I have read comparisons to GE80 and I can only see one comparison, it is a challenge which is fine. but I see many differences.
1) GE80, even regular players had some base and Inno provided buildings over 6 months to get those regular active players up to speed to complete GE80 via fighting. We are 8ish months into QI and we got a few nibbles here and there for event buildings, which is fine, and basically timed buildings. Just now are they providing multiple buildings like on live, but you pay, which is fine. I didn't have to pay for GE80. Please note, buildings I use a F2P perspective, money gets you more, again, fine with me. My serpent spikes, 15% B-AD, are still very efficient little buildings and extremely helpful.
2) GE L5, 16 encounters (x2 to get the same timing as QI, so 32 encounters). We had negotiations to complete the final ones, we grew it step by step. TIME is the comparison here, 32 GE = 1 hour absolute MAXIMUM, um QI = hours and hours and hours and hours...I could add more here
3) I will not compare rewards, too complicated but let's call it even. A forgotten temple is a nice building and so are L3 serpents.
4) Once you finished getting to 80 via battles, then there was the incremental changes to make it all auto battle but you were basically done. QI has been up and down
and all around
left and right
day and night......
lots of changes, any strategies people made, changed or gone almost every new championship. While guilds were racing GE 80 after a bit, having fun competing, this QI has been nothing but a mess AND, if you look at the standings, nothing really has changed since the second season.
5) GE80, once the level is opened, people can complete it on their own, no nodes to block you. What do I mean by block, waiting for completion because you can only donate, need to come back. NOT in GE80, once level 5 is open you can play it at your pace and timing, HUGE difference.
I can probably find more, this is off the top of my head. So, QI is a challenge like other features in the game, 100% agreed. The problem with the current version, many players will not be able to play it or do not want to invest the time, every season, to get a bit more rewards.
Not to be Mr Negativo, here are some things I liked, so Capt Positivo
Were the rewards good in this version...YES
Was I able to get shards to make my season 2 city like I normally do, 3 expansions...YES
Capping the 2-3 big spenders carrying a guild was nice to see. I am sure those guilds that keep getting 2nd may have a chance to get 1st. How it was done, no shards in the Pay PASS, I guess it was ok. I have never done the Pay PASS in QI so it doesn't affect me. But, the ones that do pay, I know this has been received with not so positive feedback. Is there another way to do it? Not sure, let someone who gets paid to do this figure it out.
More medals is nice for an active player like myself, not a superstar or in the #1 guild, but it makes that next expansion doable, so a plus here