One with 1,000,000 progress (Drake Mountain map option) while the other with 420 progress (Dragon Valley map option). I note here that, both are Defense nodes!
Wow, ok thanks. It doesn't mean bugs don't come back.
One thing that would help, tell us what the values should be
Node donations for CS, units, goods per level, progress needed to level nodes per level, rewards per level for normal, advanced and boss node PER LEVEL.
If I do not know the specification then I am hesitant to report a bug because I do not know something is wrong.
EXAMPLE:
from announcement
- Pass: Added a new Quantum Pass, replacing the current one!
Should say At 4500, 5300 (the 2 I know) (and every 800 progress afterwards is my guess), we removed the 100 shard reward and replaced it with 200 fragments (1000 needed) for the QI Summer 2024 epic selection kit.
^^^^ THAT IS AN INFORMATIVE MESSAGE, not a guessing game, "What did they do? Where?"
Oh, that reminds me, some feedback, I will assume we get them every 800 starting at 4500
4500, 5300, 6100, 6900, 7700 we lose 500 shards (all 100 shard rewards replaced). Why don't you target the colossus selection kit? Think about it this way. If we are active in this feature, we will have plenty of those selection kits. Taking our shards, OUR QI CURRENCY, is a tacky move. 500 shards allows us to do some things, if one choses, that help with city development, like rushing a goods building for 25 shards. Also, since you refuse to make impediments 10, 25, 50, 50, ...the rest 50, for regular players, then it can help pay for that 75 shard impediment. Also, I posted before, can we know how much the next impediment costs like we have in settlements?