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Feedback Quantum Incursions update

MATR

Squire
multiple people in guild giving up on qi including me, I got behind on city construction and there is no recovery, before =when I was behind the guild was only on map 3 so i didn't need city boost support, now with auto advance i need city support and don't have it. The last few days probably no one in my guild will be able to fight. We had issues with the old map 8. This effectively means several days less use of the city and the construction effort. instead of 12 days for a city it is now effectively 8 or 9, having a hard time seeing the value in the effort. Was just starting to get the hang of the city construction and deconstruction to maximize boosts. Manual fighting sucks, it is horribly boring seeing the same troop combinations over and over and knowing exactly what to use and having to count range squares only to have the AI keep troop out of range and change the archer range to hit my troops on the first move. I constantly feels rigged because it is. We were really starting to get a motivated group of QI going in out guild, now the change and people are saying "I QUIT" . IMO there should have been 4 or 5 more championships as it was before making suck a huge change. I didn't see anyone asking for the changes that have been made. I don't understand why it was done.
 
There is no good solution to this leveling every day except going back to the way it was done before. There's no sense in holding guilds back if they haven't completed say 50% of it because then you're holding the guild who would have continued on before the reset.

I still think the biggest problem is how long the city takes to optimize for battling. If the time of construction/collections was reduced or the price of the buildings was halved, that'd make a huge difference in being able to fight further.

Also it's bs that the highest level house only gives 300 action points or that city buildings only give 50 action points (an increase from 5!!!). Each SINGLE fight is 3500 actions, the action points given by these things is like crying into the sea! If you guys upped the action points from the city, then upping the cost makes more sense even for dimes.
 

Thunderdome

Emperor
Thunder's Take on THIS UPDATE, Pt. 2

The weekend is over for me. With level 5 in difficulty released, my QI city is only producing 131,500 coin and supplies every ten hours as of this time. This is from 5 Cottages, 1 Villa, 3 tailor, 1 butcher (place holder), and 1 goat farm. It also has two Triumph Arches for Euphoria equalization. Outside in my main city, I have 1 Forgotten Temple, 1 Orchard of Orange Dreams, 3 Mystic Manors, and 8 Lilac Garden IIs (time limited of 10 days).

I am currently using the 8 ballista that was given to me. In hitting the blue nodes (regular), my units are glass (145% Attack/55% Defense for Defensive) towards completing anything that has a 40% stat increase on the enemy army (last known was level 4). In hitting the red nodes, I would have them well rounded (at 215% Attack/215% Defense for Attacking) and managed to take on the first node (red attack node).

As I did not have a barracks constructed due to costs of getting higher buildings and balancing for 150% production, I had to spend diamonds to heal my units (with the exception of the last fight for the actions) so I can fight and wait until actions regenerate and my units healed to continue. I will not add any red/blue values as I will focus on my treasury and troop manufacture from this point until reaching level 7; to which I will stop engaging further.

Had I not possess the buildings in my inventory, I would only have the Forgotten Temple, Orchard of Orange Dreams, and 1 Mystic Manor. Good enough to take on the first two levels without losing units. Since I do go for aqueducts, I won't be able to keep up since I have to build up my city in these 5 days to make good use on constructing such.

So, 130k each 10, would be 260k a day. Enough for 2 aqueducts and training 10 units. But, don't forget we have to balance Euphoria in order to have our production at 150%; so we will have to use 100k each to build an Arch that gives out 675 Euphoria after it's finished in 10 hours.

And speaking of Euphoria, who's the math genius in that development team? When you drop a house, 50 population translates to -50 Euphoria (per se). So, where do we get that double the amount of population is reduced from Euphoria? I drop a house, and it takes away 100 Euphoria. I drop a cottage, it takes 200. And I drop a villa, it takes out 300 (or more). Nowhere in any description does it say that we would be penalized for double the amount.

Enough of that for now, let's get back on how to keep up with the Mad Hatter Tea Party/Speed Dating kind of setup you folks had let run amok in our beloved game.

Majority are not welcoming this change whatsoever. While some of us were "forced" in dropping in buildings that we don't want to just to keep up, the rest of us have placed our foot down. Only ones that will benefit this will be the spenders who managed to get duplicates of past event buildings and managed to spend to get the silver and gold updates for them. Whilst I don't have a problem with those that spend, as I was one of those (yes, I said "was" as in I no longer spend after being ripped off in the last event with some of the most inane of changes), you shouldn't tailor your product to such. It should be for everyone, including those who might start on a new server just released on live and couldn't be able to do this feature until a year later (yes, I kind of gauge that for it might take a while to get the necessary QI boost buildings since you want to go and give a little amount for a VERY BIG FOOTPRINT -- Yes I am laughing at the 5x5 building that only gives 15% for red; at least the next size has it at 30% blue for a 6x5).

Then you have the same bloody map layout with each Mad Hatter Tea Party change. In the old QI, at least there was a variety (a donation node to start off, a blue node the next, a red node for the next, each randomly made). You took out the actions path of decision that folks who couldn't fight can donate their actions to help the guild out. This has no real strategy. You just hit the same pathways and hope others will join to open up the others. Myself, I had donated all my goods (don't really need them), units I couldn't use (keeping the archers and ballistas), looking for red nodes mostly because of the higher value I have on my units whilst taking in the blue nodes as backup.

I won't be having the enjoyment to seeing a map completed because you (Inno) have taken that away from me with this method.

Not only that, but the action points for trying costs too much. For a 100k bank, I would have only 28 tries (after spending 500 to move). Then it comes the 5k regenerative cycle each hour. I'd have to wait 10 hours if I wanted to try again with around 50k bank. It's a good thing I didn't think about planting the 8 Escutcheon Estates as having 400 per hour is not going to do me justice for 168 squares in my city. You had other things that were appealing to me (QI bonus basis) before you took all that away; same with the Pigsties and Carriages.

I don't know what the Lilacs will hold for me once (and if) the 10 day cycle ends for them. I don't even know if I can put them back in the box once opened and what paradoxes can happen at that point. I really don't give a toss; as long as it doesn't do something stupid like locking my account as I heard about what some time limited items had done after they were expired.

If you want us to keep up with the Mad Hatter Tea Party/Speed Dating setup, you might as well not clear our QI cities until the championship is fully over. Or just revert back to the old QI as we were okay with it before this travesty. Unless, of course, you're proving that you're a company that does one step forward, three steps back.

And, don't give me that "this is a business" kind of jive as I know what a business is and how they can keep customers/players and how they could not. And apparently, what you are doing is the latter with these half-baked plans.
 

FrejaSP

Viceroy
I just hate this update

I don't want to start over on same map (with new level) each morning.

I do not want to pay for the gold pass, when I do not get any shards

Without shards, I can't build the little town as I want and I can't keep shards for next QI so can't buy the expensions I need to next littel town.

I see nothing good in this update and i'm afraid more than half ad my GK Guild will give up QI.

I loved QI but this will kill it for me. I did use:diamond: and RL :coins: for QI, I won't do this with this changes.
 

Thunderdome

Emperor
Without spending money for the gold pass is is impossible to reach our goals.
I can't even (or don't want to) spend for the Gold Pass for this QI round. The stuff's terrible on it. It's not even worth my money.

Level 6 - Thunderdome's Take on THIS UPDATE, Pt III

I see the "dropping like flies" bit has started to take its toll on the player base with this level being introduced as the next day's assignment. I have started to build my ballista army. I started with just 48 for a "test" set. Since I was not going to spend action points here and there (and that I was working, so hardly any time to play; not even on the mobile when I spend my lunch hour with the wife), I waited until I got home with 100k sitting in my bank, ready to see what I can do with my current stats (for this incursion only). A recap:

215% Attack/215% Defense
145% Attack/55% Defense

The same map layout as always as I hit my first 500 action points on the red node. I wasn't alone as my mates joined me in making some kind of work of the first node (700 progress). Out of the 14 battles I threw on there, I have 31 ballistas remaining. Having three horses in the first wave will make sure one of those ballistas go bye bye; and I didn't get many of them, so I was safe. Since I was not using any diamonds, I just let them die away; I mean I got many at this point for the test; with more I will make come the next time I get home to eat dinner and play. 70 battles total and the node was gone. I have 50k action points remaining.

Trying to decide which node I want to do next. Do I want to hit the Goods Node next? Nope, I don't have more goods and I was not going to make any more at this point. How about the Coin/Supply Node for my next invasion? Still a nope as I do not want to spend off any that might keep me short in the end; especially, with this Mad Hatter Tea Party Speed Dating kind of thing going at full speed like a locomotive with no engineer.

I decided to hit the blue node next. I guess everyone is gunning for this one beside myself. Now, it's a waiting game as I was being the nice guy in letting everyone else have a go at it since I felt so accomplished in taking in 14 battles (ha ha, right?). I did manage to get a few in, and Holy Hell, do they hurt. Those three horses made sure I lost 2 ballistas with their fight, no matter how I look at it. At the same time, I have been operating "glass" units in this mode. For those who do not know what "glass" means, it is when you chuck in all the attack and very little defense, hoping it will kill whatever is coming in one shot but is a sitting duck for any attack onto it, which ends up being killed/destroyed. That blue node went bye-bye, so it opened up more nodes.

Guess which one I went for. Yep, another red node. Finished off my remaining actions on it until I decided it was time to call it a night. Left my guild the choice of goods, two coin/supply, units, and what's left of a red node, freshly touched by me and a few others.

I have yet to put any decorations in my QI city. So, without the Lilac Garden IIs and Mystic Manors, I'd be bawling my eyes as well since I probably won't be able to keep up with this form. I'd probably be able to do the blue nodes since I have enough on me in doing them, but the reds, I'd be losing way more (or all of them) with just 55%.

I would love to see the justification for this change from Inno... if they have the guts!
 

CDmark

Viceroy
I can't even (or don't want to) spend for the Gold Pass for this QI round. The stuff's terrible on it. It's not even worth my money.

Level 6 - Thunderdome's Take on THIS UPDATE, Pt III

I see the "dropping like flies" bit has started to take its toll on the player base with this level being introduced as the next day's assignment. I have started to build my ballista army. I started with just 48 for a "test" set. Since I was not going to spend action points here and there (and that I was working, so hardly any time to play; not even on the mobile when I spend my lunch hour with the wife), I waited until I got home with 100k sitting in my bank, ready to see what I can do with my current stats (for this incursion only). A recap:

215% Attack/215% Defense
145% Attack/55% Defense

The same map layout as always as I hit my first 500 action points on the red node. I wasn't alone as my mates joined me in making some kind of work of the first node (700 progress). Out of the 14 battles I threw on there, I have 31 ballistas remaining. Having three horses in the first wave will make sure one of those ballistas go bye bye; and I didn't get many of them, so I was safe. Since I was not using any diamonds, I just let them die away; I mean I got many at this point for the test; with more I will make come the next time I get home to eat dinner and play. 70 battles total and the node was gone. I have 50k action points remaining.

Trying to decide which node I want to do next. Do I want to hit the Goods Node next? Nope, I don't have more goods and I was not going to make any more at this point. How about the Coin/Supply Node for my next invasion? Still a nope as I do not want to spend off any that might keep me short in the end; especially, with this Mad Hatter Tea Party Speed Dating kind of thing going at full speed like a locomotive with no engineer.

I decided to hit the blue node next. I guess everyone is gunning for this one beside myself. Now, it's a waiting game as I was being the nice guy in letting everyone else have a go at it since I felt so accomplished in taking in 14 battles (ha ha, right?). I did manage to get a few in, and Holy Hell, do they hurt. Those three horses made sure I lost 2 ballistas with their fight, no matter how I look at it. At the same time, I have been operating "glass" units in this mode. For those who do not know what "glass" means, it is when you chuck in all the attack and very little defense, hoping it will kill whatever is coming in one shot but is a sitting duck for any attack onto it, which ends up being killed/destroyed. That blue node went bye-bye, so it opened up more nodes.

Guess which one I went for. Yep, another red node. Finished off my remaining actions on it until I decided it was time to call it a night. Left my guild the choice of goods, two coin/supply, units, and what's left of a red node, freshly touched by me and a few others.

I have yet to put any decorations in my QI city. So, without the Lilac Garden IIs and Mystic Manors, I'd be bawling my eyes as well since I probably won't be able to keep up with this form. I'd probably be able to do the blue nodes since I have enough on me in doing them, but the reds, I'd be losing way more (or all of them) with just 55%.

I would love to see the justification for this change from Inno... if they have the guts!
Remember when QI started, people complained about time. Then some said "all you have to do is log on 2 times a day and develop your city, do advances, just a little time". Now I see waiting come into play, waiting means time. then if you wait for the right time, ALL MANUAL BATTLES. they don't take time at all, just hire a guy named Manuel and let him do it for you, see, no time at all.

On L6, normal node, it is
battle 1 = Wave 1 - 2 horse/2 archer/2 soldiers W2 3 ballista ME 6 ballista/2 archer or
battle 2 = Wave 1 - 2 ballista/1 soldier/1 Legion/1 horse/1 archer W2 1 horse/1 soldier/1 legion ME 8 ballista

I am at 125% red and 135% blue

battle 1, I lose an archer every time, injured or dead #2 archer, possible ballista hit
battle 2, possible 1 ballista hit

As soon as a ballista gets hit, you have to wait until it is full strength to minimize losses. I will have to use CS to replace archers but tomorrows 70% enemy AD? Next day, 90%, day 8, my units will be useless so I am developing a fight to L6, be a donor afterwards strategy.
 
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fulopjeno

Farmer
This change is a disaster for me. I’m in a 3-member team and previously we were really satisfied if we could accomplish level 1, and sometimes it happened. And also we could slowly advance in the Quantum Pass, gathering prizes. Now, with the daily leveling up, on the 6th day and 6th level I’m stuck because I have not enough attack/defense power. Now it seems to me that the remaining 5 days is going to be wasted for me. Please INNO, give us back the previous version of QI!
 

Ironrooster

Baronet
I like this latest update. The rewards are much better.
It makes QI more interesting.
Still pretty easy on Level VI, which is as far as my guild ever got.
Hopefully becomes a challenge at the higher levels.
 

jovada

Regent
This is really a mistake, less shards to gain and even with the goldpass that i bought before there are no extra shards so i did'nt buy this time , it is just wasted money. If this is maintained i guess many will quit the QI.
 
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CDmark

Viceroy
OK I have 200K each CS in queue, I make 300K each per cycle, so I will be pure donor. I did have to quick pop a goat farm but I didn't do the 25 shard impediment, not needed
costs 450 (3 exp), 10 (1 impediment), 50 (farm pop) = 510
had 500, + 200 pass, + 325 rewards
I have 515 for next season and whatever I gain over the next days donating.

So I will set my benchmark at 550 cost per season, a high spot number.
I am making a spreadsheet for costs on L8,9,10,11,12. We do not get the 100 PASS shards as frequently so it will all have to be done via rewards (40% chance for rewards then 15% chance for 25 shards). So for 100 advances I should get about 150 shards. Next season I will track rewards gotten, once I see how the end chests shake out.

It took me a little bit to think this thru, how I can still play.

It is sad I have to battle other guildmates on donation nodes. I used to fight, have a slight lull L6 and early L7, basically hitting only normal nodes to keep QAs rolling, then I was strong enough by that L7 area, 2 forts each side and the Boss. I was also fine on L8 fighting the whole time to end the season...not anymore. Now I am CDmark 666 the pimpbro, taking from other donors. Oh well, nice design, glad we reduced the amount of in-guild competition. NO BUENO.
 

Thunderdome

Emperor
Lucky Number 7 at the Races through Thunderdome's Take on THIS UPDATE, Pt IV

The horsies love me tonight as I take on level 7 with hitting the red node. I got to stop leaving the apples around as I kept getting a bunch of horses for the fights. Nothing to worry at this time as I churned out 40 more ballistas prior to the start of the race. Every other battle, I wouldn't lose any of them. The one with three horses, I maybe lose 1 or 2 dependent on terrain. However, there was a time where I didn't have any ballistas destroyed. A lucky bout? I don't know, but that was fun.

As soon as the red node was done (a few others joined in the fray), the blue one popped up. Oh, by the way, this is brought to you by Inno, the masters in making the same maps with each level that leaves no one to decide on a strategy any more.

So, I engaged the blue node, and HOLY HELL, them horsies do hurt that I lose like 3 of them in a fight.

However, all commentary aside, this update has killed the game. A lot of people in small guilds on Beta have stopped engaging. Some I had read stopped buying the passes (myself included; there's nothing of value in there and I don't give a toss what Juber or some YouTube yahoo would say, but I am that kind of customer that can spot value for the money and these passes do not have any of that).

Imagine if I wasn't forced to put down buildings just to play Q! with this half baked plan of an update. At this time, I would have decided on which building I want to put into my QI city (if I wanted to go one color or the other or a combination of the two) and the next three days I would build those to be ready when level 6 comes about during the weekend. Not only that, but if shards weren't gone or the ability to buy action points with them wasn't being messed with, I would be buying 100k and waiting until reset to buy another 100k for the same price.

I wonder if this is even released in the live servers yet. I dare you to do so! Just don't be cowards like with the AD.
 
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