I am incredibly disappointed. When Raids was announced to replace GVG, I was concerned it'd just be like Guild Expedition, no strategy, and possibly more focused on money spending like GBG is. But when it came out and it turned out to require some actual coordination I was excited for it.
My guild intentionally did the first incursion as 'go out and do what you can, no rules, but do not spend diamonds to advance' in order to see what was possible without diamond spending or shards from the pass, which I felt would be critical to figuring out where it's efficient to spend diamonds/shards for the people who want to. In incursion 2 we quickly realized that heroes rushing the guild through the early levels severely impacts the rest of the guild, as does expecting people who are still building their city to donate supplies/coins or goods beyond their starting few. We realized that if diamond spenders rush to the advanced levels too soon then it'll put the majority of the guild in catch up mode and we actually won't get as far, forcing them to keep spending diamonds at an unsustainable rate. We made rules for sharing sectors (15 x2 hits max on a ballista node in the first 20 minutes for levels 1-8, or on donation nodes starting level 4) and suggestions (people who diamond rush their initial settlement handle the donation nodes) and a discord system to alert each other when nodes they're boosted on open ( @qi-offense-ballista on discord to alert anyone with ballistas).
By incursion 4 we realized we could open difficulty 10 every season even though we aren't the strongest GBG guild on our server.
Just recently, pass holders are realizing they can buy actions every day with their quantum pass, and more people are considering the quantum pass for the next championship.
Now, Inno wants to push this back towards button mashing, where like GBG (in 1v1 matches where the other 5 guilds are generally so small that they're just grass on a battlefield) whoever has the most people willing to button mash all day will win, regardless of strategy. We have excel sheets and ChatGPT GPT's designed to coordinate our QI assignments with goods/troops assigned to everyone and a secret strategy we found in the assignments I won't tell anyone in case this change gets reversed.
I've spent a lot more than I'm proud to admit this past season on live, and would have continued to do so, but the general feeling I'm hearing from anyone I share this news with, that all nodes will be the same, is that it's now just a button mash championship again.
Great for the small guilds but games that require little to no strategy have very little interest to me.
Why spend money just to get beaten by a poorly coordinated guild with more players than you?