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Feedback Postponement of Guild Perks

Deleted User - 57457

Guest
The issues of the GBG are the issues of the GBG.
Partly but as long GbG swap exploits ain't patched there's no reason to encourage, nor massively rewarding the exploiters further. The way perks where: team building enough points to reach the desired lvl was good. Asking to getting it for GbG is equal to asking to making it for free for exploiters.
GE is decant as an supplement to speeding up the process, yes. As this is weekly an 1-time deal. Not something anyone can exploit virtually into infinity while blocking out others. Unlike the GbG swap exploit. However making it the soul way of obtaining perks would likely lean towards % contribution and thus encouraging the further fraction of guilds into 1-10 person guilds while harming larger guilds.
 
From the beginning we have all been saying the same thing, you have completely ignored our remarks and made only a few cosmetic modifications.
The guild perks you implemented are not great and the cost to activate them out of proportion to their perk.

Guild perks should grant perks on aspects of the game impacting the guild, any perks you have given are only for players.

Allow guild leaders to indicate which perks should not be chosen (not just indicate which perks are preferred)

Guild advantages must give advantages on aspects affecting the guild : GE, GBG (lock time, slots, cost, attrition, off and def bonus...), intra-guild market exchanges, contribution bonus on intra-guild GB, po/mo of other guild members for example.

The basic idea of guild perks is really very good. But the implementation you have made of it is catastrophic.
 

Owl II

Emperor
It is not necessary if you give rewards in proportion to GE points, and not for cups. Or you can replace it with victory towers in rewards for encounters
 

Yekk

Regent
The idea of working together on shared perks for all participants is a great idea. Such things could rally the guilds. But why is such a sad content chosen? I don't know. Do something like.. capitals? fortresses? Let it be multi-level, and at each level it brings guild or personal perks. Do you want it to be temporary? Well. why not? Let it will have cycles. Do you want to activation to require separate resources? let's do it. But let the building material be mined in GBG, GE... Fragments of buildings for example. Or some special bricks. Or something else that could be rewards at the end of the GBG season. As a reward for GE cups or for GE encounter. This could enliven the team gameplay in general.

It was a pipe dream.. Completely ignoring the drama, with little if any preplanning, poorly scripted, wrong-minded. It added nothing to the game. It hurt the game. It hurt players... Lets hope Inno learned something from 2021. A year most of us wish never happened here.
 

Deleted User - 57457

Guest
It is not necessary if you give rewards in proportion to GE points, and not for cups. Or you can replace it with victory towers in rewards for encounters
Every 4th GE encounter already contributes extra to the castle system. Though a little more motivation for doing them through an slight benefit for each member getting through every 4th encounter sounds like an decant plan without much risk for exploitation.
 

conqueror9

Regent
Guild Perks is completley non-sense
Inno should update their designer team
what does player needs and what does inno needs
(A) like the one with recruit rate increase, at first, we believe it cover Alcatraz, but it do not
Player dispose tons of soldier in GE, GBG, Map, PvP....etc, those soldier come form un-attached soldier
no player wait for the attached player from barrack, we are not doing 1 batte in separation hours
player are doing a lot of battles in a short periods and those dead soldier are 99.9999% from un-attached soldier
so the needs of player...recruit rate cover un-attached soldier

(B) Most player can pays coins, supplies, medals, goods. regarding diamond, only rich player can afford, other player may consider paying diamond when it is affordable and good.....
so the basic 4 add-points-items should cover coins, supplies, medals and goods
consideration of 2 more add-points-items, may cover soldier and diamond
the current pay diamond to get points is un-reasonable low.....too low

(C) that new features is subject to test....so the limitation is 30 times should change to 60 times or more...
it is a testing..so Inno should encourage more beta-tester to test, raising 30 times to another higher is necessary
then inno can keep on tune it down after various testings b4 release game world
it is not a good idea to tie-it-too-rigid in 30 times that discourage beta-tester to test it

our guild can very active in the 1st round, but very dis-appointed when we find it is un-reasonable that our activeness decrease very sharply in next rounds
(I) it is tired effort to get 1 perks done in a week
(II) it only keep very short time ( next 2 week ) with great effort to do 1
(III) we have to pick 1 only 1 perk as we focus whole guild effort to do test 1 perk, that is completed conflicts with "beta test" as beta-tester can only do 1 perk each time and always pick up something that is different from player expectation ( like the recruit rate ), beta-tester suppose can do un-limited perk, then in next coming rounds, inno can raise the diffculties (limited amount of perks that can be done by reducing amount of times and raise coins/supplies/medals/goods)...etc, so inno can do a full analysis of which perks that player-in-game-world would like to proceed

diamond to buy points , i suppose, it should more focus on "buying another daily"

Inno should consider adding a control, guild leader should able to lock (not recommend) perks. Initial all perk are locked, only guild-leader can un-lock or re-lock perks (go to test another perks). Only "un-lock" perk can allow guild member to donate...
recommend is meaningless to some player as different player has different goal
 

Owl II

Emperor
Every 4th GE encounter already contributes extra to the castle system. Though a little more motivation for doing them through an slight benefit for each member getting through every 4th encounter sounds like an decant plan without much risk for exploitation.
My suggestion is not wasting personal resources. Because the main idea of perks is that to achieve a result, the efforts of all participants are required. I have nowhere to put my tens of billions of coins and hammers. But the developing player will experience a shortage. Don't like GBG? Don't like GE? Ok, let it be events. Let it be a new way to make an additional number of clicks if you object to exploiting existing features. Add a third lvl to the HoF and let them bring unique resources to activate perks. But we already click enough in this game to add additional dull clicks here (imo).
 
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conqueror9

Regent
Although this is a free online game
however, this is real world, Inno still wants some $$$ back to support the developing this game further
so Inno are developing some new features inviting rich player in game world to spend $$$$
together to make this game more enjoy-able
we are beta-tester to help to improve this new features
and learning "how to play this game in game world more effective" <e.g. pick up correct perk, instead of checking which perk is good in game world >

so the main goal of this perk to Inno is
$$$ generating in game world
 

tunix

Steward
Perk Creator
Although this is a free online game
however, this is real world, Inno still wants some $$$ back to support the developing this game further
so Inno are developing some new features inviting rich player in game world to spend $$$$

so the main goal of this perk to Inno is
$$$ generating in game world

I agree with you. And I am a player who is willing to spend money for this game. But the last time I did so was January 2019, three years ago.

Because Inno don't know how to make attractive offers for players of higher ages! Just look at the totally ridiculous offers like the Army/Research/Building pack for higher ages. If I could sell them to Inno for the half price, I could become a Pro Gamer! ;)
 

Yekk

Regent
Although this is a free online game
however, this is real world, Inno still wants some $$$ back to support the developing this game further
so Inno are developing some new features inviting rich player in game world to spend $$$$
together to make this game more enjoy-able
we are beta-tester to help to improve this new features
and learning "how to play this game in game world more effective" <e.g. pick up correct perk, instead of checking which perk is good in game world >

so the main goal of this perk to Inno is
$$$ generating in game world
Excepting for very little guilds I have no doubt no one used D's for GP...cost per extra 30 clicks was/is abysmally high then multiply by 40 if "helping" (1/2 a full guild) is exorbitant for even our whales. It violates basic human natures. The game works much like a casino does. The nature of players is not to drop coins in others slot machines...
 
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Deleted User - 57457

Guest
My suggestion is not wasting personal resources. Because the main idea of perks is that to achieve a result, the efforts of all participants are required. I have nowhere to put my tens of billions of coins and hammers. But the developing player will experience a shortage. Don't like GBG? Don't like GE? Ok, let it be events. Let it be a new way to make an additional number of clicks if you object to exploiting existing features. Add a third lvl to the HoF and let them bring unique resources to activate perks. But we already click enough in this game to add additional dull clicks here (imo).
Up on reaching OF most are already post-scares anyways. Especially braggers who can't resist telling how awesome they and their guild are. While complaining the little use for stockpiles of resources. Kinda strange to trying to avoid all the sudden when the perks are postponed to avoiding costs at all costs...
Getting discounts from GE as an supplementary source of progress is decant imo as GE progress can't be manipulated or exploited unlike features in which an virtually infinite loop can be established.
In any case it's laughable at worse to hinting at potential frustration that the entire guild needs to contribute and those who lack behind or don't bother benefit too anyways. As if guild perks truly are guild perks, it doesn't matter who payed the bill. As the guild benefits from it in the guild features. While not providing personal rewards. Unlike GbG results do anyways.
So, asking resources to unlock and reaching perk levels are good, imo. Maybe just add also for the sake of it coins and supplies and medals and special goods with the option to tell how much you want to donate. That way post-scares players at last have something to invest those ever growing stockpiles into and helping their guild. What's wrong with that? That's actually not for free unlike the GbG swap farm rewards?
 

Owl II

Emperor
So, asking resources to unlock and reaching perk levels are good, imo.
There's nothing wrong with that. Except that players with a good level of development cannot donate their stocks instead of beginners. Oh no, wait, they can! That costs only 1200 diamonds for one. Are you ready to take on such expense? Do you see a lot of excitement and attractiveness in this to pay for it with premium?
 
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Deleted User - 57457

Guest
There's nothing wrong with that. Except that players with a good level of development cannot donate their stocks instead of beginners. Oh no, wait, they can! That costs only 1200 diamonds for one. Are you ready to take on such expense? Do you see a lot of excitement and attractiveness in this to pay for it with premium?
Who's talking diamonds? That's nonsense mocking. Just plain disinformation and straight up lie that you have to donate 12k diamonds to getting there. If donating 30 goods is ways too much for someone bragging proudly how awesome they are, they're actually not really among the top. As the top players don't care throwing in a few thousand goods.
I don't know how someone who's well established and nothing to spending their resources on anymore can't donate anything from their stocks. While beginners can't giving up so much resources as they're still working towards the point they become like the established group of players with overflowing stocks. Unless you're just really greedy and an selfish type of person ofc. I can see why someone who's selfish and just greedy don't want to do with anything that would benefit the entire guild but costs a bit instead of getting more stuffed by fee stuff...
 

jovada

Regent
I think that like GE you have to open the levels with guildgoods, GbG you have to pay buildings with guildgoods, guildperks should also be leveled with guildgoods and medals.
If treasury is weak then you can ask your guildies to donate to the treasury , in the treasury you can also see who donated and then you know also who is a guildplayer and who is there only for benefits haha.

Plus it's easyer for leaders to see if they can afford open a perk when they see the treasury , now you only can ask to drop but are not sure to receive all the goods necessary from guildies.
 
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Deleted User - 57457

Guest
@jovada seeing how little backlash paying for the perks gave and only feedback pointing at the hight of the costs, I think an hybrid similar to GE's system is the best. Unlocking Lvl1 for any perk being through guild treasure. Then similar to GE team building towards lvl2. As an guild leader and being in OF with already overflowing stockpiles, I'm more then happy paying a bit more then our less established members and judging from comments of other leaders I'm not alone in that. Though I'm a team player.
An hybrid would solve already the problem that members donate into unwanted perks. Next to that Lvl1 can be ensured through the treasure. I think lvl2 could be automatically unlocked once sufficient donations from members have been met the requirement. After which lvl3 could be unlocked by leaders similar to GE and members can filling it up with their leaders until lvl3 has been reached. Sounds to me like the best possible working system. Maybe supplementing a few points for each 4th GE encounter any member completed to accelerate the process.
 

jovada

Regent
But guildperks will never have success if there is nothing done about GbG balancing. Nothing can compete against endless point and fp farming without attrition.
Once that done you can have a challenge is it more benefit to open that 1 slot in GbG of is it better to open guildperk , you have to make a choice were you spend your guildgoods and the game could become more tactical (of course it depends with what perks the developers come) and far more interesting then it is now.

And i saw the announcement of all what was realised this year, but i can only warn inno that less is more, the last few months i saw many players quiting multiple worlds because it is to much, even quiting the entire game because they feel it's not longer a game but an obligation if you want be member of an active guild with some rules instead of a sleeping guild with no rules. If you are a guild and ask a minimum of level in GE, ask a minimum of fights in GbG, ask contributions in guildperk and maybe some other rules in the guild yes i can understand they feel it that way.
 

Owl II

Emperor
Who's talking diamonds? That's nonsense mocking. Just plain disinformation and straight up lie that you have to donate 12k diamonds to getting there. If donating 30 goods is ways too much for someone bragging proudly how awesome they are, they're actually not really among the top. As the top players don't care throwing in a few thousand goods.
I don't know how someone who's well established and nothing to spending their resources on anymore can't donate anything from their stocks. While beginners can't giving up so much resources as they're still working towards the point they become like the established group of players with overflowing stocks. Unless you're just really greedy and an selfish type of person ofc. I can see why someone who's selfish and just greedy don't want to do with anything that would benefit the entire guild but costs a bit instead of getting more stuffed by fee stuff...
Try to explain this Inno. Because in the current version, unlocking a perk at level 3 requires the participation of all guild members daily for 2 weeks. It's math. Otherwise, you will either not have time to get level 3, or you will not have time to admire the results of collective work. Or- drumroll - someone can make donations additionally. It is only necessary to upgrade the attempts for 1200 diamonds. Come on, convince Inno to change this scheme. Now is the time. So they have returned it for revision. I'm sure they'll listen to you:D
 
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