dolphin
Marquis
All of these changes were perceived by the vast majority of forum members as a hit, but the party line was that those changes were needed in the interest of "balance".
I think left out bank as in "bank balance".
All of these changes were perceived by the vast majority of forum members as a hit, but the party line was that those changes were needed in the interest of "balance".
Forge Point rewards from Treasure Hunt are now given out as direct Forge Points.
Okay it appears the feedback threads on the daily changelogs were started at the right time.
The decision to change the package rewards to direct Forge Points is because we prefer to see a more constant flow of forge points through the game, rather than them being stockpiled into infinity. (Also in general on the UI side we think it's more understandable when there's only being one method of storing Forge Points - the Forge Points bar.)
Don't worry, no changes currently planned for the handling of the Great Building rewards, we realize that's a bit of a different situation.
What "balance" was disrupted with this change? Those who used the Treasure Hunt had the same Forge Point packages or chances for grabbing the same prizes as those who receive contribution rewards, especially with an Arc? And that was taken away? It's the contribution rewards themselves that give those prizes, and the Arc that increases them further. And all of that is still accessible to everyone. Plus every reward and prize is simply higher when working with high level Great Buildings. This change is certainly not disturbing any 'balance' in the game. The change is done for everyone; if you however are not partaking in Treasure Hunt then you are excluding yourself from the group that it affects.
Balance doesn't mean everyone gets the same prize for different actions. It means the game has balance within itself. For example the challenge in era A is weaker than the challenge in the next era: B. Similarly the prizes in the early eras are smaller than the prizes in the late eras. The stats for the building A should be similar to the stats for all buildings of that type/era/description, not double or triple so it stands out. Because when those things aren't right, they imbalance the game and bring out more issues in the long run.
It's never easy when a rebalancing has to be done, because even when it has positive impact on the game itself, it can still affect folks negatively. But unfortunately it's important that it is done. I see no connection with that to this though since this is in no way a rebalance.
Sounds to me like you don't want to get it. Let's try with a little example:
Recently I started on a new world. Since resources there are scarce I play the treasure hunt in hopes to get bp's goods AND forgepoint PACKAGEs. Ofcoure, I have enough options to directly spent raw forgepoints but I'm trying to get a bit of a stockpile over there. Right now, my stockpile is a full 12 fp. Why safe them instead of using them directly? Simple, I need blueprints and the best way to gain those next to m/o, is investing in other great buildings. But only if I manage to secure a good spot, otherwise i risk throwing away forgepoints. I won't risk that, simply because I do not have very much of them. So this change means I rather spend the fp I gain from the treasure hunt in either my own GB's, even though I can't win any prices there or else spend them in my tech. And no doubt others feel the same. That means everybody is going to spend less in other GB's, so less social interaction, less BP's, longer time before I have 7 or 8 bp's from a gb so more time before I'll consider buying the last 1 or 2 with diamonds, longer time needed before I can build new ones etc. You claim the change is ment to increase the constant flow of forgepoints but all it will accomplish is less forgepoints for everybody in the long run (and maybe even lower diamond sales in the long run because it takes so much longer to get a gb near completion) .
treasure hunt & ge fps going directly to the fp bar is not a big game changer, it will not stop players progressing through the game, there are plenty of players at the end of tec tree & everyone of them managed to get there without these addition fps
treasure hunt & ge fps going directly to the fp bar is not a big game changer, it will not stop players progressing through the game, there are plenty of players at the end of tec tree & everyone of them managed to get there without these addition fps
Sounds to me like you don't want to get it. Let's try with a little example:
Recently I started on a new world. Since resources there are scarce I play the treasure hunt in hopes to get bp's goods AND forgepoint PACKAGEs. Ofcoure, I have enough options to directly spent raw forgepoints but I'm trying to get a bit of a stockpile over there. Right now, my stockpile is a full 12 fp. Why safe them instead of using them directly? Simple, I need blueprints and the best way to gain those next to m/o, is investing in other great buildings. But only if I manage to secure a good spot, otherwise i risk throwing away forgepoints. I won't risk that, simply because I do not have very much of them. So this change means I rather spend the fp I gain from the treasure hunt in either my own GB's, even though I can't win any prices there or else spend them in my tech. And no doubt others feel the same. That means everybody is going to spend less in other GB's, so less social interaction, less BP's, longer time before I have 7 or 8 bp's from a gb so more time before I'll consider buying the last 1 or 2 with diamonds, longer time needed before I can build new ones etc. You claim the change is ment to increase the constant flow of forgepoints but all it will accomplish is less forgepoints for everybody in the long run (and maybe even lower diamond sales in the long run because it takes so much longer to get a gb near completion) .