Best regards! First of all, I would like to say that I have used the office translator to write this writing, since I have done it in my usual language to be able to express myself better.
I am going to analyze the new swing in quantum incursions.
I. Automatic difficulty change and farming nodes
In this regard, there are many things to comment. First, remind you that when you have an hour of reset, you generate players with an advantage and players with a disadvantage. In this aspect, those who play during the early hours of the morning in their countries, will have the easy nodes at their disposal, while those who connect at noon will already get more difficult nodes, and those who only connect at night with a bit of luck, will find the farming nodes, but they will most likely run into the fortresses and bosses.
Then you tell us about the addition of power-ups in some buildings... Buildings that are obtained by completing the opponents (it involves spending diamonds almost always) or by buying the event pass. If you play without spending, you barely get one of each. And with that, even if it adds up, it is not enough to reach the high bonuses of the last few days.
To top it off, the last few days will require a settlement full of power-ups and a city that already has a good support base. If you haven't completed all the settlements, aren't very active in fields, and don't unlock many expansions in the settlement, you're screwed. I myself, in beta, will be impossible for me to fight the last 2 days.
II. Quantum Actions purchase behavior
Remove the daily price reset from buying stocks... It's like shooting yourself in the foot. To annoy those who buy the pass, preventing them from having more progress... It is true that in this tournament, you could buy shares every day at little cost, since with the pass you recovered the invested crystals.
Then you remember the buildings that give actions... 50 extra actions per hour. You need 70h for an extra battle... Many of these buildings have to be accumulated so that an improvement can be noticed. The first requires sacrificing advancement in the event, unless you spend diamonds; the second requires buying the event pass, applying yourself to rivals, or getting lucky... It seems that you are laughing at us.
Otherwise, I have nothing to comment.
But it is worth remembering one detail, we are playing this mode for the buildings and for the medals we need to buy expansions. Few people enjoy raids. And if on top of that, you lurch every time we start a tournament... It is clear that this has a long way to go to be well polished, and it will still have a few more touches.