• Dear forum reader,
    To actively participate in our forum discussions or to start your own threads, in addition to your game account you need a forum account. You can
    REGISTER HERE!
    Please ensure a translation in to English is provided if your post is not in English and to respect your fellow players when posting.

Daily Release Notes Ongoing Changelog w/c 5th March

  • Thread starter Retired Community Manager
  • Start date

DeletedUser

Guest
Please find the daily changelogs for this week below. Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know at this linked thread.

Monday

  • Nothing player relevant for Monday
 

DeletedUser

Guest
Tuesday

  • Fixed an issue where the fences around available expansions could display on top of building graphics that were in front of them
  • Fixed an issue where quest animations and quest loading was not displaying correctly if you cancelled more than 1 quest in a row
 

DeletedUser

Guest
Wednesday

  • Fixed an issue where some buildings and roads could not be sold
  • Fixed an issue where some initial unit placement and terrain in battles were in the wrong positions causing you to be unable to move units
  • Fixed an issue when using one-up kits or reno kits did not show the change of the building until you refreshed the game
  • Fixed an issue where goods returned to treasury by releasing a sector in GvG were counting towards player ranking
  • Fixed an issue when if you watched an ad and then clicked it, nothing happened
  • Fixed an issue where if you received a BP while in GE, and then opened inventory from the BP window, when you closed inventory you could not click or move in your city
  • Fixed an issue where the page numbers in global ranking windows were sometimes being cut off and truncated
  • Fixed an issue where in the quest overview window scrolling and quest loading was not working correctly when you aborted more than 1 quest in a row

Please note that this update may be delayed from the usual time, but we will release it as soon as we can, thank you.
 

DeletedUser

Guest
Thursday

  • Fixed an issue where if you opened the window to buy an FP, and quickly opened it again, you could have 2 instances of the FP window
  • Fixed an issue where the attack button was not grayed out in PvP towers right after auto battling a player
 

DeletedUser

Guest
Friday

  • Fixed an issue where there was no shadow on the text when you had tavern silver to be collected
  • HTML5 - Fixed some issues that increased memory usage when reloading the game
  • HTML5 - Fixed an issue where players could get an error when visiting taverns from the social bar
  • Medusa’s range has been changed from 100 to 50, to avoid extreme attack bonuses due to its Blast skill
 
Last edited by a moderator:
Top