It's going to be a tough ride. I had guildies asked me (I am no internet, er "youtube", celebrity, am I?) on what's my take on the changes for QI. I had to be honest with them because this change is going to bring some heartbreak to a guild of our size. We nearly got to level VIII on our own pace before the season's over. I know folks are going to say, "well, now you're going to go higher thanks to their automatic leveling". The point of the QI is having guild members finish towards a common goal and record that as a basis of how far we've become. A guild that is trying to do the first two or three difficulties (due to guild size) by the end of the season will be shut out on day 4 as they cannot progress further. Not only that, but I will bet the increasing difficulty will more faster than what an ordinary player can lay into their QI city in terms of AD percentages (as those take hours; from the simple 1h small increases to the 10h for the aqueduct). Inno, and the He-Men/She-Ras will say, you got the settlement buildings and/or event buildings that gold upgrades were given to. You might have that, but can you say the same for a new player who started out but feels useless because they can't participate?
Frankly, to be honest, nothing in this current QI was broken other than the fact there is no place to "farm" for extra points. They had that in the earlier version that they took out because of some piss poor excuse (why bring that over now) that it didn't work. And, what assurance do we have that this will work this time around, or was it just a ploy in order to put this sort of nonsense in?
Just tell us that you're a bunch of idiots that know nothing of the game we play and we will call it even. For this is the way I see of it.