If you have the boosts to handle above Level 1 but have been unable to get there due to low participation then change guilds. Not much can be accomplished in a guild of two active players.
yeah, what a bizarre idea. A guild that exists for casual players to only enjoy a bit of downtime from RL, and still feel that they can participate in at least some elements of the game. What could possibly be the point?
Outside of playing the game at a pace compatible with outside interests, or enjoying a guild with a couple of nice folks who think socializing with each other is more valuable than pixel herding, or just have a reasonable challenge to spark the mind instead of deaden it with a mind-boggling array of pointless details. Seriously, 5+ different types of attack boosts, for a city-building game with elements of fighting?
Part of the fun used to be making trade-offs between fighting, farming and trading priorities as you built up a city. You use to be able to build a city in each age to complete GE4, find time to do most aspects of the game, socialize a bit, and still spend under an hour a day even if you had multiple cities. Is there anything left but fighting?
I like my small guilds. Yet, most folks there increasingly feel that what was formerly a distraction from RL has relentlessly morphed into endless chores requiring 2+ hours a day just to stay even. That's not counting the hours spent trying to keep up with figuring out the endless introduction of new (but rarely innovative or truly fun), increasingly diamond-demanding chores (aka events).
Please, give the power players all the click-addicting gimmicks that they crave. I'd just like to see Inno build back in some real space and incentives for folks who want to casually play, farm, trade, socialize, and do so without feeling that the game barely tolerates their involvement.