones.
 
Anyone looking at the stats will see that there are many guilds with only a few players. Clearly, there are players that prefer being in a small guild. A problem that I see is that being a member of these guilds means that some features of the game are often out of reach. "Trying to keep up", when competing against more active players, becomes a fool's errand. Generally speaking, F2P players cannot expect to "stay even" with P2P players and casual players shouldn't expect to "stay even" with active ones.
You are confusing "compete" with "participate".
If you are in a small guild you shouldn't expect to be in top 10 (not even in top 50 in most world).
But we do expect to be able to play the feature.
This means:
  • Fighting/donating in qi, even if we cannot reach the boss or the last level.
  • Playing GE
  • Playing GbG, even if we are consistently in the bottom of the guild ranking (unless multiple guild combine to block each province as soon as locking time is up, we can always put in some fights or negotiation).
 

Deleted User - 279081

Guest
You are confusing "compete" with "participate".
If you are in a small guild you shouldn't expect to be in top 10 (not even in top 50 in most world).
But we do expect to be able to play the feature.
This means:
  • Fighting/donating in qi, even if we cannot reach the boss or the last level.
  • Playing GE
  • Playing GbG, even if we are consistently in the bottom of the guild ranking (unless multiple guild combine to block each province as soon as locking time is up, we can always put in some fights or negotiation).
I was responding to a comment where the poster wanted to be able to "keep up" or "stay even". In my book that means "compete".
 
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