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Daily Release Notes Ongoing Changelog w/c 8th January

  • Thread starter Retired Community Manager
  • Start date

DeletedUser

Guest
Please find the daily changelogs for this week below. Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know at this linked thread.

Monday

  • Fixed an issue where Daily Challenges were missing on our app
  • Fixed an issue where if you have a goods or military production running, if you quickly started a new production and open the window for this goods / military production, the "disabled" overlay is gone. This also occurred when canceling a production and quickly opening the window of a running goods / military production.
  • Fixed an issue where players could not login due to excessive memory usage on login
  • Released resizing of the production windows on browser
 

DeletedUser

Guest
Tuesday

  • Fixed an issue where sounds were not playing correctly
  • Fixed the issue with scrolling in the army management window showing blank unit slots
 

DeletedUser

Guest
Wednesday

  • Fixed an issue where the LNG plant was displaying the transester gas icon
  • Fixed an issue when cancelling a goods production the coin cost would disappear and errors were caused
 

DeletedUser

Guest
Thursday

  • The attack boost of the Winners' Plaza building was adjusted. As the Forge Bowl event will give out potentially more Plazas than in the initial balancing, also the boost needed a change.
 

DeletedUser

Guest
Friday

  • Small technical tweaks to make aiding slightly faster.
  • A Seed Vault balancing change: goods generated when aiding were changed from 10 to 20 in ages from Bronze to Progressive Era.

  • We also introduced some changes to the Daily Challenges conditions:
    • We have removed all conditions that asked you to gain population and gain happiness. This is because they can be quite annoying when your population is already well-balanced and enthusiastic. We have seen that many players just built a few more buildings only to tear them down a few moments later.
    • Instead, we added two new conditions to pay supplies and pay coins.
    • We are interested in seeing what you think. Especially, if you can see any edge cases where these conditions would block you from completing a challenge. Or maybe you think that these should not occur in combination with some other conditions? What do you think? Let us know in the Daily Challenges comments thread :).
 
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