I want to be challenged in a manual fight. This is not a challenge, it is impossible >> boring >> insulting
This is 2nd out of 3 matches that's not reasonable. Losing 6 units repeatedly just to get to a winnable combination is designed to sucker newer players into spending diamonds.
PvP could be saved, lost of great ideas above. E.g. have matches within 2 ages of your Age; e.g. 200 points for 2 ages above; 100 points for 1 age above. 50 points for your own age.
While PvP can be fixed, not so sure about FoE itself........ The concept of 'sunk costs' applies. What's been spent on FoE to date is lost (sunk), nothing to be done. All that matters is how I choose to spend my time and money
in the future. Each day I'm finding less reasons to spend time or money on FoE; there are many alternatives in life.
However, I
don't blame the Devs. I blame Inno's senior management. They set the tone, and right now that seems to be "extract as much money from players as possible."
Maybe they're focused on short-term profits over long-term growth, to inflate Inno's revenues so they can sell Inno. Lot's of startups cash out while profits are still good. Fidelity Growth Partners Europe bought a stake in Inno in 2010; they also may want to cash out.
Dear Inno Senior Management: IF you still want FoE, brush up on customer retention and customer service strategies for the 21st century, not the 19th.
You need customers a lot more than they need you.