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Rejected Option to hide unmotivated building for collecting motivating buildings in mobile

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nice2haveu

Viceroy
Reason
When trying to collect only the motivated buildings, by mistake motivated building got touched by the finger. If an option to hide unmotivated building would be much helpful to collect only motivated buildings. Due to many 1x1 in city, this problem happening many times. PC users on cursor hovering on the building they get tooltip before clicking it, but mobile it is directly collection only, no way of hovering before touching it. Hence having an option to hide unmotivated building will be useful to collect motivate buildings
Details
New button icon to hide the unmotivated buildings in the city view and allows the player to collect the motivated buildings only one by one without disturbing the unmotivated building.

Things to cover while hide option activated is,
- moving or selling or reconstruction not to be allowed for any building
- collect all won't appear
- building which cannot be motivated and ready to collect can be displayed for collection even if hide mode is on
- opening inventory menu or players view or building menu view, automatically switches to normal city mode
- if guild/friends/hoods just motivated any building, it can be shown immediately or the new button can come up with additional refresh icon attached tkmit with red color indication mark on the refresh icon with this new button icon
- plundered buildings also be seen in hide mode
- cultural and decoration buildings becomes invisible in the city area under this new hide option
Balance
It maintains balance
Abuse Prevention
No abuse
Summary
It will be much used by mobile players if this gets implemented.
Have you looked to see if this has already been suggested?
Not suggested
Small change but very useful change for mobile users. PC users has disconnected roads option too but mobile players doesn't have those. Atleast if this gets implemented, much helpful for the city progress in the game. This will be a good improvement in the game for the mobile players.
 
This suggestion has been closed. Votes are no longer accepted.

nice2haveu

Viceroy
For as long as I have been playing I have never seen a quest that asked "Aid x number of your own buildings". The only thing that Mass Self Aid kits and Self Aid Kits are good for is motivating unmotivated buildings before collecting. This being the case, how could using an MSA/SA be a waste? It's what they are for. Well, that and selling in the AD. Anyway, I wish you luck with your idea.
You are diverting the suggested idea.
I kindly request you to read the idea one more time. This idea is not meant for aiding or using aid kits.

It is illustrating the issue of collecting the buildings which we don't want to collect while collecting player desired choice of buildings.

Hope you have bullion garrison 1x1 plenty of it, open the mobile and place in the 4x4 total of 16 of it. Now let's say, in that everything ready to be collected, so in mobile it shows box icon top of it. Use self aid kits on any 9 random from it. (Don't pick the edges of 4x4. That's a noob move) Now, Final action, just using your finger(s), try to collect only item box which has stars in it. Try these in mobile and PC and also read the suggested idea one last time. You will get a clear picture of why this idea is need for mobile players.

This is a suggestion in which all the mobile players can get benefit. PC users have tooltip overview that cannot be implemented in mobile, hence this suggestion as a work around helps the mobile app players. Ideas suggesting here to seek improvement in the game. IMO, if this gets implemented 100% of mobile app users use this feature for sure.
The way I suggested can be given to PC users too. INNO/FOE team looking to improve the game, asking them to add this also. I don't understand the trouble in making it.

Using aid kits why waste because it's not the intentional choice for a player, as simple as that. Forcing a player to use aiding kits to avoid some problem and in which they are not actually plan to collect from that building is waste in my context.

These things should be delivered to mobile app players before even asking from our side, but to receive this change we need to cross the struggle of votes, approved by management and finally developer should implement.
 

nice2haveu

Viceroy
You want to collect your Jumpin' Pumpkin I presume, cause there is no Jumpin' Garden
Yes, Jumpin pumpkin only. Missed to correct it.
You do not want to accidently touch your Thundering Laboratory, cause it is not motivated. You do not want to waste your self or mass aid kits as a solution, so what is it you do want? The moment you have collected all your motivated buildings they will be motivated again, before your Thundering Laboratory will be motivated. Waiting for that Thundering Laboratory to get motivated by someone else than yourself can take days, so it does not matter if you collect it unmotivated in the mean time. PC players have the same issue. Those stars showng if a building is motivated are all over the place and no help at all. Also they swipe to collect and do not collect building for building.
Correct, those stars showing and making this suggestion to show only those buildings and hide other unmotivated buildings. That's it. PC and mobile users both can get benefits from this suggestion.
 

Sl8yer

Emperor
It is illustrating the issue of collecting the buildings which we don't want to collect while collecting player desired choice of buildings.

There is absolutely no reason to do that. You do not benefit from it in any way. It's like saying you need extra expansions for your city, cause you want to place 500 trees and you have no space for that.

Hope you have bullion garrison 1x1 plenty of it, open the mobile and place in the 4x4 total of 16 of it. Now let's say, in that everything ready to be collected, so in mobile it shows box icon top of it. Use self aid kits on any 9 random from it. (Don't pick the edges of 4x4. That's a noob move) Now, Final action, just using your finger(s), try to collect only item box which has stars in it. Try these in mobile and PC and also read the suggested idea one last time. You will get a clear picture of why this idea is need for mobile players.

Why would you do such a thing? There is absolutely no reason to do this. Even if you only have 9 self aid kits it does not matter which ones you aid or collect. If you are in a situation where you have to self aid your garrisons it will be the same every day at collection time. Nobody is going to do it for you, so it does not matter if you collect them unmotivated.

This is a suggestion in which all the mobile players can get benefit.

How? You keep going on about your thick fingers and the benefit, but what is the benefit if it does not matter if you accidently collect a building or not. Those same thick fingers will be a problem if you want to self aid a building. You can also tap the one next to it.

PC users have tooltip overview that cannot be implemented in mobile, hence this suggestion as a work around helps the mobile app players.

Tooltip does not help PC players when collecting. Nobody is using it in that way.

Ideas suggesting here to seek improvement in the game. IMO, if this gets implemented 100% of mobile app users use this feature for sure.

Yours isn't an improvement. There is no reason to use it.

Using aid kits why waste because it's not the intentional choice for a player, as simple as that. Forcing a player to use aiding kits to avoid some problem and in which they are not actually plan to collect from that building is waste in my context.

Only waste here is starting to wait for another player to motivate a building that very likely never will be motivated, so you might as well collect it right away.

When do you realise that buildings in your city that are not motivated, are not likely to be motivated next time around? Only way they will ever be motivated is when you do it yourself. Hiding them so not to accidently collect them would be a totally useless feauture.
 
You are diverting the suggested idea.
I kindly request you to read the idea one more time. This idea is not meant for aiding or using aid kits.
I don't need to read the idea again, I understand what you are saying. You are suggesting a solution to an issue that you have that already has a solution. Instead of contriving scenarios in an attempt to bolster your argument simply describe how you want to collect your city now. It is my understanding that you want to collect only aided buildings and avoid unintentional collection of unaided ones (this makes perfect sense). However, after collecting the aided ones then what? Perhaps use self-aid kits on some and collect them? Then what? Not collect any remaining unaided buildings? As @Sl8yer said, any remaining unaided buildings are low in motivation priority which means that all of the buildings that you just collected will get aided, again, before the unaided ones do. So, unless you choose to not collect unaided buildings (and this would make no sense) you will need to use more self-aid kits (or better yet a Mass Self Aid Kit) to motivate the remainders before collecting. This being the case, best strategy to deal with your issue is to use a Mass Self Aid Kit just before collecting any buildings.
 
I don't need to read the idea again, I understand what you are saying. You are suggesting a solution to an issue that you have that already has a solution. Instead of contriving scenarios in an attempt to bolster your argument simply describe how you want to collect your city now. It is my understanding that you want to collect only aided buildings and avoid unintentional collection of unaided ones (this makes perfect sense). However, after collecting the aided ones then what? Perhaps use self-aid kits on some and collect them? Then what? Not collect any remaining unaided buildings? As @Sl8yer said, any remaining unaided buildings are low in motivation priority which means that all of the buildings that you just collected will get aided, again, before the unaided ones do. So, unless you choose to not collect unaided buildings (and this would make no sense) you will need to use more self-aid kits (or better yet a Mass Self Aid Kit) to motivate the remainders before collecting. This being the case, best strategy to deal with your issue is to use a Mass Self Aid Kit just before collecting any buildings.
Even if you use mass self aid, it is more efficient to:
  1. collect all already aided building
  2. use mass self aid (apply to production already completed and those started again at point 1)
  3. collect all finished production
  4. Wait for production to finish, but now some are already aided and friends can aid the rest.
This idea remove nothing from the benefit of self aid or mass self aid, but allow users to not accidentlay collect a building that is not motivated.
It would have been helpful while we had the issue with oversea settlement building not getting motiated, for example.

If you problem is that you think this is a waste of dev time, keep in mind that used their time to give us the AD upgrade.
 
They are those that finished production (the other are already collected).
Yes. But then what? Collect unaided buildings? If the real issue is to avoid wasting BG charges collecting unaided buildings - while not using a Mass Self Aid Kit - the easy solution is to separate the completion times of the buildings to be used with the BG from the rest of the collection. Collect the BG buildings while no other buildings are ready then come back a while later to collect the rest.
 
Even if you use mass self aid, it is more efficient to:
  1. collect all already aided building
  2. use mass self aid (apply to production already completed and those started again at point 1)
  3. collect all finished production
  4. Wait for production to finish, but now some are already aided and friends can aid the rest.
This idea remove nothing from the benefit of self aid or mass self aid, but allow users to not accidentlay collect a building that is not motivated.
It would have been helpful while we had the issue with oversea settlement building not getting motiated, for example.

If you problem is that you think this is a waste of dev time, keep in mind that used their time to give us the AD upgrade.
Your suggestion is not more efficient. It still uses one Mass Self Aid Kit each day but requires identifying the already aided buildings (which takes time). Using the MSA first eliminates the need for this.
 

nice2haveu

Viceroy
@Sl8yer and @Pericles the Lion, I am not worried about losing mass aid kits or self aid kits. I want the game to prevent me touching the wrong building. Just tell me, Is there anyway it can be done with mass or self aid kits?

Also even if PC players are not doing like that, they have a way to know. If they don't bother also a solution is given to them already via building tooltip overview either motivated or not motivated. Is there any safer approach for mobile app players like PC users without wasting mass and self aid kits to collect from the buildings.

I am all ears!!
 
@Sl8yer and @Pericles the Lion, I am not worried about losing mass aid kits or self aid kits. I want the game to prevent me touching the wrong building. Just tell me, Is there anyway it can be done with mass or self aid kits?

Also even if PC players are not doing like that, they have a way to know. If they don't bother also a solution is given to them already via building tooltip overview either motivated or not motivated. Is there any safer approach for mobile app players like PC users without wasting mass and self aid kits to collect from the buildings.

I am all ears!!
You seem to be moving the goal posts. Your suggestion, even if implemented, will not prevent you from touching the wrong building if it happens to be motivated and in close proximity to the building that you are trying to collect. Also, you keep avoiding the question about how you collect your city. Do you collect unaided buildings after finishing up with the aided ones that you wanted to collect first? If so, what are you saving Mass Self Aid kits for?

BTW, there are two easy solutions to not touching the wrong building when collecting. First, stagger your collection times so that the preferred buildings are ready for collection at a time different from the rest of your buildings. Second, rearrange your city so that the preferred buildings are clustered together and isolated from ones you don't want to collect. Get creative. The solution to your issue does not require a new feature in the game.
 

nice2haveu

Viceroy
Also, you keep avoiding the question about how you collect your city. Do you collect unaided buildings after finishing up with the aided ones that you wanted to collect first? If so, what are you saving Mass Self Aid kits for?
It depends on the mood and what I wanted to play in the game and also depends on the building properties what it produces.

This is a generic problem, I have raised for atleast motivation buildings get some priority. But the actual issue can happen for unmotivated building also. Why didn't raise the suggestion for unmotivated buildings because people can use the aiding kits if they need. I am asking something creative than the current one. I cannot do reconstruction daily for buildings collection and in my dictionary it is not a creative approach. For sure, it requires some solution for mobile app players. Need to collect buildings without getting any discomfort. That's it.
 

All Free Now

Marquis
For sure, it requires some solution for mobile app players. Need to collect buildings without getting any discomfort.
They should get some solution for this. Even the PC players has the same issue, dev team should figure out a new approach common for both PC and mobile.
 
Your suggestion is not more efficient. It still uses one Mass Self Aid Kit each day but requires identifying the already aided buildings (which takes time). Using the MSA first eliminates the need for this.
If you actually do the calculation you save one mass self aid kit every building/received aid days.

So if for example you have 250 building that require aid every day (counting 2 for decoration) and you have 140 friends that give you 139 aid per day (not including yourself) you can save one mass aid kit every two day. Its a little bit more if no one try to aid you while everything is motivated: 1 kit every 1.8 days = 250/139

What happen is that the first day you get 139 motivated building. Collect them and the use the mass self aid kit. Collect the finished production. This leave 111 unmotivated buildings.
Next day all the building are motivated = no need to use a self aid kit.
Third day you are back to day one.

It works with any number of building and aid received. The number above are just an example using numbers from a player with so many building that friends and guild have no chance to motivate them all.
 
If you actually do the calculation you save one mass self aid kit every building/received aid days.

So if for example you have 250 building that require aid every day (counting 2 for decoration) and you have 140 friends that give you 139 aid per day (not including yourself) you can save one mass aid kit every two day. Its a little bit more if no one try to aid you while everything is motivated: 1 kit every 1.8 days = 250/139

What happen is that the first day you get 139 motivated building. Collect them and the use the mass self aid kit. Collect the finished production. This leave 111 unmotivated buildings.
Next day all the building are motivated = no need to use a self aid kit.
Third day you are back to day one.

It works with any number of building and aid received. The number above are just an example using numbers from a player with so many building that friends and guild have no chance to motivate them all.
Your logic is fine but it involves lot more effort than simply planting enough Nutcrackers to produce one mass self aid kit per day (not to mention help from the Devs devising a way to easily separate motivated buildings from unmotivated ones). It's an interesting idea but I'll take the easy way out.
 

All Free Now

Marquis
I am having a new solution to the collect option from buildings. Preparing the images and once done with it, I will post it as a new suggestion.

Definitely some players like it and other players don't like it. But I am okay for anything. Hope, by tomorrow it will be posted from me and it covers the problem related to this idea also but completely different concept. Stay tuned!!
 

Sl8yer

Emperor
They are those that finished production (the other are already collected).

Yes, but what will be your next step. Will you start aiding them all, in which case you might as well use a mass aid kit. Will you be aiding some, in which case you can still aid the wrong ones, or will you wait for others to aid them, which is not likely to happen. OP stated he does not want to use aid kits, so what will be the use?

Even if you use mass self aid, it is more efficient to:
  1. collect all already aided building
  2. use mass self aid (apply to production already completed and those started again at point 1)
  3. collect all finished production
  4. Wait for production to finish, but now some are already aided and friends can aid the rest.

More efficient, but only for a short while. You simply do not have enough friends for that. Compare it with collecting Alcatraz. With collection speeded up it takes 3 days for it to come full circle.

This idea remove nothing from the benefit of self aid or mass self aid, but allow users to not accidentlay collect a building that is not motivated.
It would have been helpful while we had the issue with oversea settlement building not getting motiated, for example.

If you problem is that you think this is a waste of dev time, keep in mind that used their time to give us the AD upgrade.

I don't care about the devs time. It is a solution to nothing.

@Sl8yer and @Pericles the Lion, I am not worried about losing mass aid kits or self aid kits. I want the game to prevent me touching the wrong building. Just tell me, Is there anyway it can be done with mass or self aid kits?

Yes. Mass aid before you collect and there are no wrong buildings anymore.

Is there any safer approach for mobile app players like PC users without wasting mass and self aid kits to collect from the buildings.

Now what is it you want? You first ask how it can be done with kits and next thing you do not want to use kits. You need to make up your mind!

It depends on the mood and what I wanted to play in the game and also depends on the building properties what it produces.

So now you are saying that cause you you do things based on what mood you are in, Inno should make it impossible for you to make mistakes?

So if for example you have 250 building that require aid every day (counting 2 for decoration) and you have 140 friends that give you 139 aid per day (not including yourself) you can save one mass aid kit every two day. Its a little bit more if no one try to aid you while everything is motivated: 1 kit every 1.8 days = 250/139

Problem is that you don't have 139 friends that aid you. Times that your friends list was based on aiding are long gone.
 

nice2haveu

Viceroy
@Sl8yer, Every player has their own mood and decision to play the game. What's wrong in it. @Pericles the Lion asked me what I will do on unmotivated buildings after collecting motivated buildings. If production ready and using self aid kits or mass self aid kits on those unmotivated building completes any fragments count, I will do it immediately or later. Also, if any DC required to collect, then also it based on quest I will make the choice. So, clearly it is based on mood and what is required for me in the game. That is nothing to do with the idea suggested here.

One thing I did mistake is, I considered great buildings and military buildings also as unmotivated buildings and suggested the idea. I missed this statement and leads to this confusion of using self and mass aid kits. I could have made a clear statement like mass or self aid kits won't be a solution since you cannot use them on great buildings and military buildings. So only keep on telling it won't be a solution from the beginning, when I read the idea again I find lots of typo in it and statement missed too and cannot edit also. (Also forgot to include residential and good buildings too, mainly focused on motivated buildings).

Also there is a case, if I wanted to collect only 4 motivated buildings and wrongly touched 5th motivated building. Players are not having any loss in resources but the time and their choice to collect the building later will get disturbed. As a comprising factor, didn't consider much on this behaviour.

Anyways if the problem got notified to developer means more than enough because if they fix in a different way also fine for me. I just gave my suggestion in it. But the problem is there for all players on every collection buildings.
 
[...]
Problem is that you don't have 139 friends that aid you. Times that your friends list was based on aiding are long gone.
Those values are for example.
I don't have 139 friends that motivate me, but I do have guild mate that are not friends that motivate me. I also don't have 250 building.
But it doesn't matter the point was that if you get less motivation than you need for all your building (and you still want to collect them all every day) then you need to use mass self aid kit.
But using my suggestion you can save on how many self aid kit you need. How much you save depend on how big is the number of building that do not get motivated.
 

Sl8yer

Emperor
One thing I did mistake is, I considered great buildings and military buildings also as unmotivated buildings and suggested the idea. I missed this statement and leads to this confusion of using self and mass aid kits. I could have made a clear statement like mass or self aid kits won't be a solution since you cannot use them on great buildings and military buildings. So only keep on telling it won't be a solution from the beginning, when I read the idea again I find lots of typo in it and statement missed too and cannot edit also. (Also forgot to include residential and good buildings too, mainly focused on motivated buildings).

You are starting to make less and less sense. I am starting to get the idea that motivation is only part of the problem and not the main reason. Looks to me like you are trying not to accidently collect buildings because you are preparing for future quests. That is something completely different and still easy to solve. Not something Inno should help you wih.

Those values are for example.
I don't have 139 friends that motivate me, but I do have guild mate that are not friends that motivate me. I also don't have 250 building.
But it doesn't matter the point was that if you get less motivation than you need for all your building (and you still want to collect them all every day) then you need to use mass self aid kit.
But using my suggestion you can save on how many self aid kit you need. How much you save depend on how big is the number of building that do not get motivated.

I do have 139 friends. They just do not all aid me, cause some of those friends are from boost groups or cross deals. I also have over 500 buildings. Friends and guild are just not enough and your theory on how to save self aid kits becomes just a theory. Using self aid kits is just to much work. I need to use mass self aid kits and with 10 Joyful Nutcracker Guardhouses I can cover that.
 

nice2haveu

Viceroy
Looks to me like you are trying not to accidently collect buildings because you are preparing for future quests. That is something completely different and still easy to solve. Not something Inno should help you wih.
you no need to assume anything what I am going to do. I am not having any intention on future quests or some motivate blah blah blah....
To complete the current quest given to me, I faced this problem. I do not want to waste my self or mass aid kit on unmotivated buildings to finish my production quests. That's completely irrelevant to me. And for reconstruction, the buildings which i need, i can move to get rid of this trouble, but same problem happens in another area in my city. I cannot do reconstruction on every quests challenge and needed one concrete solution to completely move away from this problem.

Again, if you say like use mass or self aid kits, you didn't understand what I wrote and nothing to discuss further on it.
 
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