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Daily Release Notes Ongoing Changelog w/c 8th May

  • Thread starter Retired Community Manager
  • Start date

DeletedUser

Guest
Please find the daily changelogs for this week below. Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know at this linked thread.

Monday

  • Fixed a time sync issue with FP's that caused them to not be updated correctly
  • The rest was backend content today
 

DeletedUser

Guest
Tuesday


  • Added more improvements to the time syncing when spending Forge Points. I wanted to add this video so it is more clear what behavior we were trying to resolve with FP's.
  • Fixed an issue where you could not click on a building that was actively producing guild power
  • Fixed an issue where what you plundered from another player appeared to be added twice, so it displayed the wrong amount gained
  • Fixed an issue where you could not buy a Forge Point from a trade window
  • Fixed an issue where the buy a Forge Point with coins button was not grayed out when you didn't have enough coins to buy the FP
  • Improved the display of the bonus applied from Atlantis Museum during a plunder
  • Fixed the issue from yesterday where the game window was not sized correctly in browsers, and showed a scroll bar on the right
 
Last edited by a moderator:

DeletedUser

Guest
Thursday

  • Fixed an issue where quests requiring to gain happiness sometimes were not registering the gained happiness
  • Fixed an issue where sometimes players were being asked to allow Flash on login, making it appear they had lost their progress
  • The rest was back end content today

FYI-We are aware of the issue with goods buildings and are still working to get it resolved
 
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