• Dear forum reader,
    To actively participate in our forum discussions or to start your own threads, in addition to your game account you need a forum account. You can
    REGISTER HERE!
    Please ensure a translation in to English is provided if your post is not in English and to respect your fellow players when posting.

Daily Release Notes Ongoing Changelog w/c 2nd July

  • Thread starter Retired Community Manager
  • Start date

DeletedUser

Guest
Please find the daily changelogs for this week below. Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know at this linked thread.

Monday

  • You can now use multiple Self-Aid Kits in a row, without the need to go back to Inventory to use use new ones. This change will come on Mobile with a future app version.
  • Standalone battles from Daily Challenges will now count toward "Win X Battles" quest conditions
  • Adjusted a recurring Virtual Future quest that asks for winning battles and gathering goods
  • HTML5 - Fixed an issue where you could not type in text fields when in full screen mode
  • HTML5 - Fixed an issue where building graphics and animations could break on switching modules (GE, Campaign Map, Research)
 
Last edited by a moderator:

DeletedUser

Guest
Thursday

  • Fixed an issue when progressing from OF map to the VF map the VF world tab was not displaying in some cases
  • HTML5 - Fixed an issue where the text was misaligned in aid notification popups
  • HTML5 - Fixed an issue when doing GE negotiations where the resources were misaligned when displayed, and sometimes displayed too small
 

DeletedUser

Guest
Friday

  • Fixed an issue when logging i Aid notifications and chat could be misplaced on the screen when you received an aid action while logging in
  • Rebalanced the Hover Tank.
    While it was always our intention that the Hover Tank be a powerful, future themed unit, it was not intended that it remained such a powerful unit in further ages. The combination of Stealth and Reactive Armor has proved the unit to be difficult to handle even for AF and OF units. With this in mind, the Hover Tank has been rebalanced to:

    The Reactive Armor value of 4) has been replaced with Force Field (value of 2)
    Movement decreased from 20 to 15
    Defense increased from 105 to 120
  • HTML5 - Improved some graphic displays in inventory
 
Top