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Feedback Quantum Incursions update

e2m2

Squire
The bit about the levels increasing per day instead of guild progress is utterly absurd. What happens if the level is already completed when you log on? Anyone who plays QI seriously knows that QAs are the bottleneck and you need to keep the bar partially empty to keep them regenerating. So now...what, because I work during the day I can't play QI? Ridiculous.
From the announcement, it sounds like there will be farming nodes available with virtually unlimited number of hits available on each level.
 
I don't really get making QI harder as time progresses, what was wrong with letting guilds progress as needed? You're going to have a bunch of inactive guilds after day 7 who are no longer able to battle without losing all.

And the first couple of levels only have so little action that they'll be done with only a few players. Surely you're going to expand the map so everyone can participate...right?

Buying QA points was the only thing I spent the shards on. Guess not anymore which means less progress. You really need to rehaul the QA from houses. 300/hr but you need 3500 per fight on the most expensive villa? Come on.
 

e2m2

Squire
And the first couple of levels only have so little action that they'll be done with only a few players. Surely you're going to expand the map so everyone can participate...right?
From the announcement:
If you happen to defeat the Boss, i.e. finish the difficulty before the timer runs out, you can continue gaining progress with the help of farming nodes. All difficulties will now have three: two fighting nodes (offense and defense) and a resource donation node. All farming nodes have a capacity of 1.000.000 progress points, similar to the previous farming nodes at the end of the last Incursions.
 

Thunderdome

Emperor
It's going to be a tough ride. I had guildies asked me (I am no internet, er "youtube", celebrity, am I?) on what's my take on the changes for QI. I had to be honest with them because this change is going to bring some heartbreak to a guild of our size. We nearly got to level VIII on our own pace before the season's over. I know folks are going to say, "well, now you're going to go higher thanks to their automatic leveling". The point of the QI is having guild members finish towards a common goal and record that as a basis of how far we've become. A guild that is trying to do the first two or three difficulties (due to guild size) by the end of the season will be shut out on day 4 as they cannot progress further. Not only that, but I will bet the increasing difficulty will more faster than what an ordinary player can lay into their QI city in terms of AD percentages (as those take hours; from the simple 1h small increases to the 10h for the aqueduct). Inno, and the He-Men/She-Ras will say, you got the settlement buildings and/or event buildings that gold upgrades were given to. You might have that, but can you say the same for a new player who started out but feels useless because they can't participate?

Frankly, to be honest, nothing in this current QI was broken other than the fact there is no place to "farm" for extra points. They had that in the earlier version that they took out because of some piss poor excuse (why bring that over now) that it didn't work. And, what assurance do we have that this will work this time around, or was it just a ploy in order to put this sort of nonsense in?

Just tell us that you're a bunch of idiots that know nothing of the game we play and we will call it even. For this is the way I see of it.
 

e2m2

Squire
A guild that is trying to do the first two or three difficulties (due to guild size) by the end of the season will be shut out on day 4 as they cannot progress further.

You might have that, but can you say the same for a new player who started out but feels useless because they can't participate?
Again, if the farming nodes are accessible, everyone can still participate. Let's give it a chance and see how it plays out in action before we start name calling.
 

FrejaSP

Viceroy
We have seen small guilds and guilds with many young players lose interest in GVG. We will also see that in QI with these changes.
As it is now, small guilds can choose to farm all the nodes and not go up in levels so quickly, it helps their younger members who are not yet strong enough to be in the high levels. It's strategy that helps the guild.
A level every day does not make sense and you take away the joy of completing a level and people will lose the desire for QI. Let the guilds decide their own strategy.
 

Dessire

Regent
I don't really get making QI harder as time progresses, what was wrong with letting guilds progress as needed? You're going to have a bunch of inactive guilds after day 7 who are no longer able to battle without losing all.

And the first couple of levels only have so little action that they'll be done with only a few players. Surely you're going to expand the map so everyone can participate...right?

Buying QA points was the only thing I spent the shards on. Guess not anymore which means less progress. You really need to rehaul the QA from houses. 300/hr but you need 3500 per fight on the most expensive villa? Come on.
The hole QI is a mistake. One of the worst gvg systems I have ever seen, atleast not so horrible like GbG. Innogames just don't want to have success by watching/investigating about other mobile games gvg systems and create something new by taking best part of those systems.
 

LordVaderIII

Marquis
Forcing us through difficulties is a terrible idea. The largest guild I'm in I think has only completed up to level 7. Only people with massive QI boosts (ie event league buildings) are going to be playing QI during the second week.
 

Thunderdome

Emperor
Again, if the farming nodes are accessible, everyone can still participate. Let's give it a chance and see how it plays out in action before we start name calling.
Oh, I am one who can give a chance but also one who is often disappointed with their "one step forward, three steps backwards" approach. They mucked up the PVB. They can't even match guilds properly in a league. They definitely mucked up the AD. They had taken things that people had spent for (*cough*Fellowship Event*cough*) and now I know why... they don't want us to succeed other than wait another 10 years to see if we will be around.
A level every day does not make sense and you take away the joy of completing a level and people will lose the desire for QI. Let the guilds decide their own strategy.
I am still consulting with my guild to see if we had completed level VII to get into VIII. I went to sleep hours before it ended. Bedtime for me is like at 2am server time in order to get up at 5am my local time to do my 10-12 hours of work.
The hole QI is a mistake. One of the worst gvg systems I have ever seen, atleast not so horrible like GbG. Innogames just don't want to have success by watching/investigating about other mobile games gvg systems and create something new by taking best part of those systems.
I hate to even think about the other games Inno has that I had watched commercials about... like Greekoplis or something like that. Whatever happened to that game, Inno? I know the western one sucked so bad that I stopped playing after 3 days.
Forcing us through difficulties is a terrible idea. The largest guild I'm in I think has only completed up to level 7. Only people with massive QI boosts (ie event league buildings) are going to be playing QI during the second week.
Most of the beginning bits are when I am sleeping on this world. The midnight server resets happen at 6pm my local time, if I am lucky to get home from work. I hardly get on the game as I have to eat dinner, spend time with the wife, and then head to bed to prepare for the next work day. I'll be damned if I get a weekend to have my fun, but that will be on level 3 and 4 (and 10 and 11 for the next week before 8 hours for level 12; like who has the time for those 8 hours, eh? Do they have internet in Antarctica where the penguins might play if we asked them nicely?).

I guess I wouldn't have to worry about the exponential muck-up that is this feature since I probably won't be strong enough to take on higher levels by the weekend. I'd be lucky to get a donation node or something. Oh wait, I can't even get that because the production times are 10 hours long and the costs for donations will be high.

But, I guess we can wait and see, right?
 

angelgail

Baronet
? how the heck do you farm a node in QI ? you win it or not all i have seen we make it to the start of 7 most the time
 

xivarmy

Legend
Perk Creator
I don't really get making QI harder as time progresses, what was wrong with letting guilds progress as needed? You're going to have a bunch of inactive guilds after day 7 who are no longer able to battle without losing all.
A lot of this probably has to do with "fairness" to weaker players in stronger guilds. Who already were experiencing the inability to participate as they desired, but could avoid that by moving to a weaker guild that never got too far for them. This is not a natural thing to encourage (weaker guilds as potentially more desirable), so they're putting a stop to that "incentive". Instead now you'll be cutoff after a point in the season unless you get stronger no matter what guild you're in.

Thus raising the question: is it worth getting stronger in this cesspool of a feature?
 
The hole QI is a mistake. One of the worst gvg systems I have ever seen, atleast not so horrible like GbG. Innogames just don't want to have success by watching/investigating about other mobile games gvg systems and create something new by taking best part of those systems.
At this point as well there are so many guild features that inno is becoming a real time crunch. You have to log in at least every 10 hours for ge, qi, settlement, culture settlement, ext. Most guilds are just picking one thing they're good at like ge or gbg or qi.

Improve upon the features we have, stop adding garbage to the game (looking at you historical allies).
 
obviously inno wants to sell more of their premium pass buildings.

QI is becoming more challenging, but in return we need to buy their new premium pass buildings to keep up with the increased QI difficulty

which puts the silver and gold neo titan statue and also the new lvl 11 and 12 neo titan kits effectively behind a paywall, from what it looks like
 

Thunderdome

Emperor
obviously inno wants to sell more of their premium pass buildings.
Don't see how as the fellowship event proved that Inno are just rip off artists by nerfing such stuff from such buildings. If you're paying for junk buildings at this point, and you can get them for free, might as well get them for free and save your money.
QI is becoming more challenging, but in return we need to buy their new premium pass buildings to keep up with the increased QI difficulty
Once it becomes that challenge, I will just stop playing QI until the next incursion starts. Let it grow cobwebs like the few travesties Inno has released (Players vs Bots Arena, Antiques Dealer) that no one probably uses now a days (I know I don't, for sure). The time I put into that, after that point, can be used in doing other things in game that is somewhat worth that time.
which puts the silver and gold neo titan statue and also the new lvl 11 and 12 neo titan kits effectively behind a paywall, from what it looks like
Knowing Inno, it's probably going to be junk stats for the size, high fragment count needed, low fragment given, so I am not too worried.
 

FrejaSP

Viceroy
One thing more, ealier, we had maps with several ways, so it was easier for weaker members i the Guild, to find a donation or easy fight i their strongest color (blue/red)

Now the map i one straight route, you may have a few arrows nodes to choose one of 2 but stil straight. I miss the freedom to have several ways and finish all nodes or skip some, depending of the guilds staetegi
 
All this change does is facilitating high end QI guilds. While heavily discouraging other guilds. From example an underdog top5 GbG guild can handle its competition. Yet hits a soft limit at lvl5. Where it's still a top15 QI guild. Just falling short to be a top10 QI guild. I can't imagine less capable guilds that make up the majority to be able to reach lvl3.
All this change does is locking them out of QI within the 1st half of the QI week. While offering top dogs a free ride to higher levels where they can feast at any moment they choose. A strategy can become viable in which you're focusing the 1st days on just gathering resources, reinforcing the settlement. No worries about progression; you and your guild are getting a free ride to the top. Than when a sweet spot is found for a very profitable level it's time to gather for the feast. For example easy to reach donation nodes or nodes where fighting is just barely still doable. To grab the best droppable rewards. Only thing you'll losing out on are milestone rewards. If consumable QI buffs become a thing, just collect them for this purpose to make it even more viable at a personal level. No seriously this doesn't change infernal competition at all, lol. It just gives rise to a new strategy.
What would hamper internal competition is what keeps GbG farming in check: personal difficulty levels which resets daily. Yes QI has a limiting factor with actions but a flat difficulty in donations and fights. From my understanding donations is where most farming and competition happens internally. If the donation requirements rise. It'll make it eventually less effective and reliance on cooperation will become more thing. All this automatic difficulty thingy does is giving us all free rides, big LOL MTG

Can we also do this for the GE replacement? This way we can just wait for a couple of days. Than sweeping in to just clear the high levels to get forgotten temples efficiently with minimal effort.
 
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