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Daily Release Notes Ongoing Changelog w/c 7th May

Amy Steele

Regent
Please find the daily changelogs for this week below. Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know at this linked thread.

Monday

  • Goods output for the Menagerie (Sacajawea Questline reward) when motivated increased from 7 to 10
  • Fixed an issue where in some rare cases after returning from battle to the campaign map, the game could freeze
  • Fixed an issue where if multiple animated incidents were present in the city, only one had an animation
 

Amy Steele

Regent
Tuesday

  • Fixed the production values for a few buildings which were wrongly changed a few days ago (Terrace Farm, Reindeer Paddock, Confectionary, Pavillon). The old balancing has been returned for these buildings.
  • Fixed an issue where tooltips for long guild description texts would not fit the screen in some cases.
  • Fixed an issue with sorting of the ‘House’ terrain in Future Era battlefields (the terrains were wrongly overlapping each other in some cases).
  • HTML5 - Fixed an issue where some buttons were placed off by a pixel or two.
 

Amy Steele

Regent
Wednesday

  • Fixed a display issue which sometimes caused a delay in loading each page in the message centre
  • Fixed a display issue where collection blimps were sometimes out of alignment/had a gap with the building the collection occurred from
  • A progress bar has been added to the GB contribution list in the Town Hall
 
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