Thunderdome
Emperor
Yet, my eyes are having trouble to lock-on the regular unit(s) in use. There were a few instances where I put in an additional unit thinking the previous had died. This is coming from an auto battle "click happy" person, lol.
Just wait until GbG and your fights per minute decrease, then we'll see who still likes it. Your scan time is doubled having to look back and forth to see what needs to be replaced and what can stay.
Of course, you're right about if you only use troops... But if you use Rougues in combat, can you explain to us where you go to find them, when you gradually accumulate wounded units?Wrong, fights are way way way faster now, lot faster.
Also You can sit with all units tab opened and You can make combos of Jupiter with Titan, even venus dragons and flying units.
And is zero impediment the modification factor of injured units on the selected units, i'd say is much better now to have units injured at the end, no more mouse movement while removing injured units and selecting newer ones.
Great QoL update so far!
Rogues are in front of wounded units aswell.Of course, you're right about if you only use troops... But if you use Rougues in combat, can you explain to us where you go to find them, when you gradually accumulate wounded units?
Too bad that you forgot and omitted this detail!
The Rougues must be placed first for this new change to make sense, be advantageous for us and not waste our time for going looking for them.
This is my opinion.
Exact! But if you want to find them (even from PC!) and you have a very long slot of wounded units to find the Rougues you waste a lot of time,...much more than before!Rogues are in front of wounded units aswell.
If You are Playing on mobile the update isn't out yet.
Only on PC.
Exact! But if you want to find them (even from PC!) and you have a very long slot of wounded units to find the Rougues you waste a lot of time,...much more than before!
I continue to say that in my opinion healthy Rougues must be placed first, ahead of all other units.
Bye
Really it takes no longer! If I am fighting with little to no attrition and some of my troops only take a single hit, I will play them until they get too close to dying. I will only refresh 1 or 2 and hit the auto battle button. Now there is a hodge podge of troops piled at the end, grouped by damage not kind that I can either sort through or like I think you are suggesting, delete them all and add new. Sorting takes time and if I delete 4 instead of 2 then that is 2 more clicks which takes more time. Where is the time savings?Wrong, fights are way way way faster now, lot faster.
Also You can sit with all units tab opened and You can make combos of Jupiter with Titan, even venus dragons and flying units.
And is zero impediment the modification factor of injured units on the selected units, i'd say is much better now to have units injured at the end, no more mouse movement while removing injured units and selecting newer ones.
Great QoL update so far!
I'm liking this new iteration of stacking. For me, the time savings is obvious. I'm in SAT but mostly fight with SAJM Gliders. Between battles, the management screen defaults to ranged units (Harpoons). This means, to refresh units, I first have to click on the "fast unit" tab in order to get to the Gliders. Then, I can fill open spots and/or replace damaged units. With the new stacking all of the healthy SAJM units are displayed as default. I save one click every time I need to refresh my attacking army.Really it takes no longer! If I am fighting with little to no attrition and some of my troops only take a single hit, I will play them until they get too close to dying. I will only refresh 1 or 2 and hit the auto battle button. Now there is a hodge podge of troops piled at the end, grouped by damage not kind that I can either sort through or like I think you are suggesting, delete them all and add new. Sorting takes time and if I delete 4 instead of 2 then that is 2 more clicks which takes more time. Where is the time savings?
How do you do that pls, i hate what they done!I disabled the units' stacking about 5 minutes after it was implemented.
In the FoE settings you can only change the stacking function, but not the exploded image in the army selection windowHow do you do that pls, i hate what they done!