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Daily Release Notes Ongoing Changelog w/c 29th July

  • Thread starter Retired Community Manager
  • Start date

DeletedUser

Guest
Please find the daily changelogs for this week below. Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know at this linked thread.

Monday

  • Nothing player relevant today
 

DeletedUser

Guest
Tuesday

  • Fixed an issue where the Shinto Temple and Timeless Dojo could no be exchanged in the Antique Dealer
  • Freed sectors in GvG will now be filled with random units
  • Fixed an issue where if you closed a GvG Era map with the close button in the top right, when entered The map again the HUD didn't display correctly
  • Added a check box to deploying and replacing defending army confirmation windows in GvG, so you can choose to not see the confirmation again
  • Leaving a GvG era map will now remember the position of your camera within the same game session
  • Fixed an issue where GE points were being counted differently if a GB skill killed units
  • Removed the possibility to use Bronze Age units on the all ages map
  • Fixed an issue when if you tried to dissolve a guild during the daily calc you didn't get an error message
  • Fixed an issue where battle counts could be different between global rankings and guild overview
 

In.My.ConTroL

Inhouse Community Manager
Thursday

  • Opening another player’s Great Building and switching to the first tab (overview) would crash the game.
  • The GvG map wouldn’t recognize and display guilds that recently entered the map and were deploying a siege army for the first time.
  • The headquarter image wouldn’t be displayed when conquering the first sector in a new era. Instead, the map would show the tower assets.
  • Combining units with rapid deployment skill and great building skills (Virgo Project, Kraken) to attack on a Virtual Future campaign sector would stuck the battle at the very beginning.
 

In.My.ConTroL

Inhouse Community Manager
Friday

  • After performing quick actions on GvG, one after another, the blimps, sieges and sectors stays the same as the status indicators stop working. Now the GvG map should update properly.
  • The game’s loading shield icon was not properly animated.
  • The Pirate Guard Post happiness values were not consistent. This issue has been fixed now.
  • Rapid deployment units couldn’t move in the first-round if GB skill took effect, and the enemy units would move although it should be your turn. The first round shouldn’t be skipped anymore.
  • There was an issue where it was possible to fight the same wave twice in the Campaign map.
 
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