Guild Perks is completley non-sense
Inno should update their designer team
what does player needs and what does inno needs
(A) like the one with recruit rate increase, at first, we believe it cover Alcatraz, but it do not
Player dispose tons of soldier in GE, GBG, Map, PvP....etc, those soldier come form un-attached soldier
no player wait for the attached player from barrack, we are not doing 1 batte in separation hours
player are doing a lot of battles in a short periods and those dead soldier are 99.9999% from un-attached soldier
so the needs of player...recruit rate cover un-attached soldier
(B) Most player can pays coins, supplies, medals, goods. regarding diamond, only rich player can afford, other player may consider paying diamond when it is affordable and good.....
so the basic 4 add-points-items should cover coins, supplies, medals and goods
consideration of 2 more add-points-items, may cover soldier and diamond
the current pay diamond to get points is un-reasonable low.....too low
(C) that new features is subject to test....so the limitation is 30 times should change to 60 times or more...
it is a testing..so Inno should encourage more beta-tester to test, raising 30 times to another higher is necessary
then inno can keep on tune it down after various testings b4 release game world
it is not a good idea to tie-it-too-rigid in 30 times that discourage beta-tester to test it
our guild can very active in the 1st round, but very dis-appointed when we find it is un-reasonable that our activeness decrease very sharply in next rounds
(I) it is tired effort to get 1 perks done in a week
(II) it only keep very short time ( next 2 week ) with great effort to do 1
(III) we have to pick 1 only 1 perk as we focus whole guild effort to do test 1 perk, that is completed conflicts with "beta test" as beta-tester can only do 1 perk each time and always pick up something that is different from player expectation ( like the recruit rate ), beta-tester suppose can do un-limited perk, then in next coming rounds, inno can raise the diffculties (limited amount of perks that can be done by reducing amount of times and raise coins/supplies/medals/goods)...etc, so inno can do a full analysis of which perks that player-in-game-world would like to proceed
diamond to buy points , i suppose, it should more focus on "buying another daily"
Inno should consider adding a control, guild leader should able to lock (not recommend) perks. Initial all perk are locked, only guild-leader can un-lock or re-lock perks (go to test another perks). Only "un-lock" perk can allow guild member to donate...
recommend is meaningless to some player as different player has different goal