Thanks and yes the main point are obviously the perks themselves. Though some forum members
where specifically asked how guild perk costs should work. I think the best answer towards it was
something like this. An mechanic that integrated the best ideas and concepts that tackles all the
mechanical issues of the original execution. Though I agreed no matter how good the mechanics
are, if the offered perks ain't good enough, no one cares.
That been said, fairly good suggestions for new perks have been suggested, imo. Most where
helpful for the guild. Aiding guilds in GbG and GE. Personal buffs shouldn't be a thing in the first
place in
guild perks, if there where
personal perks it would've made sense.
Many players are military focused only. Often overlooking and forgetting their play style is
not
the only existing one. Plenty players negotiate for various reasons. I myself prefer military
solutions but I do see strategical usage from negotiations. Beyond GbG some guild members
are only able to complete GE4 through negotiations. Negotiations have their place in guilds
and can benefitting them. Leaders of an largely variable guild might see use in it, while guilds
of military minded players only won't need them.
There are plenty good perks suggested in the
perk contest. Every guild would reasonable feel the same,
regarding perks if they'll ever return: there's an need for perks they can sell to their members. Though I
think the dev. team could still ask their CM's to organise perk contests for live servers for a wider variety
and more ideas for what players are looking for, regarding perks. If they want to giving it a chance.
Variation is important to fit most guilds. While this where just a few examples to illustrate the working
of mechanics, there might be some appealing perks in the contest for
them.
Impossible to implement as a perk can stop for various reasons. Causing issues for used expansions.
Would be awesome for many battle minded guilds.